Destiny 2: Escalation Protocol

08/14 – 08/21

Escalation Protocol (Requires Warmind Expansion)

Recommended Power: 370 | Max Players: 9 (3 per fireteam)

Final Boss:  Bok Litur, Hunger of Xol—a black Knight with an extremely high amount of health. No major mechanic, but requires extensive firepower to take down.

Weapons: 

Ikelos Sniper Rifle

Ikelos Shotgun

Ikelos SMG


See the source image

Escalation Protocol Info and Guides

In this horde mode type of activity there are a total of seven waves with a boss fight on each wave as well as a final boss on wave 7. There is a total of five unique final bosses that will rotate each week. Escalation Protocol has rewards that are unique only to this activity and will change each week. (Note: Players must complete the Warmind campaign before they can activate Escalation Protocol. This activity will start anytime it is activated by a player instead of on a schedule)

List of Final Bosses (Level 7)

These bosses rotate weekly and appear at the end of Level 7, each with their own unique mechanics.

Bok Litur, Hunger of Xol—a black Knight with an extremely high amount of health. No major mechanic, but requires extensive firepower to take down.

Damkath, the Mask—an Ogre that may only be damaged by shooting the growth on his back.

Kathok, Roar of Xol—a Knight surrounded by an immunity shield that can only be destroyed by using Ascendant Swords dropped from Severing Knights.

Naksud. The Famine– a mutated Ogre that can be healed by waves of Cursed Thrall, which should be immediately destroyed.

Nur Abath, Crest of Xol—an Ogre that is surrounded by an aura that grants him an immunity shield whenever any Hive passes through it.

Credit/Source: destinypedia.com

Guides

How to bring 9 players into Destiny 2: Warmind’s Escalation Protocol

Escalation Protocol Guide by Metabomb.com

Escalation Protocol – How to get Armor by gosunoob.com

Encrypted Cache Key – How to Get & Decrypt by gosunoob.com

Escalation Protocol Rewards by gosunoob.com

Escalation Protocol Loot

Note: You’ll need a Decrypted Cache Key to open the final wave 7 loot chest. Completing Heroic Strikes, Nightfalls, Heroic Adventures, or the Leviathan Raid can drop Rasputin Key Fragments, of which you’ll need seven to haul to Ana Bray to turn into an Encrypted Cache Key. To decrypt it, you’ll have to endure all seven Protocol waves to bind your key to the culminating chest after defeating the final boss. As with the Leviathan Raid, this locks your character out of the Protocol loot table for the remainder of the week, so don’t bother grinding additional key fragments until next reset unless you’re running multiple characters. See guide below for more details about how to get and decrypt Cache Keys. (source: pcgamer.com)

Ikelos Armor

Warlock – Yuga Sundown Set Armor

Hunter – Abhorrent Imperative Armor

Titan – Midnight Exigent Armor

Weapons

Ikelos Sniper Rifle

Ikelos Shotgun

Ikelos SMG

Other Items

Block-Z Shell  – Ghost Shell

Groundswell Nullifier99 – Legendary Ship

Pacific Deception – Legendary Sparrow

View images of Armor

Click here to view all items


From TWAB post by Bungie:

Escalation Protocol has been a hot topic since the release of Warmind—we’ve been tracking feedback ranging from difficulty to fireteam size. Design Lead Jacob Benton and Design Lead Ben Wommack are making some changes to the experience.

Jacob/Ben: The moment this weekly update goes live, the Power levels for Escalation Protocol enemies will be lowered in waves 4–7. Waves 1–3 are unchanged and will remain at 370 Power (so still watch out for that level 2 Wizard boss).

Players who have stayed on Mars since before this update will need to return to Orbit and land on Mars again to see the following change:

Old values

  • Wave 1: 370
  • Wave 2: 370
  • Wave 3: 370
  • Wave 4: 385
  • Wave 5: 385
  • Wave 6: 400
  • Wave 7: 400

New values

  • Wave 1: 370
  • Wave 2: 370
  • Wave 3: 370
  • Wave 4: 380
  • Wave 5: 380
  • Wave 6: 385
  • Wave 7: 385

NOTE: To avoid matching into an area that has been running since before the change, wait a short time after this update before landing on Mars again to attempt Escalation Protocol.

How We’re Making This Change

Normally changing enemy Power levels requires a patch, but during development, we created unique server flags which can flip between two sets of Power levels for all Escalation Protocol enemies. These were created in the wake of the community summit, when we decided to make the activity even more difficult. The flags don’t require any download from you to flip, which is how we can enact this change so quickly.

Reasons for This Change

We’ve been looking at our internal data while listening to all of your feedback about Escalation Protocol since the launch of Warmind. Reading these stats, not as many players are attempting Escalation Protocol with a fireteam of three as our designs intended, mostly because of how difficult waves 6 and 7 are. Tweaking the difficulty of waves 6 and 7 very quickly through Power level changes is something we can do right away because of the server flags mentioned above, rather than waiting a number of weeks to deliver a patch.

By reducing the Power levels of the latter waves, we are intending to make Escalation Protocol more approachable for players who want to try the activity at 385 as a fireteam of three with potential help from others in the world. Getting nine players into the same space will still be possible, but for those at or close to max level, it shouldn’t feel as necessary as before. If anyone is worried that we’re nerfing this activity into the ground, rest assured that it will still be a highly difficult end-game experience. All the mechanics, timers, and enemy behaviors will remain unchanged, so you should still plan to bring your best team, gear, and strategies to succeed.


Article regarding rewards by Bungie:

Escalation Protocol rewards are split up in to 3 main channels: vanity, weapons, and armor. Each channel operates a little bit different to give people different pursuits and provide rewards at different rates/tiers. I think the diversity of this reward delivery is something we haven’t done a lot of in Destiny 2, so I’m super curious how it feels once you get your hands on it. That aside, let’s jump in!

Vanity: These rewards are low drop chance, and can come out of any Escalation Protocol chest you open during the event. The further in you get, the higher chance the chest has to grant one of the EP exclusive vanity items. However, even if you can only clear up to wave 3 (the first wave that spawns a chest upon completion) then you can get a chance (admittedly very low…) at getting one of the vanity items. EP has an exclusive Ship, Sparrow, and Ghost.

Weapons: These are your grindable rewards. They don’t drop as power upgrades past the soft cap (so you’ll want to infuse something in to them if you’re past 340) but you can spend as much time chasing them in a week as you want. They’re a low drop chance from the wave 7 boss, and the reward pool changes for the different bosses. Three of the bosses have a specific weapon (between shotgun, sniper rifle, and smg) tied to them and will only drop that weapon. The other two bosses can drop any of the three weapons if you just want to grind and roll the dice.

Armor: The armor set comes from a chest that appears after beating the wave 7 boss. This chest requires a key to open, and characters can earn one key a week by playing other Warmind activities to build and charge their key. The armor pieces that come out of the chest are awarded in a specific order, and you won’t see repeats until you’ve collected the entire armor set. The order is Class Item -> Legs -> Arms -> Chest -> Head. (If you’re wondering why Class Item is first, well, I main a Hunter. Capes for life.)

I should note that while not really part of one of the three main reward channels, the unique Escalation Protocol shader is one of my personal favorites (because I love orange) and comes from killing the final boss.

Hope this clears up any confusion, and let me know if there are any other questions about EP rewards I can hopefully help with.

Source for post above: Bungie Forum (view original article)


Escalation Protocol Guide by Bungie

Escalation Protocol is a player-initiated Destiny 2 activity that can only be found on Mars. Players that successfully complete all of the progressively more difficult levels of the activity will face a prestige-level boss encounter that rotates weekly.  For more information on Escalation Protocol, please see below.

Initiating Escalation Protocol 

Eligibility

Players can initiate Escalation Protocol by interacting with the bunkered towers located throughout Mars.

  • Characters must have completed the Warmind campaign to initiate the activity
  • Once active, any character can participate, but lower level characters may find it extremely challenging
  • No cool down or limit to the number of times players can initiate the activity

Public Event Interaction

Escalation Protocol may not be available to initiate if a Public Event is active in the same area.

  • If a Public Event is active, players must wait for it to finish before initiating Escalation Protocol
  • If a Public Event rally flag is present, eligible players can initiate Escalation Protocol

Escalation Protocol Progression

Escalation Protocol Levels

Once Escalation Protocol has been initiated, a large tower will rise up and start the first level of the activity.

  • Each level is timed and may contain several waves of enemies, mini-events, and mini-bosses.
  • After successfully completing a level, one of the participating players will need to locate and activate the next raised tower before the timer runs out.
  • On the final level, players will encounter the week’s final boss which will drop a loot chest if successfully defeated.
  • The final boss of the Escalation Protocol activity rotates every week and changes at the Weekly Reset.

Restarting Escalation Protocol

If the participating players fail to complete a level, they can restart the Escalation Protocol immediately.

  • If players failed at the first two levels, the activity will start over at the first level.
  • If players fail one of the higher levels, they have 60 seconds to restart the activity which will allow them to start at the beginning of the last successfully completed level (i.e. players that fail level 4 will restart again at level 3).
  • If players fail a restarted level, they will have 60 seconds to restart the activity which will allow them to start at the beginning of the next lower level (i.e. players that fail level 4, restart at level 3, and then fail level 3 will restart again at level 2).

Public Events and Escalation Protocol

Public Event at Initiation

As mentioned above, Public Events cannot be active during the first level of Escalation Protocol.

  • If a Public Event is active, players must wait for it to finish before initiating Escalation Protocol
  • If a Public Event rally flag is present, eligible players can initiate Escalation Protocol

Public Event Interactions

Incoming Public Events can interact with an active Escalation Protocol to create a more challenging experience.

  • Successfully completing an Escalation Protocol level, will allow the incoming Public Event to be integrated into the next level.
  • Players must complete the Heroic version of an integrated Public Event and defeat all of the Escalation Protocol level’s bosses to be counted as a victory.
  • If a Public Event is pending and players fail the first two levels of Escalation Protocol, the Public Event will launch immediately as a normal Public Event.
  • If a Public Event is pending and players fail a higher level of Escalation Protocol, the Public Event will be delayed for the duration of the 60 second activity restart timer described above.
  • Players cannot use Rasputin Armory Codes during levels with an integrated Public Event.
  • Public Events cannot launch or be active during the final level of an Escalation Protocol activity.

Rewards and Decrypted Cache Keys

Escalation Protocol Rewards

Players may earn rewards from participating in Escalation Protocol, including rewards exclusive to the activity.

  • Players have a chance to earn exclusive rewards for completing the third and fifth Escalation Protocol levels.
  • Successfully defeating the final boss will spawn a loot chest and may also drop some additional exclusive rewards.
  • All Escalation Protocol loot chests will spawn at the tower that was active during that level.
  • The loot chest from the final boss requires a Decrypted Cache Key and will reward players with exclusive Escalation Protocol armor and cosmetics.
  • The Escalation Protocol armor rewards will be granted for the character class that opened the chest.
  • The armor rewards are guaranteed to be an armor piece that the character has not yet received until all pieces of that class set have been acquired.

Decrypted Cache Key

A Decrypted Cache Key is needed to open the loot chest from the final boss of Escalation Protocol.

  • After completing the Warmind campaign, players will begin receiving Rasputin Key Fragments from the following sources: Heroic Adventures, Heroic Strikes, Nightfall Strikes, and the Raid or Raid Lairs.
  • Once per week, players can turn in their collected Rasputin Key Fragments to receive an Encrypted Cache Key.
  • Players must complete Escalation Protocol levels to turn the Encrypted Cache Key into a Decrypted Cache Key.

Source: Bungie Help Articles (view original article)


This page is being updated. Last update: 05/11/18

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