This Weekend in Destiny 2 – Xûr and Trials (Week 4)

This week, Xûr is hanging out on the Winding Cove on the EDZ. Trials of Osiris is live on Javelin-4 with the Adept Igneous Hammer Hand Cannon as the Flawless weapon. Check out Xur’s loot and the latest Destiny 2 news below.

📢 Bungie is not disabling Trials of Osiris due to the current issue.

“We’re aware of an issue that allows specific weapon perks to be crafted into other legendary weapons and are investigating a fix, which will result in these weapons being reset in the future. We currently don’t have any plans to disable Trials of Osiris due to this issue.” -BungieHelp

Please see Tweets by @BungieHelp for more details. Tweet 1 | Tweet 2

Next Week 𝒾𝓃 Destiny

Week 5: Sept 19 – 26, 2023

  • Update 7.2.0.4
  • Seasonal Quest continues
  • Crota’s End Raid Challenges and Master difficulty goes live.
  • Nightfall: The Devils’ Lair
  • Crucible Rotator: Rift + Mayhem
  • Exotic Mission: Vox Obscura
  • Featured Rotators:
    • Vow of the Disciple
    • Prophecy
  • and more!

Have a great weekend!

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Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the nine.

Departs: Tuesday, Sept 19 @ 10 AM PDT

Where is Xûr?

  Winding Cove, EDZ 

Exotic Armor

23 Legendary Shards

Hunter

Titan

Warlock

Aeon

Swift

Exotic Gauntlets

Ursa

Furiosa

Exotic Gauntlets

Astrocyte

Verse

Exotic Helmet

Exotic Weapon

23 Legendary Shards

Weapon

Type

Trinity Ghoul

Combat Bow

Exotic Weapons (Random Roll)

125,000 Glimmer, 200 Legendary Shards, 1 Exotic Cipher, 1 Ascendant Shard

Weapon

Weapon

Random Roll 

Hawkmoon

Hand Cannon

Opening Shot

Legendary Weapons

50 Legendary Shards + 1,000 Glimmer

NameTypeColumn 1Column 2Column 3Column 4
Iota DraconisEnergy Fusion RifleChambered Compensator // Extended BarrelEnhanced Battery // Liquid CoilsEnsembleHarmony
Interference VIHeavy Grenade LauncherConfined Launch // Linear CompensatorSpike Grenades // High-Velocity RoundsGrave RobberSwashbuckler
HoosegowHeavy Rocket LauncherConfined Launch // Quick LaunchHigh-Velocity Rounds // Impact CasingUnderdogQuickdraw
Tears of ContritionKinetic Scout RifleExtended Barrel // SmallboreAccurized Rounds // Flared MagwellTriple TapExplosive Payload
Seventh Seraph SI-2Energy SidearmCorkscrew Rifling // Full BoreSteady Rounds // Flared MagwellHip-Fire GripElemental Capacitor
Extraordinary RenditionKinetic Submachine GunChambered Compensator // Polygonal RiflingExtended Mag // Steady RoundsFirmly PlantedOne for All
Hollow DenialEnergy Trace RifleCorkscrew Rifling // Hammer-Forged RiflingProjection Fuse // Tactical BatteryLead from GoldRepulsor Brace

Legendary Armor

50 Legendary Shards + 1,000 Glimmer

Armor this week: Simulator Suits

HUNTER HELMET

Simulator

Mask

TITAN HELMET

Simulator

Helm

WARLOCK HELMET

Simulator

Hood

HUNTER ARMS

Simulator

Grips

TITAN ARMS

Simulator

Gauntlets

WARLOCK ARMS

Simulator
Gloves

HUNTER CHEST

Simulator
Vest

TITAN CHEST

Simulator
Plate

WARLOCK CHEST

Simulator
Robes

HUNTER LEGS

Simulator
Legs

TITAN LEGS

Simulator
Greaves

WARLOCK LEGS

Simulator
Legs

HUNTER CLASS ITEM

Entanglement

Cloak

TITAN CLASS ITEM

Entanglement
Mark

WARLOCK CLASS ITEM

Entanglement
Bond

NameTypeMOBRESRECDISINTSTRTotal
Simulator GauntletsTitan Gauntlets62071416265
Simulator PlateTitan Chest Armor221021261466
Entanglement MarkTitan Mark0000000
Simulator HelmTitan Helmet121462021064
Simulator GreavesTitan Leg Armor222101521465
Simulator GlovesWarlock Gauntlets172142112066
Simulator RobesWarlock Chest Armor102221615267
Entanglement BondWarlock Bond0000000
Simulator HoodWarlock Helmet22821020264
Simulator LegsWarlock Leg Armor18210242763
Simulator GripsHunter Gauntlets72241220267
Simulator VestHunter Chest Armor2181210111063
Entanglement CloakHunter Cloak0000000
Simulator MaskHunter Helmet2282237264
Simulator BootsHunter Leg Armor102186141060

RELATED LINKS


Trials of Osiris

Compete in an event version of Elimination. Earn as many round and match wins on a ticket as you can.

Access: Lightfall

Ends: Tuesday, Sept 19 @ 10 AM PDT

Access: Lightfall

Fireteam: 3-Players

Fireteam Matchmaking: Enabled

Activity Bonus: ✅ x2 Crucible Rep

When Does Trials Of Osiris Arrive?

Trials of Osiris currently starts every Friday at 10 AM (PDT) and ends on Tuesday at 10 AM (PDT). Trials is usually not available for the first month when a new season begins. 

Trials of Osiris will not be live during the following:

  • The first week of a new season.
  • The week a new raid releases.
  • Any week Iron Banner is active.

Required to Access Trials of Osiris:

✅ Power  1520+

✅ Yearly Expansion

  • As of Season 21, this is Lightfall.

✅ A Passage (see below)

  • Purchase from Saint-14 while Trials is active.

Please note, Expansion ownership does not transfer between platforms.

About:

  • Purchase a Trials Passage to start competing in Trials of Osiris and track rounds and matches won.
  • Complete Trials rounds and matches to earn Trials Ranks based on the number of round wins on your ticket and in the current match.
  • Complete a Flawless Ticket to open the Lighthouse and get the weekly Adept Trials weapon, a piece of Trials armor, and a chance at unique cosmetic items.
  • Complete Ranks to earn Trials Engrams.
  • Trials armor always drops with high-stat packages, as well as glows if you have gone flawless.

Modes:

  • Dominion (Current Mode, as of Season 21)
    • To win, your team must become the last Guardian(s) standing by defeating the entire opposing team or capturing the zone.
    • Dominion: A capture zone appears at the start of each round. Win the round by capturing the zone.
    • Elimination: Wins can also be achieved by defeating the opposing team.
    • Revives: Teammate revives are enabled.
  • Classic 3v3 Elimination
    • Achieve victory by eliminating all opponents in this round-based mode.
  • Trials Labs: Freelance
    • Solo fireteams only
  • Trials Labs: Capture Zone
    • Classic 3v3 elimination with a twist. 30 seconds into the first round, a flag spawns in the middle of the map. Capturing the zone guarantees that the team who captured it will win the round regardless if all players die on both sides.

Passages:

Cost: 10000 Glimmer + 15 Legendary Shards

Other

  • Each class will receive Pinnacle Gear on a weekly basis.
  • After opening the Chest and leaving The Lighthouse, players must complete a new Flawless Passage to return.

Passage Name

Perk

Passage of Mercy

Always available

Forgives one loss per run.

Passage of Ferocity

Always available

Your third match win grants a bonus win.

Passage of Wealth

Unlocks at 5 wins

Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket.

Passage of Wisdrom

Unlocks at 7 wins

Grants bonus XP from wins

Passage of Confidence

Unlocks at Flawless

Grants bonus rewards from Flawless Chest.

Game Mode

  • Dominion (3v3): To win, your team must become the last Guardian(s) standing by defeating the entire opposing team or capturing the zone.
    • Dominion: A capture zone appears at the start of each round. Win the round by capturing the zone.
    • Elimination: Wins can also be achieved by defeating the opposing team.
    • Revives: Teammate revives are enabled.

Non-Adept Trials weapons have a high chance to drop when a match is won.

This includes:

  • Igneous Hammer 
  • Astral Horizon 
  • Cataphract GL3 
  • The Messenger 
  • Unexpected Resurgence 
  • The Immortal 

Map

Flawless Reward

Flawless Weapon

Type

Igneous Hammer
(Adept)

Solar Hand Cannon

View more details on our Trials of Osiris page.


TWiD Highlights

Check out the full “This week in Destiny” on the Bungie website.

Goodbye Legendary Shards

Starting with The Last Shape Legendary Shards are being completely removed. Here are the new costs coming in new Season 23 to prepare for this change:

Here you can see the new costs: 

“Starting in Season 23, non-Adept focusing will cost ritual engrams and Glimmer only. Focusing Adept weapons will still require seven wins in Trials Passages or Nightfall Ciphers.”

Item Type Engram Glimmer Misc 
New Ritual Weapons 
Standard Ritual Pool Weapons 5000 
Standard Ritual Pool Armor 5000 
Legacy Weapons 15,000 
Legacy Armor 15,000 
Iron Banner Weapons 25,000 
Nightfall Weapons 25,000 
Adept Nightfall Weapons 50,000 10 Nightfall Ciphers 
Trials Weapons 25,000 
Adept Trials Weapons 50,000 7-Win Trials Passage 

Dismantle Rewards

Gear Type Rarity Glimmer Reward Secondary Reward Secondary Reward Drop Chance Gunsmith Reputation 
General Rare 75    
Armor Legendary 1000 Enhancement Core 25% 10 
Armor Exotic 2000 Enhancement Core 60% 20 
Ghosts Legendary 1000    
Ghosts Exotic 1500    
Weapons Legendary 1000 Enhancement Core 25% 10 
Weapons Exotic 2000 Enhancement Core 60% 20 

Note: Actual values and drop chances are subject to change prior to launch. 

Ships and Sparrows will no longer have a cost, doing this will remove their dismantle rewards. 

Crota’s End Raid Stats

Stat Number 
Guardians That Entered Crota’s End525,376
Guardians Downed 53,122,289
Guardians That Cleared the Abyss 248,041
Guardians That Cleared the Oversoul Throne Bridge 145,207
Guardians That Defeated Ir Yut 78,742
Guardians That Defeated Crota, Son of Oryx 37,720
Total Hours Spent in Raid 3,985,517

Improvements for Essence Drops

Improvements to Essence drops are coming for next week with Update 7.2.0.4.

  • First weekly clear grants two Essences: one for Crota and one for completing encounters
  • Repeat full clears offer extra guaranteed Essences.
  • Increased random Essence drop rate on repeated clears.
  • One run has a chance to grant all Necrochasm quest and catalyst Essences.

Raid Challenges & Master Difficulty

Weekly raid challenges (one per week) and Master difficulty for Crota’s End raid release next week.

  • Complete weekly challenges for extra rewards.
  • Master difficulty offers increased challenge, stat-focused armor drops, and Adept weapons with improved perks.

Adept weapons work on a knockout system – you’ll get one per encounter until you have them all.

Checkmate

Checkmate arrives next week for a six-week period. These variants cycle every two weeks:

  • ⚔️ Checkmate Control
  • ⚔️ Checkmate Survival
  • ⚔️ Checkmate Rumble

Note: Checkmate is not a game mode, but a modifier to some game modes.

“So, let’s get acquainted with Checkmate. With this modifier, players have a small bump in health, which adjusts the time-to-kill. This is largely to give players a little more time when dueling to make an extra decision or two. Because of this, Checkmate has been tuned for this more strategic gameplay, and wherever necessary, certain weapons have been adjusted to maintain their iconic Destiny 2 action game feel. 

To further increase the importance of your decision making, we reduced the passive regeneration times for grenade, melee, and class abilities by 50% and reduced the passive regeneration rate for Supers by 40%. 

The biggest change in Checkmate, however, is that you do not spawn with Special ammo. Instead, you earn it by generating points from kills, assists, deaths, zone captures, and gathering Heavy ammo. You won’t lose points accumulated on death, and the Special ammo you earn persists through lives and rounds. Additionally, you do not drop your Special ammo on death. 

The goal with Checkmate is to provide a game mode that encourages and rewards solid decision making and gunplay skills, while still being the Destiny 2 you know today.”

Tribute Game Mode

Tribute Game Mode

A new Iron Banner mode called Tribute (Supremacy-based mode) goes live in Season 23.
“Tribute is a Supremacy-based mode, where players will be able to deposit Crests at tribute stations to earn points for their team. Banking many Crests at once can trigger a Hunt phase, which activates a special tribute station and increases the value of all Crests deposited for one minute of gloriously chaotic gameplay. Take care, as other Guardians won’t be the only things guarding these high-value tribute stations. Caiatl will be watching, Guardians, so let’s show her what you’re made of!”

Sandbox Changes

Coming later in Season 22

  • Antaeus Wards: Now, using your full class ability energy to reflect damage depletes it. This change aims to shorten the Exotic’s duration and limit compatibility with Juggernaut’s shield.
  • Young Ahamkara’s Spine: Less impact on grenade uptime: grants energy on final blows, not damage.

Season 23

  • Submachine Guns: We will globally increase the recoil on SMGs to make it a more significant tradeoff when choosing between range and stability.
  • Sniper Rifles: A body shot nerf will be implemented in the Crucible, with more details coming soon. However, Sniper Rifles will receive a damage buff in PvE to balance this change.
  • Fusion Rifles: We will reduce the Kickstart damage bonus, and there will be a more noticeable damage drop-off at longer ranges.
  • Airborne Effectiveness: The airborne accuracy of Sniper Rifles and Slug Shotguns will be enhanced to match the pre-Airborne Effectiveness (AE) Icarus performance at their base values.
  • Peregrine Greaves
    • Now provide bonus shoulder charge damage when airborne briefly to maintain the Exotic’s visibility requirement.
    • In PvE, these now deal extra damage and replenish your melee charge when used against Champions, Tormentors, and mini-bosses.
  • Synthoceps
    • Removed lunge range, added better weapon handling and faster reloads when surrounded.
    • Also, partially reversing the Glaive melee damage reduction.
  • Plus more Exotic armor updates in Season 23.

Check out TWID for more.



Until next time.

Kyber

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