HELP: DESTINY 2 ACTIVITIES
This info is from Bungie.net view here.
Once players create a Destiny 2 Character, the Destiny 2 Campaign will begin. Some missions will require specific Character levels to participate, which may be increased by earning XP.
Through Campaign missions, players will progress through the Destiny 2 story arc to earn experience, reach level 20, and unlock powerful gear. Many Destiny 2 features are unlocked as campaign missions are completed. Some features will not become available until a Character has reached level 20, and the Destiny 2 Campaign has been completed.
Once the campaign is complete, players may re-play campaign missions through the Meditations activity.
As players progress through campaign, they will unlock Destinations that hold multiple activities. Some activities will require Campaign completion to unlock, while others will require specific Character Power Level in order to participate.
Adventures may only be accessed by interacting with beacons within Destinations. Players may view Power Level requirements and rewards by hovering their cursor over the Adventure node in the Director. After all Adventures have been completed on a Destination, the Destination Vendor will offer up to four repayable Adventures per day.
Public Events are available on each Destination once they have been unlocked in the Campaign. All players in a public space are eligible to participate in a Public Event and potentially earn rewards for their participation. At the Director level, players may see when Public Events are set to occur by hovering their cursor over the Event node. If they wish to invite other players within the Destination to participate, they may interact with an in-game Public Event Flag to set a waypoint for all to see.
Once a player has unlocked a Destination, they will also unlock access to unique Vendors specific to that location. Each vendor will offer specific Quests and Rewards. Additionally, players will unlock access to Social Spaces, such as The Farm, during the Campaign. There are a variety of Vendors in the Social Spaces, as well as Vaults and Collections. For additional information, please see the following the Destiny 2 Inventory Management guide.
Destinations hold a variety of other activities for players to engage with, each having specific character requirements, and granting Destination rewards.
Once players have completed the Campaign mission “Journey”, Lord Shaxx will grant access to the Crucible. This activity consists of two playlists: Quickplay and Competitive. For additional information, please see below:
Quickplay (Fireteam Size: 1-4)
The Quickplay playlist is the fastest way into a Crucible match in Destiny 2. In this playlist, matchmaking settings are optimized for the shortest possible matchmaking time.
The following Game Modes are found in the Quickplay playlist in Destiny 2:
Clash: Defeat enemy guardians. Every opponent defeated awards the team 1 point. The first team to 75 points wins.
Control: Control the zones. Every zone captured awards the team 1 point. Defeating opponents while controlling more zones awards the team more points. First team to 100 points wins.
Supremacy: Capture enemy crests. A defeated Guardian will drop a crest. Picking up an enemy crest awards the team 1 point, and retrieving friendly crests denies the enemy team 1 point. The first team to 50 points wins.
The following Game Modes are found in the Competitive playlist in Destiny 2:
Competitive (Fireteam Size: 4)
The Competitive playlist is optimized for player skill while still maintaining connection quality. Players who enter this playlist are more likely to have matches with other players who are around their skill level
Plant the charge, or stop the enemy team. In this round-based playlist, teams will take turns between offense and defense. On offense, players need to plant the charge at one of two map locations and defend it until it detonates. On defense, players will need to stop the enemy team from planting the charge, or may defuse it if it has already been planted. Eliminating the enemy team can also win the round. Winning rounds awards the team 1 point. The first team to 6 points wins.
In this round-based Game Mode, players on a team share a pool of lives. Being defeated costs the team 1 life. Defeating an opponent costs their team 1 life. The last team with lives remaining wins the round and is awarded 1 point. The first team to 4 points wins the match.
Please note: Call to Arms: The Call to Arms Milestone can be progressed in both the Quickplay and Competitive Crucible playlists.
While progressing through the Destiny 2 Campaign, players will unlock access to Strikes.
Strikes are a matchmaking enabled playlist that will form Fireteams of up to 3 players to complete objectives and defeat higher difficulty encounters within Destiny 2. Strikes will present challenges within the matchmade playlist, along with rewards at the end of each activity.
After completing the Strikes milestone, Nightfall Strikes will become available to the player. Nightfall Strikes may be completed once per week for high tier rewards. Nightfall Strikes are not matchmaking enabled.
Source: Bungie.net (view original post here)