

This week, Xûr is hanging out on the Winding Cove, EDZ and Trials of Osiris is is live on Pacifica with the Adept Hand Cannon, Igneous Hammer. This is also the last week of Festival of the Lost. See what Xur is selling, get the Trials of Osiris info, and catch up on Destiny 2 news here.
🕘 Please note that, due to Daylight Saving Time, the daily and weekly reset time for Guardians in the United States will change from 10 AM PT to 9 AM PT on November 5th, 2023.

Next Week 𝒾𝓃 Destiny
Week 12: Nov 7 – 14, 2023
- Activity Bonus: Double Trials Rank Points
- Nightfall: Heist Battleground Mars
- Pre Astyanax Bow
- Crucible Rotator: Supremacy + Team Scorched
- Crucible Labs: Checkmate Control
- Featured Rotators:
- Exotic Mission: Seraph Shield
- Raid: Vow of the Discipline
- Dungeon: Grasp of Avarice
- and more!
Have a great weekend!
Help Keep Us Going
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Xûr, Agent of the Nine
A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the nine.
Departs: Tuesday, Nov 7 @ 9 AM PST
Where is Xûr?
Exotic Armor
23 Legendary Shards
Exotic Weapon
23 Legendary Shards
Exotic Weapon (Random Roll)
125,000 Glimmer, 200 Legendary Shards, 1 Exotic Cipher, 1 Ascendant Shard
Legendary Weapons
50 Legendary Shards + 1,000 Glimmer
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|---|---|
Canis Major | Heavy Grenade Launcher | Volatile Launch // Countermass | Proximity Grenades // High-Explosive Ordnance | Surplus | Adagio |
Jian 7 Rifle | Energy Pulse Rifle | SRO-37 Ocular // SLO-21 Post | Extended Mag // Appended Mag | Grave Robber | Outlaw |
First In, Last Out | Energy Shotgun | Full Bore // Smallbore | Assault Mag // Light Mag | Hip-Fire Grip | Opening Shot |
Farewell | Kinetic Sidearm | Full Bore // Polygonal Rifling | Appended Mag // Flared Magwell | Subsistence | Vorpal Weapon |
Honor’s Edge | Heavy Sword | Jagged Edge // Tempered Edge | Burst Guard // Swordmaster’s Guard | Relentless Strikes | En Garde |
Spare Rations | Kinetic Hand Cannon | Arrowhead Brake // Full Bore | Appended Mag // Flared Magwell | Subsistence | Kill Clip |
Outlast | Energy Pulse Rifle | Chambered Compensator // Smallbore | High-Caliber Rounds // Ricochet Rounds | Encore | High-Impact Reserves |

Legendary Armor
50 Legendary Shards + 1,000 Glimmer
This week: Tusked Allegiance from Season of the Risen
🛡️ View Armor
![]() | ![]() | ![]() |
Hunter Helmet Tusked Allegiance Mask | Warlock Helmet Tusked Allegiance Mark | Titan Helmet Tusked Allegiance Helmet |
Hunter Arms Tusked Allegiance | Warlock Arms Tusked Allegiance | Titan Arms Tusked Allegiance |
Hunter Chest Tusked Allegiance | Warlock Chest Tusked Allegiance | Titan Chest Tusked Allegiance |
Hunter Legs Tusked Allegiance | Warlock Legs Tusked Allegiance | Titan Legs Tusked Allegiance |
Hunter Class Item Tusked Allegiance | Warlock Class Item Tusked Allegiance | Titan Class Item Tusked Allegiance |
Stats:
Name | Type | MOB | RES | REC | DIS | INT | STR | Total |
---|---|---|---|---|---|---|---|---|
Tusked Allegiance Gauntlets | Titan Gauntlets | 18 | 2 | 6 | 6 | 13 | 6 | 51 |
Tusked Allegiance Plate | Titan Chest Armor | 2 | 2 | 22 | 15 | 6 | 6 | 53 |
Tusked Allegiance Mark | Titan Mark | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tusked Allegiance Helmet | Titan Helmet | 2 | 7 | 18 | 2 | 6 | 19 | 54 |
Tusked Allegiance Greaves | Titan Leg Armor | 2 | 14 | 10 | 2 | 10 | 12 | 50 |
Tusked Allegiance Gloves | Warlock Gauntlets | 13 | 14 | 2 | 2 | 10 | 10 | 51 |
Tusked Allegiance Robes | Warlock Chest Armor | 12 | 10 | 2 | 13 | 6 | 6 | 49 |
Tusked Allegiance Bond | Warlock Bond | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tusked Allegiance Hood | Warlock Helmet | 12 | 12 | 2 | 2 | 6 | 16 | 50 |
Tusked Allegiance Boots | Warlock Leg Armor | 2 | 16 | 16 | 6 | 6 | 12 | 58 |
Tusked Allegiance Grips | Hunter Gauntlets | 2 | 26 | 2 | 7 | 6 | 10 | 53 |
Tusked Allegiance Vest | Hunter Chest Armor | 2 | 2 | 24 | 2 | 6 | 20 | 56 |
Tusked Allegiance Cloak | Hunter Cloak | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Tusked Allegiance Mask | Hunter Helmet | 22 | 2 | 2 | 6 | 12 | 6 | 50 |
Tusked Allegiance Strides | Hunter Leg Armor | 2 | 12 | 12 | 6 | 6 | 10 | 48 |
Source: r/DTG
Preview of Legendary Weapons:
RELATED LINKS

Trials of Osiris
Compete in an event version of Elimination. Earn as many round and match wins on a ticket as you can.
Access: Lightfall
Ends: Tuesday, November 7 at 9 AM PST
Access: Lightfall
Fireteam: 3-Players
Fireteam Matchmaking: Enabled
Activity Bonus: Not Active
When Does Trials Of Osiris Arrive?
Trials of Osiris currently starts every Friday at 10 AM (PDT) and ends on Tuesday at 10 AM (PDT). Trials is usually not available for the first month when a new season begins.
Trials of Osiris will not be live during the following:
- The first week of a new season.
- The week a new raid releases.
- Any week Iron Banner is active.
Required to Access Trials of Osiris:
✅ Power 1520+
- As of Season 21, this is Lightfall.
✅ A Passage (see below)
- Purchase from Saint-14 while Trials is active.
Please note, Expansion ownership does not transfer between platforms.
About:
- Purchase a Trials Passage to start competing in Trials of Osiris and track rounds and matches won.
- Complete Trials rounds and matches to earn Trials Ranks based on the number of round wins on your ticket and in the current match.
- Complete a Flawless Ticket to open the Lighthouse and get the weekly Adept Trials weapon, a piece of Trials armor, and a chance at unique cosmetic items.
- Complete Ranks to earn Trials Engrams.
- Trials armor always drops with high-stat packages, as well as glows if you have gone flawless.
Modes:
- Dominion (Current Mode, as of Season 21)
- To win, your team must become the last Guardian(s) standing by defeating the entire opposing team or capturing the zone.
- Dominion: A capture zone appears at the start of each round. Win the round by capturing the zone.
- Elimination: Wins can also be achieved by defeating the opposing team.
- Revives: Teammate revives are enabled.
- Classic 3v3 Elimination
- Achieve victory by eliminating all opponents in this round-based mode.
- Trials Labs: Freelance
- Solo fireteams only
- Trials Labs: Capture Zone
- Classic 3v3 elimination with a twist. 30 seconds into the first round, a flag spawns in the middle of the map. Capturing the zone guarantees that the team who captured it will win the round regardless if all players die on both sides.
Passages:
Cost: 10000 Glimmer + 15 Legendary Shards
Other
- Each class will receive Pinnacle Gear on a weekly basis.
- After opening the Chest and leaving The Lighthouse, players must complete a new Flawless Passage to return.
Passage Name | Perk | |
Passage of Mercy | Always available Forgives one loss per run. | |
Passage of Ferocity | Always available Your third match win grants a bonus win. | |
Passage of Wealth | Unlocks at 5 wins Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. | |
Passage of Wisdrom | Unlocks at 7 wins Grants bonus XP from wins | |
Passage of Confidence | Unlocks at Flawless Grants bonus rewards from Flawless Chest. |
Game Mode
- Dominion (3v3): To win, your team must become the last Guardian(s) standing by defeating the entire opposing team or capturing the zone.
- Dominion: A capture zone appears at the start of each round. Win the round by capturing the zone.
- Elimination: Wins can also be achieved by defeating the opposing team.
- Revives: Teammate revives are enabled.
ℹ️ Non-Adept Trials weapons have a high chance to drop when a match is won.
Map
Flawless Reward
View more details on our Trials of Osiris page.

TWiD Highlights
Check out the full “This week in Destiny” on the Bungie website.
“The TWID will return next week with new updates from the Crucible Strike Team. Today, we have an update to the community from the Destiny 2 Development Team”:
“Our Path Forward”
Nov 2, 2023 – Destiny 2 Dev Team
This has been one of the most difficult weeks in our studio’s history, as we’ve parted ways with people we respect and admire. We’ve spent this week supporting one another, including those who are at the studio, as well as friends and colleagues who no longer are.
We want to acknowledge the feedback and concerns you have about Lightfall and recent Seasons, as well as your responses to the reveal of The Final Shape. We know we have lost a lot of your trust. Destiny needs to surprise and delight. We haven’t done this enough and that’s going to change.
To us the path forward is clear: We need to make The Final Shape an unforgettable Destiny experience. We want to build something that will be regarded alongside the best games we’ve ever made – a fitting culmination that honors the journey we’ve been on together for the past ten years. Forsaken, The Witch Queen, and The Taken King – these are the standard bearers we aim to live up to.
We are intensely focused on exceeding your expectations for The Final Shape. Destiny 2 has more than 650 dedicated teammates pouring all their energy and expertise into delivering this epic moment and its subsequent Episodes.
In the weeks ahead, you’ll be hearing more from us about what’s next on the short-term horizon, beginning with our next Season in late November. Afterwards, we’ll begin to unpack our team’s bigger, bolder, and brighter vision for The Final Shape, as well as the bridge we plan to build to take us all out of this Darkness and into the Light.
See you starside,
The Destiny 2 Dev Team
Source: Bungie

Recent News & Updates
Visit Bungie.net for news, updates, and more.
Helpful Links and Resources
- The Final Shape
- Season of the Witch
- Destiny 2 Showcase Recap
- Known Issues
- #HelpForum
- New Player Guide
- Bungie Help Twitter
Dev Insights: Season 23 Weapon Tuning

Bungie provided details about weapon tuning changes coming in Season 23.
WEAPON ARCHETYPES
GENERAL
- Updated Drang and Zaouli’s Bane to load ammo at the correct point in the animation.
AUTO RIFLES
- Increased damage against minor (red bar) combatants by 10%.
PULSE RIFLES
- Increased damage against minor (red bar) and major (orange bar) combatants by 12.5%.
GLAIVES
- Projectiles:
- Increased projectile speed by 30%.
- Increased projectile damage in PvE by 25%.
- Decreased projectile damage in PvP.
- Aggressives: 123 (edited 10/25/2023 at 1:15 PM PDT)
- Adaptives: 113
- Rapid-Fires: 101
- Melee:
- Reduced the delay after firing before you can melee from 0.75 seconds to 0.2 seconds.
- Shields:
- Made the shield energy now recharge passively when the Glaive is held at a rate of 1% per second.
- Set up the base Glaive shield damage resistance to be tiered in PvP.
- Base Glaive shield damage resistance remains at 50%.
- Damage resistance against Primary ammo weapons and melee attacks has been reduced to 30%.
SNIPER RIFLES
- Increased Sniper Rifle PvE damage with a flat buff of 15%. (This also applies to Exotic Sniper Rifles that use Heavy ammo.)
EXOTIC WEAPONS
VEX MYTHOCLAST
- Increased damage versus:
- Minor (red bar) combatants by 10%.
- Bosses by 25%.
- Champions by 200% when in the Linear Fusion Rifle mode.
REVISION ZERO
- Increased damage versus Champions by 100%.
THORN
- Picking up a Remnant can overflow the magazine, up to 40 rounds max.
- Catalyst:
- +20 range
- +10 stability
- Getting kills or picking up a Remnant grants additional range, handling, and mobility.
CLASS GLAIVES
- Grant 1 ammo when you activate the perk, so you can use it even if you are out of ammo.
- No longer passively drains shield energy when you special reload to activate the perk.
- No longer deactivated by reloading or stowing the weapon.
EDGE OF INTENT (WARLOCK)
Edge of Intent seemed like it was begging for some Solar 3.0 interaction instead of the previous generic healing effect. A larger area of effect (AoE) helps it reach more nearby allies, too.
- Changed the effect of the healing turret projectiles to grant cures and provide restoration.
- Increased the AoE radius to 8 meters to benefit more nearby allies.
- Increased its magazine size from 4 to 5.
EDGE OF ACTION (TITAN)
We wanted to make the baby-bubble more effective in endgame content, so it now provides some benefits to weapons just for passing through it, even if you do not remain inside.
- Passing through the bubble now grants bonus reload speed, handling, and a small amount of stacking bonus damage in addition to the overshield.
- Reduced the health of the bubble from 8000 to 2400 to account for the increased uptime and improved effects.
EDGE OF CONCURRENCE (HUNTER)
The Glaive changes mentioned above already made this quite solid, but we felt that Lightning Seeker presented a fun opportunity for an Arc 3.0 interaction.
- Lighting Seeker now jolts targets on impact.
- Reduced the direct hit damage of Lightning Seeker to account for the free ammo granted.
OSTEO STRIGA
- Removed the SMG damage bonus scalar that was affecting the poison damage. This brings Osteo Striga poison down to match standard Necrotic Grip poison, though as an Exotic, it will still deal 40% bonus damage against minors.
SALVATION’S GRIP
Placed a speed limit on the detonation when damaging Stasis crystals. This will help prevent the detonation from being able to shatter too many crystals on a single frame, which would sometimes kick the player to orbit with an error code.
WINTERBITE
We did not want to leave Winterbite out of the Glaive improvement pass, so we made it a little stronger and a little bit less lethal to the user.
- Increased the detonation damage of the large projectile by 25%.
- The self-damage blast radius has been halved, and the self-damage has been reduced.
PERKS
- Danger Zone: Tweaked the functionality of Danger Zone on Rocket Launchers.
- Heavy Grip: Heavy Grip was removed because it caused more flinching than intended.
- • To differentiate Precision Instrument from Enhanced Precision Instrument, we increased Enhanced Precision Instrument’s max stack damage bonus from 26% to 30%.
- Kinetic Tremors:
- Pulse Rifles: Common reduced from 12 to 11. Enhanced increased from 9 to 10.
- Non-burst Sidearms: Common reduced from 12 to 8. Enhanced reduced from 9 to
FUTURE
Here is a preview of changes coming with the Season 23 mid-Season patch and the patch that will launch with The Final Shape.
Near future:
- Bow tuning in PvP.
- Additional weapon tuning for Checkmate, aimed at promoting a better diversity of weapons.
Far future:
- Necrochasm will be getting a buff to extend the duration of the poison damage-over-time effect it applies from the Cursed Thrall explosion. It will also have a new catalyst called One for Thrall, which grants a moderate period of increased damage, range, and aim assist after you damage three enemies in quick succession. Damaging three more enemies while the perk is active refreshes the timer.
- Buffs to Truth, Colony, and Dead Man’s Tale as well as other Exotic weapons.
- Heavy Grenade Launchers will get a substantial inventory buff.
Source: Bungie
Loot Pool Changes

Loot Pool Changes
The following weapons are leaving the Nightfall and Trials loot pools. Normal versions of these weapons will still be available through engram focusing but they will no longer drop from activities and their Adept versions won’t be obtainable.
Final Week to Earn | Weapon | Source |
---|---|---|
10/17 – 10/24 | Buzzard Sidearm | Nightfall |
10/24 – 10/31 | The Swarm Machinegun | Nightfall |
10-27 – 10/31 | The Immortal SMG | Trials of Osiris |
11/10 – 11/14 | Astral Horizon Shotgun | Trials of Osiris |
Weapons taking their place next Season will be announced soon!
Until next time.
♡ Kyber
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