News // Updates
Destiny Hotfix – 2/14/17
2.5.0.2 The one about Sandbox tuning.
Crucible
Special Ammo
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Adjusted Special ammo economy in all gametypes
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Players start Crucible matches with Special ammo
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Special ammo is now lost upon death
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Sidearms are not affected by this change
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Special ammo crates now appear every 60 seconds (initial spawn and respawn)
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Special ammo crates are shared with allies within 75m (down from 100m)
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Special ammo timing in Mayhem is unchanged
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Elimination Gametypes
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Round time limit has been reduced to 90 seconds (down from 2 minutes)
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Players only start with Special ammo for Round 1 in Elimination gametypes
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Special ammo timing is 30s initial, then 45s respawns
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Special ammo is wiped at the beginning of subsequent rounds
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Weapons
Hand Cannons
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Significantly increased initial accuracy (returns to Launch / Year 1)
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Reduced base range to 35m from 40m
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Reduced Aim Assist and Magnetism at longer ranges
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Reduced minimum damage after falloff from 50% to 33%
Auto Rifles
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Increased Precision Damage modifier to 1.3x (up from 1.25x)
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Increased base damage of low rate of fire Auto Rifles by 2.5%
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Increased in air accuracy
Pulse Rifles
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Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
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Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
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Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
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Reduced the effect of High Caliber Rounds for Pulse Rifles
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Increased in air accuracy
Scout Rifles
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Increased in air accuracy
Shotguns
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Shotguns no longer deal precision damage
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The Chaperone and Universal Remote are unaffected by this change
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Note: Universal Remote only deals precision damage when ADS
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Shotguns now have significantly less magnetism when fired from the hip
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Shotguns now have significantly less in air accuracy
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Shotguns no longer have a movement penalty
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Shotguns now deal 20% more damage to combatants
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Rangefinder on Shotguns now increases ADS time by 25%
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Reduced Universal Remote’s Magazine Size to 3 from 5
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Universal Remote now takes longer to reload
Exotics
Young Wolf’s Howl
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Reduced “Howling Flames” ammo cost from 10 to 5
Truth
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Reduced Magazine size from 3 to 1
Classes
General
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Reduced Health of Guardians with Armor values above 10
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Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
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Blink now disables your Radar and HUD for a short time after activation
Hunter
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Throwing Knife now deals Solar Damage on impact
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Hungering Blade*
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Immediately starts Health regen
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Restores more Health per kill
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Gives a flat amount of Health/Shield per activation
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Does not immediately start regenerating Shields
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Bladedancer’s Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed
Warlock
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Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
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Stormcaller’s Thunderstrike melee range reduced to be consistent with other Warlock Subclasses
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Amplitude will continue to grant small range boost to new base range
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Landfall now reduces the total time in Stormtrance
Titan
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Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air
General
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Outbreak Prime no longer triggers The Corruption Spreads by shooting at Ward of Dawn
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Shinobu’s Vow no longer adds an additional seeker to Skip Grenades
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Removed intrinsic Perks Kneepads and Icarus on some Talent grids
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Fixed an issue where High Caliber Rounds were not functioning properly on Hand Cannons, Scout Rifles, Machine Guns and Sniper Rifles
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*Hungering Blade changes were also inadvertently applied to the following Perks, for more information check this post
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Transfusion (Striker Titan)
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Cauterize (Sunbreaker Titan)
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Lifesteal (Voidwalker Warlock)
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Red Death Perk
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Suros Legacy Perk (Suros Regime)
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No Backup Plans
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Ward of Dawn cast
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The Ram
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Apotheosis Veil
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Embrace the Void (Voidwalker Warlock)
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