“The Void update – what we call Void 3.0 – is the first overhaul of Destiny 2’s elemental powers to come in Year 5 (look for Arc and Solar changes in the future).” –Bungie article
A big change Void 3.0 will be making is to the introduction of Aspects and Fragments (they were first introduced in Beyond Light with the new subclass Stasis). Aspects are a class-specific item that allows players to have more actions within their elemental subclass. Fragments are non-class-specific complementary perks that players can select to enhance how they play the game.
As a refresher, some Void attacks apply one (or more) of six buffs/debuffs that confer a tactical advantage to the Guardian:
- Suppress: The target is taken out of any active ability when suppressed. While suppressed, the target cannot activate any abilities or movement modes. Combatants are disoriented.
- Weaken: The target takes increased damage, has slowed movement, and is disoriented.
- Volatile: The target will explode in a Void detonation upon taking additional damage. If the target dies before volatile has taken enough damage to detonate, the detonation happens anyway.
- Invisibility: The player vanishes from sight and does not appear on radar.
- Overshield: The player gains a protective barrier that immediately stacks on top of their existing health and shields and intercepts incoming damage. Overshield reduces the damage taken from PvE combatants.
- Devour: The player is immediately restored to full health upon activating devour from any source and is granted grenade energy. When the player gets any kill with devour active, they are restored to full health, granted grenade energy, and their devour buff timer is extended.
Now let’s take a look at each class and what changes Void 3.0 will be bringing in Destiny 2.
“With Void 3.0, the two functions (Ward of Dawn and Sentinel Shield) are separated, which means that the Ward of Dawn is now nearly instantly activated. In addition, the Ward of Dawn has been moved to the fastest Super cooldown tier, making it much more available to the Titan in need. Just as before, Sentinel Shield will allow Titans to traverse the battlefield bashing foes with their Void shield or tossing their shield as melee attacks. Thrown shields will damage opponents and apply volatile (if Controlled Demolition is equipped), while Shield Bash kills will grant a full overshield.”
Here are the three Titan Aspects to select from with Void 3.0:
- Controlled Demolition: Hitting a target with a Void ability or volatile detonation will make them volatile.
- Bastion: Casting Barricade generates overshield for yourself and nearby allies. Those bunkering behind the shield will regenerate overshield over time and extend the overshield’s duration.
- Offensive Bulwark: While you have overshield or are inside the Ward of Dawn, grenades charge significantly faster and you have increased melee damage. You also gain an additional shield throw for your Sentinel Shield Super.
There will be some changes in Void 3.0 to the Spectral Blades Super, as well as Deadfall and Moebius Quiver.
- Moebius Quiver will fire volleys of three arrows that will now track targets and make them volatile if they are tethered.
- Deadfall Void anchors that are dropped after Shadowshots will now pull enemies towards it when it impacts a surface or a target.
- Snare Bomb melee ability will now weaken opponents. In PvP, players caught in a Snare Bomb will have their HUD removed and an obscuring screen effect applied for a short period of time.
Here are the three Hunter Aspects to select from with Void 3.0:
- Trapper’s Ambush: Player can activate Quickfall to spend their melee charge and dive to the ground, creating a smoke cloud upon impact. Enemies caught in the cloud are weakened and allies become invisible. In addition, Snare Bombs, upon attaching to surfaces or enemies, cause nearby allies to become invisible.
- Vanishing Step: Dodging makes the Hunter invisible.
- Stylish Executioner: Defeating a Void-debuffed target (weakened, suppressed, or volatile) grants invisibility and Truesight. While invisible and after a Stylish Execution, your next melee attack weakens enemies.
“The Nova Warp Super lets Warlocks quickly teleport from one spot to the next and players can choose to let loose with a deadly Void eruption. With the Vortex Super enhancement, a player’s Nova Bomb will now draw enemies into the singularity it creates, damaging them once inside. Casting a Nova Bomb with the Cataclysm enhancement will cause it to travel across the battlefield and seek out enemies. Detonations will shatter into smaller seeker projectiles and shooting the Nova Bomb will cause it to detonate early. The Warlock’s melee, Pocket Singularity, fires an unstable ball of Void energy that detonates when it nears enemies, pushing them away from the blast and making them volatile.”
Here are the three Warlock Aspects to select from with Void 3.0:
- Chaos Accelerant: Hold down the grenade button to overcharge your Vortex, Axion Bolt, Scatter, and Magnetic grenades. Magnetic grenades overcharge into Handheld Supernova.
- Feed the Void: Defeat an enemy with a Void ability to activate devour.
- Child of the Old Gods: Cast your Rift to summon a Void Soul. When you damage an enemy with your weapon, your Void Soul will launch itself towards them and detonate nearby, attaching draining tendrils which deal damage and weaken the target. When your Void Soul deals damage, it restores either melee and grenade energy (if running Healing Rift), or health (if running Empowering Rift) back to you. Defeating an enemy who is being drained grants Rift energy.
“Designer Samuel Dunn calls the Child of the Old Gods Aspect a passion project for him, something the team worked on for quite a while to get right. “I’m a Warlock main at heart and I really love summoning little friends like Arc Soul and Bleak Watcher to do my bidding. So, I wanted to make sure that Void Soul felt like a black hole, but with a little personality to it too.” –Samuel Dunn
Void 3.0 will also introduce a number of new Fragments, which offer new perks to build upon as well as add bonuses (or penalties) to your Guardian’s intrinsic stats.
Here are the new Fragments arriving with Void 3.0:
- Echo of Expulsion: Void ability kills cause enemies to explode; Intellect bonus.
- Echo of Provision: Damaging enemies with grenades grants melee energy; Strength penalty.
- Echo of Domineering: After suppressing a target, gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves; Discipline bonus.
- Echo of Undermining: Void grenades weaken enemies; Discipline penalty.
One other big change for Void 3.0 is that all sub-classes will have access to all Void grenade types in the game. For example, as a Hunter, you’ll be able to run with Suppressor or Magnetic grenades instead of choosing between just Void Spike, Void Wall, or Vortex. In addition, some grenades will see upgrades. For example, the lingering field created by Vortex grenades will now suck enemies into it.
Players who have played Destiny before The Witch Queen expansion will have access to all Void 3.0 Aspects and most Fragments with the launch of The Witch Queen on February 22. (Several Fragments will be available after the World First raid completion). New Destiny 2 players will earn their Aspects and Fragments as part of the New Light game experience.
Void 3.0 arrives to coincide with the launch of The Witch Queen on February 22, 2022.
Source: Bungie article – Feb 09, 2022