Destiny 2: Gambit

GAMBIT COMING SOON! (FORSAKEN DLC) 

This all-new hybrid 4v4 mode combines the best of PvE and PvP. Two teams of four race to summon a Primeval enemy and be the first to burn it down. Disrupt the other team by sending a combatant blocker or invading directly with one of your own players. (This activity will have matchmaking, see tweet by lars_bakken)

FIGHT

Shoot Aliens until they’re dead. Your enemies will get stronger over time, so work together to defeat them quickly.

COLLECT

Pick up the motes that drop when your enemies fall. You can hold up to 15, but you lose them if you die.

BANK

Drop your motes in the center structure. Earn a blocker by depositing 5, 10, or 15 motes at once. Summon a Primeval when your team banks 75 motes.

INVADE

When your bank reaches 25 and 50, you can send one player through a portal to invade the opponent’s arena with one goal:

Source: destinythegame.com/gambit


Info from TWAB post 08/16/18:

Many of you have asked about how rewards will work in Gambit. We’ve seen questions as to whether it will feature a ranking system akin to Valor or Glory in the Crucible. Senior Designer Robbie Stevens and Test Lead Sam Dunn can answer these questions with an explanation of Infamy ranks.

Robbie: With Forsaken just around the corner, Gambit will soon be unleashed into the wild. I wanted to discuss our high-level goals for the mode:

  • Fuse the best aspects of PvE and PvP into a brand-new activity that you can experience only in Destiny 2
  • Make the mode accessible to players of all skill levels, but give it depth and variety that will keep even the most hardcore Guardians coming back for more
  • There’s always a role to play; whether it’s slaying enemies, scooping up Motes, or invading, there’s always a way to contribute to your team’s success
  • Communication isn’t required, but strategy and quick thinking are just as important as thumb-skill
  • Always make it possible for teams that fall behind to come back, so they don’t become discouraged

Gambit was designed with replayability and variety as a core part of the experience, but we knew that wasn’t enough. Players need desirable loot to chase and a way to show their dedication. So, with that in mind, we created our very own ranking system: Infamy.

At a high level, Infamy is:

      • A progression-based ranking system where completing matches earns you points
          • Winning matches will greatly accelerate your climb, while losing matches still earns you points, just fewer than if you win
      • An experience that rewards players with unique Gambit weapons and armor

We’ve been watching the response to the Valor ranking system in the Crucible. A lot of this new work takes that community feedback into account. At this point, I’m going to pass it to Sam, who pulled double duty to design and test the Infamy ranking system.

Sam: To start, we’ve designed Infamy ranks to be more granular by splitting most of the familiar ranks into three tiers. This will allow players to work toward shorter-term goals that are achievable in a few play sessions, rather than over many weeks. It also gives us more opportunities to grant rewards. The Guardian, Brave, Heroic, Fabled, and Mythic ranks will all have three tiers. The Legend rank will remain as one solid chunk.

Apart from this major change, Infamy ranks will function very much like Valor ranks:

  • Each rank will require more Infamy points to complete than the last
  • Win streaks award bonus points
  • Your win streak caps at 5 and doesn’t get reset until you lose a match
  • Your win streak won’t be reset if you join a match in progress

In addition to completing matches, you can also earn Infamy by completing Gambit bounties. Each day, the Drifter will have a selection of daily bounties available for sale that will award Infamy points, as well as other rewards. He’ll also sell a special weekly bounty once you reach Level 50. The weekly bounty will award a large number of Infamy points and a piece of powerful gear. This allows you to always be making progress toward Legend, no matter what your short-term goals are.

Guardians notorious enough to catch the Drifter’s eye by climbing the Infamy ranks will be able to earn some pretty sweet gear.

Guardians who have tried Gambit in the wild have given it high marks for fun. At the same time, we know you well enough to know that a worthwhile reward is another crucial ingredient in a recipe that brings you back to the fight again and again. We hope to see you in Gambit when it launches with Forsaken!


Videos

Watch preview of Gambit in video below:

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