

This week, Xûr is hanging out in the Tower’s Hangar, and Trials of Osiris is is live on the Endless Vale map with the Adept Submachine Gun, The Immortal (this is also the last week to earn this weapon before it leaves the loot pool). See what Xur is selling, get the Trials of Osiris info, and catch up on Destiny 2 news here.

Next Week 𝒾𝓃 Destiny
Week 11: Oct 31 – Nov 7, 2023
- Last week of the Festival of the Lost!
- Activity Bonus: Double Gambit Rank Points
- Nightfall: Devils’ Lair
- Warden’s Law Hand Cannon
- Crucible Rotator: Zone Control + Mayhem
- Crucible Labs: Checkmate Control
- Featured Rotators:
- Exotic Mission: Vox Obscura
- Raid: Vault of Glass
- Dungeon: Prophecy
- and more!
Have a great weekend!
Help Keep Us Going
If you like what we do, please consider supporting us on Ko-fi or PayPal (one time or monthly). Your support will help cover costs to maintain and improve this website, our Discord bot, and help to support future projects. Other ways you could support us include using our creator code ‘Kyber3000‘ on the Epic Games Store (as well as in various games like Fortnite).
[ADVERTISEMENT]

Xûr, Agent of the Nine
A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the nine.
Departs: Tuesday, October 31 @ 10 AM PDT
Where is Xûr?
Exotic Armor
23 Legendary Shards
Exotic Weapon
23 Legendary Shards
Exotic Weapon (Random Roll)
125,000 Glimmer, 200 Legendary Shards, 1 Exotic Cipher, 1 Ascendant Shard
Legendary Weapons
50 Legendary Shards + 1,000 Glimmer
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|---|---|
Firefright | Kinetic Auto Rifle | Arrowhead Brake // Fluted Barrel | High-Caliber Rounds // Light Mag | Fragile Focus | Focused Fury |
Seventh Seraph SAW | Heavy Machine Gun | Extended Barrel // Fluted Barrel | Extended Mag // High-Caliber Rounds | Field Prep | Elemental Capacitor |
Disparity | Kinetic Pulse Rifle | Arrowhead Brake // Hammer-Forged Rifling | Accurized Rounds // Appended Mag | Heating Up | One for All |
Bump in the Night | Heavy Rocket Launcher | Volatile Launch // Hard Launch | High-Velocity Rounds // Impact Casing | Demolitionist | Frenzy |
Sojourner’s Tale | Energy Shotgun | Extended Barrel // Hammer-Forged Rifling | Appended Mag // Accurized Rounds | Threat Detector | Killing Wind |
Seventh Seraph SI-2 | Energy Sidearm | Extended Barrel // Hammer-Forged Rifling | Extended Mag // Steady Rounds | Field Prep | Dragonfly |
Outlast | Energy Pulse Rifle | Arrowhead Brake // Polygonal Rifling | Ricochet Rounds // Flared Magwell | Outlaw | Snapshot Sights |

Legendary Armor
50 Legendary Shards + 1,000 Glimmer
Armor this week: Opulent suits (from Menagerie, old activity)
🛡️ View Armor
Stats:
Name | Type | MOB | RES | REC | DIS | INT | STR | Total |
---|---|---|---|---|---|---|---|---|
Opulent Duelist Gauntlets | Titan Gauntlets | 12 | 18 | 2 | 6 | 18 | 6 | 62 |
Opulent Duelist Plate | Titan Chest Armor | 10 | 18 | 2 | 14 | 17 | 2 | 63 |
Opulent Duelist Mark | Titan Mark | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Opulent Duelist Helm | Titan Helmet | 2 | 12 | 18 | 15 | 10 | 7 | 64 |
Opulent Duelist Greaves | Titan Leg Armor | 7 | 14 | 12 | 2 | 22 | 10 | 67 |
Opulent Scholar Gloves | Warlock Gauntlets | 2 | 28 | 2 | 10 | 20 | 2 | 64 |
Opulent Scholar Robes | Warlock Chest Armor | 12 | 18 | 2 | 7 | 12 | 14 | 65 |
Opulent Scholar Bond | Warlock Bond | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Opulent Scholar Hood | Warlock Helmet | 2 | 12 | 20 | 2 | 14 | 14 | 64 |
Opulent Scholar Boots | Warlock Leg Armor | 12 | 2 | 18 | 17 | 14 | 2 | 65 |
Opulent Stalker Grips | Hunter Gauntlets | 15 | 16 | 2 | 10 | 20 | 2 | 65 |
Opulent Stalker Vest | Hunter Chest Armor | 15 | 7 | 10 | 2 | 6 | 23 | 63 |
Opulent Stalker Cloak | Hunter Cloak | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Opulent Stalker Mask | Hunter Helmet | 10 | 22 | 2 | 2 | 7 | 23 | 66 |
Opulent Stalker Strides | Hunter Leg Armor | 10 | 15 | 7 | 6 | 12 | 14 | 64 |
Source: r/DTG
![]() | ![]() | ![]() |
HELMET HELMET Opulent Stalker | TITAN HELMET Opulent Deulist Helm | WARLOCK HELMET Opulent Scholar |
HUNTER ARMS Opulent Stalker | TITAN ARMS Opulent Duelist Gauntlets | WARLOCK ARMS Opulent Scholar Wraps |
HUNTER CHEST Opulent Stalker | TITAN CHEST Opulent Duelist Plate | WARLOCK CHEST Opulent Scholar Robes |
HUNTER LEGS Opulent Stalker | TITAN LEGS Opulent Duelist Greaves | WARLOCK LEGS Opulent Scholar Boots |
HUNTER CLASS ITEM Opulent Stalker | TITAN CLASS ITEM Opulent Duelist Mark | WARLOCK CLASS ITEM Opulent Scholar Bond |
RELATED LINKS

Trials of Osiris
Compete in an event version of Elimination. Earn as many round and match wins on a ticket as you can.
Access: Lightfall
Ends: Tuesday, October 31 at 10 AM PDT
Access: Lightfall
Fireteam: 3-Players
Fireteam Matchmaking: Enabled
Activity Bonus: Double Trials Rank
When Does Trials Of Osiris Arrive?
Trials of Osiris currently starts every Friday at 10 AM (PDT) and ends on Tuesday at 10 AM (PDT). Trials is usually not available for the first month when a new season begins.
Trials of Osiris will not be live during the following:
- The first week of a new season.
- The week a new raid releases.
- Any week Iron Banner is active.
Required to Access Trials of Osiris:
✅ Power 1520+
- As of Season 21, this is Lightfall.
✅ A Passage (see below)
- Purchase from Saint-14 while Trials is active.
Please note, Expansion ownership does not transfer between platforms.
About:
- Purchase a Trials Passage to start competing in Trials of Osiris and track rounds and matches won.
- Complete Trials rounds and matches to earn Trials Ranks based on the number of round wins on your ticket and in the current match.
- Complete a Flawless Ticket to open the Lighthouse and get the weekly Adept Trials weapon, a piece of Trials armor, and a chance at unique cosmetic items.
- Complete Ranks to earn Trials Engrams.
- Trials armor always drops with high-stat packages, as well as glows if you have gone flawless.
Modes:
- Dominion (Current Mode, as of Season 21)
- To win, your team must become the last Guardian(s) standing by defeating the entire opposing team or capturing the zone.
- Dominion: A capture zone appears at the start of each round. Win the round by capturing the zone.
- Elimination: Wins can also be achieved by defeating the opposing team.
- Revives: Teammate revives are enabled.
- Classic 3v3 Elimination
- Achieve victory by eliminating all opponents in this round-based mode.
- Trials Labs: Freelance
- Solo fireteams only
- Trials Labs: Capture Zone
- Classic 3v3 elimination with a twist. 30 seconds into the first round, a flag spawns in the middle of the map. Capturing the zone guarantees that the team who captured it will win the round regardless if all players die on both sides.
Passages:
Cost: 10000 Glimmer + 15 Legendary Shards
Other
- Each class will receive Pinnacle Gear on a weekly basis.
- After opening the Chest and leaving The Lighthouse, players must complete a new Flawless Passage to return.
Passage Name | Perk | |
Passage of Mercy | Always available Forgives one loss per run. | |
Passage of Ferocity | Always available Your third match win grants a bonus win. | |
Passage of Wealth | Unlocks at 5 wins Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. | |
Passage of Wisdrom | Unlocks at 7 wins Grants bonus XP from wins | |
Passage of Confidence | Unlocks at Flawless Grants bonus rewards from Flawless Chest. |
Game Mode
- Dominion (3v3): To win, your team must become the last Guardian(s) standing by defeating the entire opposing team or capturing the zone.
- Dominion: A capture zone appears at the start of each round. Win the round by capturing the zone.
- Elimination: Wins can also be achieved by defeating the opposing team.
- Revives: Teammate revives are enabled.
ℹ️ Non-Adept Trials weapons have a high chance to drop when a match is won.
Map
Flawless Reward
This is the last week to earn the Adept The Immortal SMG. The normal version will still be available through focusing with Saint-14.
View more details on our Trials of Osiris page.

Festival of the Lost
Speak with Eva Levante in the Tower to get started. 👻🎃
Continues until November 7, 2023
Access: Free Event
Resources: Official Webpage | Guide
This features Legend Haunted Sectors. This more challenging difficulty also has matchmaking available or the option to matchmake with your own team. The Haunted Sector location rotates between EDZ, Moon, Nessus, and Europa every 150 minutes. Legend difficulty also has a higher chance of dropping an Exotic Engram upon completion.
Reminder from Bungie: Festival of the Lost concludes at the weekly reset on November 7. Players should make sure they claim any completed objectives and available rewards from their Festival of the Lost Event Card prior to the conclusion of the event. The Event Card and any unclaimed rewards will no longer be available once the event ends.
Here’s a look at the new armor sets available at Eververse during Festival of the Lost (1500 Silver or 6000 Bright Dust):



Learn more on our Festival of the Lost page.

TWiD Highlights
Check out the full “This week in Destiny” on the Bungie website.
Vault from Orbit
Starting in Season 23, all players will be able to access their vault from orbit!
Economy Updates – Ghost Mods
Here’s a look at the new energy costs for the below mods:
Mod Name | Energy Cost |
---|---|
Combo Detector | 1 from 5 |
Wombo Detector | 2 from 6 |
Mobility Armorer | 2 from 3 |
Resilience Armorer | 2 from 2 |
Recovery Armorer | 2 from 4 |
Strength Armorer | 2 from 3 |
Intellect Armorer | 2 from 4 |
Discipline Armorer | 2 from 3 |
Core Harvest | 1 from 4 |
Prism Harvest | 3 from 6 |
Modularity | 3 from 4 |
Prosperity | 3 |
Economy Updates – Rahool
Starting in Season 23, Rahool can now break down one Enhancement Prism into 5 Enhancement Cores for 2,500 Glimmer three times a week.
Here’s a summary of changes:
Materials Acquired | Material Cost | Glimmer Cost | Purchases Per Week |
---|---|---|---|
1 Enhancement Prism | 10 Enhancement Cores | 2500 (previously 10,000) | 3 |
1 Ascendant Shard | 10 Enhancement Prisms | 10,000 (previously 50,000) | 3 |
1 Ascendant Alloy | 10 Enhancement Prisms | 10,000 | 3 |
5 Enhancement Cores | 1 Enhancement Prism | 2,500 | 3 |
Reminder from the Bungie Security Team
The Connection Between Carry Services & Cheating
“Bungie’s Product Security team continues to protect players from cheating and enable players to experience the game as its talented designers intended. Over the past year, we’ve observed an increase in accounts being stolen and sold without the account owners’ permission by boosters, paid-carry services, and cheat developers. Such services also appear to harvest and sell any other personal or financial information they come across.
There’s an increasingly clear relationship between boosting services and cheating. Primarily, boosting and paid-carry services frequently resort to cheats to churn through as many customers as fast as possible. After those customers are churned through, the carry service will then sell the account credentials to other bad actors. Cheat developers in turn will use packs of stolen accounts to evade bans and enable further cheat development.
Ultimately, services that offer to skirt the integrity of the game are not likely to be trustworthy with a player’s account and personal information. In addition to the untrustworthiness of these services, they are also against the terms of service and end up as the basis of a permanent ban on the account.
We again remind you to protect your account and do not use account recovery or cheat services. Saying that your fingers were not on the keyboard when the cheating occurred will not help you in an appeal. The loss of your Bungie account due to bad behavior by an untrustworthy service is only one small way that you can be burned. For more information regarding our ban policies, please visit Destiny Account Restrictions & Banning Policies.”

Recent News & Updates
Visit Bungie.net for news, updates, and more.
Season 22 Articles
Helpful Links and Resources
- The Final Shape
- Season of the Witch
- Destiny 2 Showcase Recap
- Known Issues
- #HelpForum
- New Player Guide
- Bungie Help Twitter
Dev Insights: Season 23 Weapon Tuning

Bungie provided details about weapon tuning changes coming in Season 23.
WEAPON ARCHETYPES
GENERAL
- Updated Drang and Zaouli’s Bane to load ammo at the correct point in the animation.
AUTO RIFLES
- Increased damage against minor (red bar) combatants by 10%.
PULSE RIFLES
- Increased damage against minor (red bar) and major (orange bar) combatants by 12.5%.
GLAIVES
- Projectiles:
- Increased projectile speed by 30%.
- Increased projectile damage in PvE by 25%.
- Decreased projectile damage in PvP.
- Aggressives: 123 (edited 10/25/2023 at 1:15 PM PDT)
- Adaptives: 113
- Rapid-Fires: 101
- Melee:
- Reduced the delay after firing before you can melee from 0.75 seconds to 0.2 seconds.
- Shields:
- Made the shield energy now recharge passively when the Glaive is held at a rate of 1% per second.
- Set up the base Glaive shield damage resistance to be tiered in PvP.
- Base Glaive shield damage resistance remains at 50%.
- Damage resistance against Primary ammo weapons and melee attacks has been reduced to 30%.
SNIPER RIFLES
- Increased Sniper Rifle PvE damage with a flat buff of 15%. (This also applies to Exotic Sniper Rifles that use Heavy ammo.)
EXOTIC WEAPONS
VEX MYTHOCLAST
- Increased damage versus:
- Minor (red bar) combatants by 10%.
- Bosses by 25%.
- Champions by 200% when in the Linear Fusion Rifle mode.
REVISION ZERO
- Increased damage versus Champions by 100%.
THORN
- Picking up a Remnant can overflow the magazine, up to 40 rounds max.
- Catalyst:
- +20 range
- +10 stability
- Getting kills or picking up a Remnant grants additional range, handling, and mobility.
CLASS GLAIVES
- Grant 1 ammo when you activate the perk, so you can use it even if you are out of ammo.
- No longer passively drains shield energy when you special reload to activate the perk.
- No longer deactivated by reloading or stowing the weapon.
EDGE OF INTENT (WARLOCK)
Edge of Intent seemed like it was begging for some Solar 3.0 interaction instead of the previous generic healing effect. A larger area of effect (AoE) helps it reach more nearby allies, too.
- Changed the effect of the healing turret projectiles to grant cures and provide restoration.
- Increased the AoE radius to 8 meters to benefit more nearby allies.
- Increased its magazine size from 4 to 5.
EDGE OF ACTION (TITAN)
We wanted to make the baby-bubble more effective in endgame content, so it now provides some benefits to weapons just for passing through it, even if you do not remain inside.
- Passing through the bubble now grants bonus reload speed, handling, and a small amount of stacking bonus damage in addition to the overshield.
- Reduced the health of the bubble from 8000 to 2400 to account for the increased uptime and improved effects.
EDGE OF CONCURRENCE (HUNTER)
The Glaive changes mentioned above already made this quite solid, but we felt that Lightning Seeker presented a fun opportunity for an Arc 3.0 interaction.
- Lighting Seeker now jolts targets on impact.
- Reduced the direct hit damage of Lightning Seeker to account for the free ammo granted.
OSTEO STRIGA
- Removed the SMG damage bonus scalar that was affecting the poison damage. This brings Osteo Striga poison down to match standard Necrotic Grip poison, though as an Exotic, it will still deal 40% bonus damage against minors.
SALVATION’S GRIP
Placed a speed limit on the detonation when damaging Stasis crystals. This will help prevent the detonation from being able to shatter too many crystals on a single frame, which would sometimes kick the player to orbit with an error code.
WINTERBITE
We did not want to leave Winterbite out of the Glaive improvement pass, so we made it a little stronger and a little bit less lethal to the user.
- Increased the detonation damage of the large projectile by 25%.
- The self-damage blast radius has been halved, and the self-damage has been reduced.
PERKS
- Danger Zone: Tweaked the functionality of Danger Zone on Rocket Launchers.
- Heavy Grip: Heavy Grip was removed because it caused more flinching than intended.
- • To differentiate Precision Instrument from Enhanced Precision Instrument, we increased Enhanced Precision Instrument’s max stack damage bonus from 26% to 30%.
- Kinetic Tremors:
- Pulse Rifles: Common reduced from 12 to 11. Enhanced increased from 9 to 10.
- Non-burst Sidearms: Common reduced from 12 to 8. Enhanced reduced from 9 to
FUTURE
Here is a preview of changes coming with the Season 23 mid-Season patch and the patch that will launch with The Final Shape.
Near future:
- Bow tuning in PvP.
- Additional weapon tuning for Checkmate, aimed at promoting a better diversity of weapons.
Far future:
- Necrochasm will be getting a buff to extend the duration of the poison damage-over-time effect it applies from the Cursed Thrall explosion. It will also have a new catalyst called One for Thrall, which grants a moderate period of increased damage, range, and aim assist after you damage three enemies in quick succession. Damaging three more enemies while the perk is active refreshes the timer.
- Buffs to Truth, Colony, and Dead Man’s Tale as well as other Exotic weapons.
- Heavy Grenade Launchers will get a substantial inventory buff.
Source: Bungie
Loot Pool Changes

Loot Pool Changes
The following weapons are leaving the Nightfall and Trials loot pools. Normal versions of these weapons will still be available through engram focusing but they will no longer drop from activities and their Adept versions won’t be obtainable.
Final Week to Earn | Weapon | Source |
---|---|---|
10/17 – 10/24 | Buzzard Sidearm | Nightfall |
10/24 – 10/31 | The Swarm Machinegun | Nightfall |
10-27 – 10/31 | The Immortal SMG | Trials of Osiris |
11/10 – 11/14 | Astral Horizon Shotgun | Trials of Osiris |
Weapons taking their place next Season will be announced soon!
Have a great weekend!
Until next time.
♡ Kyber
Leave a Reply