Destiny 2 Weekly Reset (Nov 1 – Nov 8)

This Week in Destiny

Here is a look at what’s going on for week 11 of 15.

  • Season of Plunder continues.
  • This is the final week of Festival of the Lost!
  • Hotfix 6.2.5.2 has released as planned. Check out patch notes here.
  • Activity Bonus: Gambit
  • Nightfall: Exodus Crash
  • Featured Rotators: Last Wish and Prophecy dungeon
  • Crucible Playlist: Mayhem
  • Trials returns on Friday at Reset (10 AM PDT).

Reminder: Reset time changes to 9 AM PST starting on Sunday, November 6. This is for both the daily and weekly reset.


Festival of the Lost

Ends: Tuesday, Nov 8, 2022

Access: Free Event

Learn more on our Festival of the Lost page.


Weekly Pinnacles

Here is a look at challenges/activities that reward Pinnacle Gear every week.

All pinnacles award a Power increase of +2 except the weekly challenges for Crucible, Vanguard, and Gambit (which are a +1 Power increase).

Activity

Objectives

Required

King's Fall Raid

Complete raid.

Seasonal Activity: Ketchcrash

Complete Master difficulty.

Featured Raid

Complete the weekly Raid.

Changes 

Featured Dungeon

Complete the weekly Dungeon.

Changes 

Trials of Osiris

Win 7 matches

Win 50 matches

Nightfall

Score 100,000 points or more

Vox Obscura Exotic Quest

Tank Buster: Defeat powerful Cabal and Champions in the "Vox Obscura" Exotic quest.

The Wellspring

Master mode completion.

Grasp of Avarice

Complete "Grasp of Avarice".

Dares of Eternity

Score 250,000 points or more

Preservation

Complete Quest.

Vanguard Ops

Complete 3 strikes using the same subclass element as the currently active elemental burn.

Crucible

Complete 3 matches.

Gambit

Complete 3 matches.


Seasonal Challenges

Beep beep boop, looks like there are no more weekly seasonal challenges.

NOTE: The format (color/layout of table) of the first few weeks shown below will be fixed soon.

Name Description Objective Reward
Successful Expedition Obtain Plundered Umbral Energy from bonus chests in Expedition. 1 Treasure Chests unlocked & 3 Plundered Umbral Energy Repute & Challenger XP
Antiquarian I Return the first relic to the H.E.L.M. Also, defeat combatants on Europa. Defeating combatants with a Fusion Rifle will award bonus progress. 1 Relic placed & 200 Combatants Repute & Challenger XP+
Fire Discipline Complete Ketchcrash activities and activate cannons aboard the deck of your Ketch. 3 Ketchcrash activities completed & 5 Cannons activated Challenger XP
Shaper I Shape three unique Seasonal weapons. 3 Weapons shaped Challenger XP
Europa Activities On Europa, earn progress by completing bounties, patrols, public events, and Lost Sectors. 18 Progress Challenger XP+ & Bright Dust
Taking All Challenges Complete weekly playlist challenges. 3 Challenges Challenger XP+ & Bright Dust
Long-Range Calibration Calibrate long-range weapons—Pulse Rifles, Bows, Trace Rifles—on Europa. Bonus progress in Lost Sectors. 100 Calibration Challenger XP+ & Bright Dust
Dredgin' Up Victory Complete Gambit matches. Earn bonus progress for wins. 15 Progress Challenger XP+ & Bright Dust
Flourish of Power Defeat Guardians in the Mayhem playlist with Super abilities. 50 Guardians Challenger XP+ & Bright Dust
The Fallen Fall Defeat Fallen combatants in Vanguard playlists or strikes. Earn bonus progress for defeating tougher combatants. 200 Fallen Challenger XP+ & Bright Dust

Challenge Description Objectives Rewards
Antiquarian II Return the second relic to the H.E.L.M. Also, defeat Fallen. Defeating them with precision final blows will award bonus progress. 2 Relic placed & 250 Fallen Repute & Challenger XP+
Expert Expedition I Complete Expeditions and gather treasure in the treasure haul. 3 Expeditions completed & 25 Treasure gathered Repute & Challenger XP
Seeker's Cache I Complete bounties from the Star Chart or on Nessus, Cosmodrome, or Europa. Also, decipher the Small Treasure Beacon, available from the Star Chart in the H.E.L.M. 15 Bounties & 1 Small Treasure Beacon Challenger XP
Fusillade Defeat targets with Submachine Guns. Defeating combatants in Ketchcrash and defeating Guardians will award bonus progress. 200 [SMG] Submachine Gun Challenger XP
Cosmodrome Activities In the Cosmodrome, earn progress by completing bounties, patrols, public events, and Lost Sectors. 18 Progress Challenger XP+ & 75 Bright Dust
Lost in the Legend Complete a Lost Sector on Legend or higher. 1 Lost Sectors Challenger XP+ & 75 Bright Dust
Close-Range Calibration Calibrate close-range weapons—Sidearms, Submachine Guns, Shotguns, Glaives, and Swords—in the Cosmodrome. Bonus progress for rapidly defeating combatants. 200 Calibration Challenger XP+ & 75 Bright Dust
Bank, Kill, Repeat Earn points by banking Motes, defeating Blockers, and defeating Guardians in Gambit. 250 Points Challenger XP+ & 75 Bright Dust
Arc of History Defeat Guardians with Arc damage. Bonus progress is granted for defeating blinded opponents. 100 Guardians Challenger XP+ & 75 Bright Dust
Anti-Cabal Sweep Defeat Cabal combatants in Vanguard playlists or strikes. Earn bonus progress for defeating tougher combatants. 200 Cabal Challenger XP+ & 75 Bright Dust

Name Description Objectives Rewards
Antiquarian III Return the third relic to the H.E.L.M. Also, defeat Cabal. Defeating them with finishers will award bonus progress. 3 Relic placed & 250 Cabal Repute & Challenger XP+
Sextant Navigation I Collect Map Fragments and Treasure Coordinates during Season of Plunder. Earn Map Fragments in Ketchcrash and Treasure Coordinates through ritual activities. 60 Map Fragments & 600 Treasure Coordinates Challenger XP
Ketchcrasher I In Ketchcrash, destroy shield generators in the Maintenance Bay, hack terminals in the Treasure Hoard, and destroy storage tanks in Ether Storage. 5 Shield generators destroyed & 5 Terminals hacked & 10 Ether tanks destroyed Repute & Challenger XP
Cannonade Defeat targets with Machine Guns. Defeating combatants in Expedition and defeating Guardians will award bonus progress. 150 [Machine Gun] Machine Gun Challenger XP
Nessus Activities On Nessus, earn progress by completing bounties, patrols, public events, and Lost Sectors. 18 Progress Challenger XP+ & 75 Bright Dust
Power Broker Reach Power Level {var:4112892655} by earning powerful rewards and Prime Engrams. 1570 Power Level Challenger XP+ & 75 Bright Dust
Mid-Range Calibration Calibrate mid-range weapons—Hand Cannons, Glaives, Auto Rifles, Fusion Rifles, Machine Guns—on Nessus. Bonus progress for rapidly defeating combatants. 200 Calibration Challenger XP+ & 75 Bright Dust
Primeval Entourage Defeat Taken in Gambit. Earn bonus progress for defeating tougher combatants. 100 Taken Challenger XP+ & 75 Bright Dust
Iron Sharpens Iron Complete Crucible matches. Earn bonus progress in Iron Banner and for victories. 20 Progress Challenger XP+ & 75 Bright Dust
Ultimate Champion Defeat Champions in any Nightfall strike on Hero difficulty or higher. Earn bonus progress at higher difficulty tiers. 60 Champions Challenger XP+ & 75 Bright Dust

Challenge

Description

Objectives

Rewards

Antiquarian IV

Return the fourth relic to the H.E.L.M. Also, defeat Vex. Defeating them with melee abilities will award bonus progress.

4 Relic placed & 250 Vex

Repute & Challenger XP+

Freebooter I

Use Treasure Maps to reveal additional rewards at the end of Expedition. Using advanced Treasure Maps will award additional progress. Also, spend Plundered Umbral Energy at the Star Chart to focus engrams throughout the Season.

10 Treasure Chests unlocked & 60 Plundered Umbral Energy

Repute & Challenger XP+

Shortsighted

Defeat targets with Shotguns and defeat blinded combatants. Defeating combatants in Expedition and defeating Guardians will award bonus progress.

150 [Shotgun] Shotgun & 100 [Arc] Arc blind

Challenger XP+

Mod Collector

Unlock artifact mods.

12 Mods unlocked

Challenger XP++ & 75 Bright Dust

Precision Calibration

Calibrate marksman weapons—Scout Rifles, Sniper Rifles, and Linear Fusion Rifles—by landing precision final blows. Bonus progress against Guardians.

200 Calibration

Challenger XP+ & 75 Bright Dust

High-Value Hunter

Defeat powerful combatants in Gambit. Earn bonus progress for defeating high-value targets.

75 Combatants

Challenger XP++ & 75 Bright Dust

Slowed Down

Defeat Guardians with Stasis damage. Bonus progress is granted for defeating slowed or frozen opponents.

100 Guardians

Challenger XP+ & 75 Bright Dust

Darkest Nightfall

Complete any Nightfall strike on Hero difficulty or higher.

3 Nightfall

Nightfall Weapon & Challenger XP+ & 75 Bright Dust

Challenge

Description

Objectives

Rewards

Antiquarian V

Return the fifth relic to the H.E.L.M. Also, defeat powerful Fallen throughout the system. Defeating more powerful combatants will award bonus progress.

5 Relic placed & 150 Powerful Fallen

Repute & Challenger XP+

Expert Expedition II

In Expedition, gather treasure into the treasure haul and defeat Champions.

25 Treasure collected & 5 Champions

Challenger XP

Seeker's Cache II

Summon crewmates in Expedition and Ketchcrash. Also, decipher the Medium Treasure Beacon, available from the Star Chart in the H.E.L.M.

20 Crewmates summoned & 1 Medium Treasure Beacon

Repute & Challenger XP+

Spyglass

Defeat targets with Scout Rifles and Shatter damage. Defeating combatants in Ketchcrash and defeating Guardians will award bonus progress.

200 [Scout Rifle] Scout Rifle & 100 [Stasis] Stasis

Challenger XP+

Resist and Revolt

Acquire Cry Mutiny.

1 [Grenade Launcher] Grenade Launcher

Challenger XP++ & 75 Bright Dust

Superconductor

Defeat Guardians in Crucible. Bonus progress is granted for opponents defeated with the help of Arc or Stasis effects.

200 Guardians

Challenger XP++ & 75 Bright Dust

Oh Captain

Defeat Cabal and Fallen bosses in strikes or Vanguard playlists.

5 Cabal bosses & 5 Fallen boss defeated

Challenger XP++ & 75 Bright Dust

Challenge

Description

Objectives

Rewards

Antiquarian VII

Return the seventh relic to the H.E.L.M. Also, defeat powerful Vex throughout the system. Defeating more powerful combatants will award bonus progress.

7 Relic placed & 150 Vex

Repute & Challenger XP+

Efficient Expedition

Complete Expedition in each destination in under 10 minutes.

1 Expedition: Nessus & 1 Expedition: Cosmodrome & 1 Expedition: Europa

Challenger XP++

Shaper II

Level Seasonal Shaped weapons to Level 10.

3 Level 10 Shaped weapons

Repute & Challenger XP+

Underhanded

Defeat targets with Sidearms and defeat jolted combatants. Defeating combatants in Ketchcrash and defeating Guardians will award bonus progress.

200 [Sidearm] Sidearm & 100 [Arc] Arc jolt

Challenger XP+

Closing In

Defeat targets with Machine Guns, Sniper Rifles, and Swords in Gambit. Defeating Guardians will award bonus progress.

60 [Machine Gun] Machine Gun & 60 [Sword] Sword & 30 [Sniper Rifle] Sniper Rifle

Challenger XP++ & Bright Dust

Fleeting Glory

Complete Crucible matches in the Glory Rank playlist. Earn bonus progress for wins.

15 Progress

Challenger XP+++ & Bright Dust

Grandmaster

Complete any Nightfall strike on Grandmaster.

1 Nightfall

Challenger XP+++ & Bright Dust

Challenge

Description

Objectives

Rewards

Antiquarian VIII

Return the eighth relic to the H.E.L.M. Also, defeat Champions across the system. Champions defeated in Ketchcrash and Expedition will award bonus progress.

8 Relic placed & 25 Champions

Repute & Challenger XP+

Sextant Navigation II

Collect Map Fragments and Treasure Coordinates throughout the Season. Map Fragments can be obtained by completing Ketchcrash. Treasure Coordinates can be acquired from ritual activities.

160 Map Fragments & 1600 Treasure Coordinates

Repute & Challenger XP+

Barrage

Defeat Champions and bosses in Ketchcrash.

12 Combatants

Challenger XP++

Pinnacle

Reach Power Level {var:1131227462} by earning pinnacle rewards.

1580 Power Level

Challenger XP+++ & 75 Bright Dust

Hold the Trigger

Calibrate Machine Guns, Scout Rifles, and Sidearms. Rapidly defeating combatants and defeating Guardians will award bonus progress.

180 Progress

Challenger XP++ & 75 Bright Dust

Intended Mischief

Acquire the Gambit ornament for Cry Mutiny.

1 Weapon Ornament

Challenger XP+++ & Bright Dust

Challenge

Description

Objectives

Rewards

Freebooter II

Open Expedition bonus chests and chests from Master Ketchcrash. Also, spend Plundered Umbral Energy at the Star Chart to focus engrams throughout the Season.

15 Treasure Chests unlocked & 150 Plundered Umbral Energy

Repute & Challenger XP++

Shaper III

Level Seasonal Shaped weapons to Level 20.

1 Level 20 Shaped weapons

Repute & Challenger XP++

Thunderlight

Defeat targets with Arc or Stasis Supers. Combatants defeated in Ketchcrash and Expedition, and defeated Guardians will award bonus progress.

150 Super

Repute & Challenger XP++

EDZ Activities

In the EDZ, earn progress by completing bounties, patrols, public events, and Lost Sectors.

18 Progress

Challenger XP+ & 75 Bright Dust

Intended Authority

Acquire the Vanguard ornament for Cry Mutiny.

18 Progress

Challenger XP+ & 75 Bright Dust


Weekly Story Mission

Access: The Witch Queen

Mission: The Arrival – Track Savathûn on Mars, where temporal abnormalities scar the planet’s surface and the Cabal seek to claim new territory.

Weekly Challenges:

  • Complete the weekly campaign on any difficulty.
    • Reward: Powerful Gear (Tier 1)
  • Get a team score of 100,000 or better.
    • Reward: Pinnacle Gear

Modifiers

Modifier

Hero (1530)

Legend (1570)

Master (1600)

Reward

- High-Stat Veritas Armor (Rare)
- Ascendant Alloy (Rare)

- High-Stat Veritas Armor (Uncommon)
- Ascendant Alloy (Uncommon)

- High-Stat Veritas Armor (Common)
- Ascendant Alloy (Common)

Scorched Earth

Fire Pit

Champion Foes: Barrier and Unstoppable

Shielded Foes: Arc, Solar, and Void Shields

Equipment Locked

Match Game

Champions: Mob

Chaff


The Wellspring

The Wellspring is a new six-player matchmade activity at the heart of the ongoing struggle for the Throne World. The balance must be maintained.

Destination: Savathun’s Throne World

Access: The Witch Queen

Fireteam: 1-6 Players

Recommended Power Level

Difficulty

Power Level

Normal

1530

Master

1600

Weekly Challenge

Challenge

Reward

Complete runs of The Wellspring 0/3

Powerful Gear (Tier 1)

Rotation

Date

Boss and Mode

Icon

Weapon 

Rating via light.gg

11-14-2022

Boss: Vezuul
Solar Scorn Chieftain

Mode: Defend 

Type: Grenade Launcher

Slot: Power

Element: Arc

Ammo: Heavy

PvE: 2.5 | PvP: 1.5

11-15-2022

Boss: Bor'gong
Hive Knight

Mode: Attack

Type: Sword

Slot: Kinetic

Element: Kinetic

Ammo: Primary

PvE: 4.9 | PvP: 3.6

11-16-2022

Boss: Zeerik
Scorn Raider

Mode: Defend 

Type: Sniper Rifle

Slot: Energy

Element: Void

Ammo: Special

PvE: 3.4 | PvP: 4.2

11-17-2022

Boss: Golmag
Hive Ogre

Mode: Attack

Come to Pass

Type: Auto Rifle

Slot: Energy

Element: Arc

Ammo: Primary

PvE: 2.0 | PvP: 5.0

11-18-2022

Boss: Vezuul
Solar Scorn Chieftain

Mode: Defend 

Type: Grenade Launcher

Slot: Power

Element: Arc

Ammo: Heavy

PvE: 2.5 | PvP: 1.5

11-19-2022

Boss: Bor'gong
Hive Knight

Mode: Attack

Type: Sword

Slot: Kinetic

Element: Kinetic

Ammo: Primary

PvE: 4.9 | PvP: 3.6

11-20-2022

Boss: Zeerik
Scorn Raider

Mode: Defend 

Type: Sniper Rifle

Slot: Energy

Element: Void

Ammo: Special

PvE: 3.4 | PvP: 4.2

11-21-2022

Boss: Golmag
Hive Ogre

Mode: Attack

Come to Pass

Type: Auto Rifle

Slot: Energy

Element: Arc

Ammo: Primary

PvE: 2.0 | PvP: 5.0

11-22-2022

Boss: Vezuul
Solar Scorn Chieftain

Mode: Defend 

Type: Grenade Launcher

Slot: Power

Element: Arc

Ammo: Heavy

PvE: 2.5 | PvP: 1.5

11-23-2022

Boss: Bor'gong
Hive Knight

Mode: Attack

Type: Sword

Slot: Kinetic

Element: Kinetic

Ammo: Primary

PvE: 4.9 | PvP: 3.6


Nightfall

This Week: Exodus Crash

Challenges

Challenge

Rewards

Complete 5, higher difficulties grant the most efficient progress. 

Powerful Gear (Tier 1)

Complete with a team score of 100k or more.

Pinnacle Gear

Power Levels & Drop Chance

Activity Power Level: 1620 | Minimum Power Level: 1595

Power 

Level

Nightfall

Weapon

Exotic 

Gear

Enhancement Core

Enhancement Prisms

Ascendant Shards

Adept

(1510)

Rare

Rare

Uncommon

Hero

(1550)


Uncommon

Uncommon

Common

Rare

Legend

(1580)

Common

Common

Uncommon

Master

(1610)

Common

Common

Common

Uncommon

GM

(1630)

Common

Common

Common

Featured Nightfall Weapon

The expected Nightfall weapon this week has changed from Horror’s Least to Mindbender’s Ambition. At the time, I am not sure if Horror’s Least will return again this Season or not. An update will be provided once known.

Week of: Aug 30 - Sept 6, 2022

Name

Source

Mindbender's Ambition

Energy Shotgun (solar)

Any Difficulty

Mindbender's Ambition (Adept)

Energy Shotgun (solar)

Grandmaster Difficulty

Strike Unique Item

Legacy Item

Name

Difficulty

Impact Velocity

Exotic Sparrow

Any

Shields and Champions

Difficulty

Shields

Champion

Legend

Void x1

Solar x4

Barrier x3

Overload x9

Master/Grandmaster

Solar x4

Barrier x4

Overload x13

Modifiers

Grandmaster Power Levels

Grandmaster Power Level: 1620
Power Level Required to Access GM: 1595

Please note, the one modifier rotates every other day. For Exodus Crash that modifier is Enfilade.

ModifierAdept (1500 Power)Hero (1540 Power)Legend (1570 Power)Master (1600 Power)Grandmaster (1620 Power)
# of ChampsOverload: 9
Barrier: 3
Overload: 13
Barrier: 4
Overload: 13
Barrier: 4
# of ShieldsSolar: 4
Void: 1
Solar: 4Solar: 4
Shielded Foes – Solar
Champion Foes – Barrier and Overload
Champions: Mob
Acute Arc Burn
Enfilade – Rotating Modifier
Arach-NO!
Scorched Earth
Togetherness
Match Game
Equipment Locked
Chaff
Extinguish
Limited Revives
GM Modifiers

Raid and Dungeon Rotator

ℹ️ Legendary drops in both raids and dungeons are 100% farmable!

Featured Raid Rotator

Last Wish

Reward: Pinnacle Gear (First Completion) 

Lockout: Removed (For Legendary Gear)

All Challenges: Active

Featured Dungeon Rotator

Prophecy

Access: Free-to-Play

Reward: Pinnacle Gear (First Completion) 

Lockout: Removed (For Legendary Gear)

Rotating Modifier

View weapons and armor dropping this week on our Weekly Featured Rotator page.


Raids

King’s Fall Armor Focus (Master)

Armor

Icon

Master Armor Focus

Strength

Legacy Armor Focus and Timelost Weapon (Master)

Master /

Vow Armor Focus

Master /

VoG Armor Focus & Timelost Weapon

Armor Focus: Not Available

Armor Focus: Not Available

Timelost Weapon: Not Available

 The armor focus for Vow is only available when Vow of the Disciple is the weekly featured raid.

 The armor focus and Timelost weapon for Master VoG is only available when Vault of Glass is the weekly featured raid.

Challenges

Week: Dec 6, 2022

Raid

Challenge

Requirement

King's Fall 

Devious Thievery

(Warpriest)

Guardians must steal the Brand of the Initiate within 5 seconds after picking up the Brand Claimer from the Taken Knight drops.

Vow of the Disciple

Base Information

(The Caretaker)

Runners cannot pick up more than one (1) stack of Knowledge (Glyph) on each run.

Vault of Glass

Out of it's Way

(Templar)

Keep the Templar from teleporting.

Deep Stone Crypt

The Core Four

(Taniks Phase 2)

Guardians must not get hit or take damage from Shuro Chi’s Arc Blast.

Garden of Salvation

Link to the Chain

(Spire Defense)

All Guardians must receive the enlightened buff at the same time.

Last Wish

Featured Raid -
All Challenges are Active!

Last Wish Challenges

First Encounter

(Kalli)

Second Encounter

(Shuro Chi)

Third Encounter

(Morgeth)

Fourth Encounter

(Vault)

Final Encounter

(Riven)

The Summoning Ritual


Which Witch

Forever Fight

Keep Out

Strength of Memory

Activate and cleanse all nine plates, then kill all nine Knights and Ogres before damaging Kalli.

Guardians must not get hit or take damage from Shuro Chi’s Arc Blast.

Do not kill the smaller Ogres.

Ensure that no Might of Riven knights make it into the center chamber during the Vault fight.

Guardians must not shoot the same Riven eye twice.

Info

  • King's Fall raid and the weekly featured raid rotator rewards Pinnacle Gear.
  • Vow of the Disciple grants Powerful Gear (Tier 3). All other raids grant Legendary Gear. All raids continue to drop their exclusive rewards (such as any raid exotics or Timelost weapons).
  • Adept weapons for the Vow of the Disciple Master Challenge work on a knockout system and can only be obtained from the weekly Master challenge. After collecting all Adept raid weapons, randomly rolled versions will drop.

Raid Pages 

Swipe table below to view pages (click button or image to visit the page).

Raid Challenges

Raid Rotation

Vow of the Disciple

Vault of Glass

Deep Stone Crypt

Garden of Salvation

Last Wish


Lost Sector Rotation

Required to Unlock Lost Sectors

Requirement to Unlock Legend/Master Lost Sectors

Complete the normal Lost Sector

Reach 1510+ Power Level

Recommended Power Levels

Legend 

Master

Recommended Power Level

1580

1610

Exotic Drop Chance

Rare

Common

Weekly Schedule


Date

Lost Sector

Location

Reward (If-Solo)

Rating

12-6-2022

The Moon

Chest

F

12-7-2022

The Moon

Helmet

F

12-8-2022

The Moon

Legs

F

12-9-2022

The Moon

Arms

12-10-2022


Chest

12-11-2022

Helmet

12-12-2022

Legs

12-13-2022

Arms


Dares of Eternity (Legend)

A cautionary tale for adventurers willing to trade their humanity for riches.

Access: 30th Anniversary Pack

Fireteam: Up to 3 Players (no matchmaking)

Location: Cosmodrome (Launch activity from Eternity on the main screen)

Weekly Challenges

Challenge

Reward

Complete Dares of Eternity. Legend difficulty grants additional progress. (0/3)

Powerful Gear (Tier 1)

Complete Dares of Eternity with a score of 250000 or higher.  (0/1)

Pinnacle Gear

Legend Rotation

Round 1

Round 2

Final Round (Boss)

Cabal

Taken

Crota

Modifiers

Master Difficulty can drop Enhancement Prisms. Check out our Dares of Eternity page for more details and to view the weapon rotation for this week.

Legend

Recommended Power: 1560

Matchmaking OFF

Modifiers

  • Equipment Locked: You will not be able to change your equipment after this activity starts.

  • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.

  • Contestants: The Way of the Hoof
    - Round 1: Cabal
    - Round 2: Taken
    - Final Round: Crota

  • Champion Foes: You will face Barrier, Overload, and Unstoppable Champions.

  • Shielded Foes: Combatants may vary each time you play this activity. You may face combatants with Arc, Solar, or Void Shields. 

  • Solar Singe: Solar damage increases slightly from all sources.

  • Empath: Enhanced radar. Take increased damage from melee.


Legacy Activities

Legacy activities drop legendary rewards.

Altar of Sorrow Rotation

Date

Boss

Possible Reward

12-5-2022

Nightmare of Zydron

Heretic

12-6-2022

Nightmare of Phogoth

Blasphemer

12-7-2022

Nightmare of Taniks

Apostate Sniper Rifle

12-8-2022

Nightmare of Zydron

Heretic Rocket Launcher

12-9-2022

Nightmare of Phogoth

Blasphemer Shotgun

12-10-2022

Nightmare of Taniks

Apostate

12-11-2022

Nightmare of Zydron

Heretic

12-12-2022

Nightmare of Phogoth

Blasphemer

12-13-2022

Nightmare of Taniks

Apostate


Gunsmith // Banshee-44

The Gunsmith is located in the Courtyard in The Tower. The Gunsmith’s Weapons change every week at Reset, Mods change Daily at Reset, check mods out at r/DestinyTheGame or light.gg. Mods for both Banshee-44 and Ada-1 are Tweeted out every day at @D2_Director.

Weapons this Week:

NameTypeColumn 1Column 2Column 3Column 4Grade (light.gg)
Palmyra-BHeavy Rocket LauncherLinear Compensator // Quick LaunchAlloy Casing // Implosion RoundsAuto-Loading HolsterFrenzyC
Snorri FR5Energy Fusion RifleExtended Barrel // Fluted BarrelAccelerated Coils // Liquid CoilsSurplusWellspringC
FunnelwebEnergy Submachine GunArrowhead Brake // Hammer-Forged RiflingAccurized Rounds // Appended MagPerpetual MotionFrenzyA
Staccato-46Energy Scout RifleArrowhead Brake // Fluted BarrelExtended Mag // Alloy MagazineCompulsive ReloaderDragonflyD
Lunulata-4bKinetic Combat BowHigh Tension String // Natural StringNatural Fletching // Straight FletchingShoot to LootGolden TricornF
Taipan-4frHeavy Linear Fusion RifleArrowhead Brake // Full BoreEnhanced Battery // Liquid CoilsClown CartridgeFocused FuryC

Sources: r/destinythegame and light.gg


Eververse

Check out our Eververse page for a full look at what’s available this week.


Bungie Bounty is Back!

Bungie Bounties is now available across multiple game modes and regions (Crucible, strikes, Gambit, and a bit of Seasonal content).

Rules 

  • Players must match with a Bungie Bounty target during their timeslot and win or complete the match. 
  • If you are on the same team, you’re tasked with helping our Bounty achieve victory. 
  • If you’re matched against them, you’ll need to try your hardest to defeat them in battle. 
  • If this is a PvE activity, you must complete the activity to be eligible for the emblem. 

Note: Habitually quitting activities during these Bounty timeframes can result in disqualification. Leaving too many matches can also result in your account being suspended from activities.  

Reward

Vanquisher Standard Emblem (see above)

Schedule and Bounties

Tweet by BungieHelp

CORRECTION: Due to Daylight Savings ending, the UTC times listed in the TWaB next to the Bungie Bounties are incorrect starting Sunday. The UTC times should be UTC -8 for each time of the Bungie Bounty beginning on Sunday, November 6. Pacific time will remain the same.
 
NOTE: Daylight Savings time changes time in the United States (falls back one hour), which also changes the daily and weekly reset to 9 AM PST (1600 UTC). 
-
Time Platform Activity

Players

05:00 AM Pacific
(12:00 UTC)
Console Ketchcrash
07:00 AM Pacific
(14:00 UTC)
PC Expedition
  • Nevbik#1412
09:00 AM Pacific
(16:00 UTC)

PC Crucible
11:00 AM Pacific
(18:00 UTC)
Console Crucible
  • Index#1375
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Console Haunted Sectors
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PC Gambit
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Console Expedition
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PC Crucible
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Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the nine.

Arrives: Friday, November 4 at 10 AM PDT

Departs: Tuesday, November 8 at 10 AM PDT


Trials of Osiris

Compete in an event version of Elimination. Earn as many round and match wins on a ticket as you can.

Returns: Friday, November 4 at 10 AM PDT

Ends: Tuesday, November 1 at 10 AM PDT


Destiny News and Updates

Visit Bungie.net for news, updates, and more!

Most Recent Articles

October 18

Hotfix 6.2.5.1

by Ivan Yanyushkin

October 20

This Week at Bungie

by Hippy – Liana Ruppert

Update 6.3.0 by Bruno Louviers

RAIDS AND DUNGEONS

  • Fixed an issue in Vow of the Disciple where encounter challenges were unintentionally active for Guided Games.
  • Fixed an issue where the Regicide Triumph for King's Fall remained visible when it could no longer be obtained.
  • Fixed an issue in King's Fall during the Warpriest encounter where players could bypass plate mechanics.
  • Fixed an issue in King's Fall during the Daughters encounterchallenge that bypasse intended completion requirements.
  • Fixed an issue in Duality where players sometimesself-revived and respawned outside of the final encounter.
  • Artifice Armor pieces that previously lost their bonus artifact mod sockets have had those sockets restored and can be used to slot Season 19 artifact mods.

CRUCIBLE

  • Playlists
    • Quickplay (6v6)
      • It is now a playlist with both Clash and Control.
      • Uses loose skill-based matchmaking (SBMM), which we have tuned during Season 18.
    • Weekly Rotator (6v6/Free For All)
      • Rotates weekly between Momentum Control, Mayhem, Scorched, Rift, and Rumble.
      • Use purely connection-based matchmaking (CBMM).
    • Competitive Division / Freelance (3v3)
      • This is now a playlist, randomly picking Survival, Rift, and Showdown.
      • Uses a new SBMM setting built using concepts we developed for loose SBMM tuning but tightened to match you more closely against opponents of your skill.
    • Crucible Labs
      • During Season 19, Labs is showcasing 3v3 Rift with asymmetric maps.
      • Labs now have a stacking +25% reputation booster.
      • Crucible Labs uses CBMM.
    • Trials of Osiris (3v3)
      • When Trials is active, it replaces Crucible Labs.
    • Iron Banner / Freelance (6v6)
      • When Iron Banner is active, it replaces the Quickplay node.
  • Competitive Division
    • Glory progression deprecated.
    • New Competitive Division ladder implemented.
      • Progress through seven divisions, based on your skill in the Crucible:
        • Copper
        • Bronze
        • Silver
        • Gold
        • Platinum
        • Adept
        • Ascendant
      • Earn/lose more/less skill by:
        • Winning.
        • Playing well.
        • Having your division be above/below your skill rating.
        • Being better/worse than the rest of the lobby.
      • Participate in:
        • Placement Series to start each Season and be placed in an initial division based on skill.
        • Promotion Series to promote to a higher division.
        • Relegation Series to avoid demotion to a lower division.
      • Avoid division decay by playing some matches each week. Avoid division decay by playing some matches each week.
      • Shaxx has an intro quest to get you started!
    • Competitive Division Rewards
      • A cool division.
      • Your division gives you a stacking Crucible Rank bonus:
        • Copper and Bronze - 1.0x
        • Silver - 1.1x
        • Gold - 1.2x
        • Platinum - 1.3x
        • Adept - 1.4x
        • Ascendant - 1.5x
      • Once a week, each character can complete a Competitive Division challenge to earn a drop of the Rose Hand Cannon.
  • Quickplay
    • We are implementing a new matchmaking parameter in Quickplay: fireteam size. Expect more fireteam vs. fireteam matches in Quickplay and, as the Season continues, other playlists.
    • Lowered the amount of suspension time handed out for serial quitting in the Quickplay playlist.
    • Added the amount of time remaining to all suspension messages and made the messages trigger when clicking on the node. If you want to know how much time you have left before you can play again, the information is now available.
  • Rewards
    • New Crucible Seal and Title
      • Unbroken and its Glory related Triumphs have been memorialized.
      • Added new Crucible title 'Glorious' and new Triumphs.
    • Crucible Engrams
      • Crucible Engrams will be a virtual currency and live exclusively on the Rank Progress bar on Lord Shaxx.
      • Players can open Crucible Engrams by visiting Shaxx, no Rahool needed.
    • Crucible Gear Focusing
      • You can focus the Crucible Engram directly into either Crucible armor or Crucible weapons.
        • Crucible gear focusing cost for Season 19:
          • One Crucible Engram
          • 10,000 Glimmer
          • 50 Legendary Shards 
        • Crucible Engrams DO NOT need to be “claimed” to be spent on focusing.
        • Individual pieces of gear must have been acquired at least once prior to being available for focusing.
      • Crucible armor available for focusing in Season 19:
        • Clutch Extol Set
      • Crucible weapons available for focusing in Season 19:
        • Stars in Shadow
        • The Keening
        • Frozen Orbit
        • Survivor’s Epitaph
        • Sorrow’s Verse
        • Crisis Inverted
        • Riptide
        • Out of Bounds
      • Brand new Crucible weapons are only available as drops during their introductory Season and are then available for focusing the following Season.
    • Other Shaxx changes
      • The Kill-Tracker Ghost Shell will no longer appear at Lord Shaxx if it has already been acquired. It may be reacquired from Collections.
  • Bounties
    • Fixed some issues where Void objectives for weaken and suppress were not counting correctly against Guardians. 
    • Reduced number of final blows required for some bounties calling for elemental status effects in Crucible.
    • Updated Crucible bounty availability to align with Crucible revamp changes.
  • Modes
    • Quickplay suspension timer is now separate from Competitive. Suspension time remaining is now displayed.
    • Showdown Heavy ammo initial spawn time increased to 60s, is not shareable, and only spawns once per round.
    • Rift Heavy ammo is not shareable.
    • 3v3 Rift and Showdown resurrect timer set to 2s; respawn timer set to 7s.
    • Mode rule descriptions added to launch screen of all Crucible modes.
    • Loading screen hints added for all Crucible and Iron Banner modes.
    • Curated maps in all Crucible modes.
  • General
    • Eternity should now award progress towards This Is the Way Triumph in Trials.
    • Fixed landing cinematic for Disjunction in Glory playlist.
    • Crucible Rank reputation is increased based on your Ranked 3v3 ladder rank.
    • MIDA Multi-Tool catalyst can now drop from any Crucible win.

STRIKES

  • Players will no longer be able to summon Sparrows in Maevic Square during the Lake of Shadows strike.
  • Fixed an issue where some Champion strings displayed the wrong icons.
  • Fixed rare issue of objectives not updating in the Warden of Nothing strike.

PUBLIC EVENTS

  • Increased Glimmer rewards for completing public events.
    • Heroic public events reward 10K and 12.5K Glimmer.
    • Non-heroic public events reward 3300 and 4645 Glimmer.

UI/UX

  • Fixed an issue preventing the color preview squares for Colorblind settings from updating until navigating away from the Settings screen and back.
  • Fixed an issue where the Fast Travel tutorial would appear multiple times during New Light and could not be dismissed.

GAMEPLAY AND INVESTMENT

ARMOR

  • Shaders
    • Reduced glow intensity of Gambit Jadestone to be in line with that of other shaders.
      • This was done to diminish the negative impact of the shader on fellow Guardians.
      • Other such shaders will follow in the future.
  • Wormgod Caress
    • Reduced maximum damage multiplier from 7.5x to 3.5x.
  • Winter's Guile
    • Reduced maximum damage multiplier from 7.5x to 3.5x.
  • Lucky Pants
    • No longer scale the damage of the jolted status effect when applied by a Hand Cannon.
  • Mods
    • Restorative Finisher no longer prevents you from performing a finisher if you do not have enough Super energy to trigger its benefit.
    • Unstoppable Hand Cannon now correctly requires you to aim down sights without firing your Hand Cannon before activating the unstoppable effect.

WEAPONS

  • General
    • Added a full auto toggle to the Gameplay section of the Settings menu. This will make all weapons fire at full auto.
    • Reduced the size and intensity of Lumina's muzzle flash in order to alleviate photosensitivity concerns.
    • Omolon weapons will now correctly display the liquid ammunition color that corresponds to their damage type while in the inspection screen.
    • Shoot to Loot can once again pick up ammo via explosion damage.
    • To Excess (Opulent origin trait) no longer displays a stacking counter when triggered on multiple weapons. (This is purely a visual change).
  • Weapon Archetypes
    • Sidearm
      • Reduced zoom stat on Drang and Drang (Baroque) from 14 to 13.
    • Fusion Rifle
      • Main Ingredient
        • Reduced stability from 49 to 35.
        • Reduced aim assist stat from 59 to 45.
      • Rebuilt the Fusion Rifle hip-fire reticle to react more obviously to changes in accuracy cone.
    • Shotgun
      • Added a fixed pellet spread to each Legendary Pellet Shotgun subfamily and a matching custom reticle.
        • Aggressive: Fixed evenly distributed cone.
        • Precision (includes Duality hip-fire): Vertical oval.
        • Lightweight: Diamond.
        • Rapid-Fire: Square.
      • Updated reticle for slug Shotgun to better represent precision.
        • Rapid-Fire:
          • Increased PvE damage by 5%.
          • Reload speed benefit now applies at all times instead of only when reloading from empty.
        • Aggressive:
          • Fixed several Shotguns which were using the incorrect intrinsic Aggressive perk. Now all Aggressive Shotguns will increase RPM after a kill, as intended.
    • Glaive
      • Glaive projectiles have been adjusted for more reliable hit detection.
      • Glaive melee attacks can now benefit from the Exotic armor perks on Synthoceps, Wormgod Caress, and Winter's Guile.
      • Glaive melee damage multipliers reduced by 25-30% against Champions, minibosses, bosses, and vehicles. Majors and minors are unchanged.
      • Glaive melee base damage reduced from 75 to 67.
    • Grenade Launchers, The Queenbreaker, and Grand Overture
      • Switched from the old blinding screen effect to the new Arc blind one with reduced screen effect brightness.
    • Hand Cannon
      • Rose has new stats.
        • Increased range from 38 to 43.
        • Reduced stability from 45 to 40.
        • Reduced handling from 68 to 60.
        • Airborne effectiveness is 20.
  • Weapon Mods
    • The Dragonfly, Rampage, and Surrounded perks now have their spec mod behaviors enabled by default.
  • Perks
    • Air Assault
      • Now grants a stacking bonus to airborne effectiveness. Maximum two stacks: one per final blow, two per airborne final blow. Each stack is +30 AE.
    • Headseeker
      • Body shots now increase your precision multiplier and increase aim assist. Additional body shots reset the timer.
      • It has a 0.55s base timer. Body shots while the perk is active reset the timer.
    • Encore
      • Final blows now grant stacks of Encore. Stacks grant increased stability, range, and accuracy (+8 stability, +5 range, and +1.25% accuracy per stack).
      • Body shot final blows grant one stack, precision final blows grant two stacks, with a maximum of four stacks.
      • Lasts 7s, Enhanced Encore lasts 7.5s. Final blows refresh the timer.
    • Seraph Rounds
      • Removed +10% range scalar.
      • Now gives +7 stability, +3 range.
    • Tunnel Vision + Kill Clip
      • The duration of these buffs can now be refreshed if activated while already active.
      • Reduced damage bonus from Kill Clip from 33% to 25%.
    • Redirection
      • Now builds stacks against minor enemies and consumes them on everything else (i.e., matches Minor Spec and other perks that use similar language).
    • Häkke Breach Armaments
      • Now increases damage vs. Ward of Dawn and Well of Radiance sword by 30% (60% with the artifact mod).
      • Damage bonus against Stasis crystals has been increased by 15% (both base and with artifact mod).
    • Gutshot Straight
      • Increased bonus Auto Rifle body shot damage from 10% to 20%.
    • Compulsive Reloader
      • Now remains active down to half ammo.
    • High-Impact Frame intrinsic perk
      • Now allows a very small amount of movement instead of turning off with any movement.
    • Ambitious Assassin
      • Increased allowed time between final blows from 5s to 7s.
    • Well-Rounded
      • Duration increased from 10s to 15s.
      • Stacking the effect still resets the timer.
    • Recombination
      • Fixed the perk to work correctly in PvP.
      • Grants up to 100% bonus damage at max stacks in PvE.
        • 50% in PvP.
    • Zen Moment
      • No longer deactivates on a miss. Now has a 1s timer.
    • Rewind Rounds
      • Now work correctly when hitting the cage created by Divinity.
    • Genesis
      • Now triggers on breaking player shields.
    • One Quiet Moment
      • Now reactivates much faster after a final blow.
    • Gun and Run
      • Reduced the number of final blows needed to activate.
    • Box Breathing
      • Reduced damage bonus on Scout Rifles by 5%.
    • Unstoppable Force
      • Reduced damage bonus from 30% to 20%.
    • One-Two Punch
      • Reduced bonus melee damage as follows:
      • From 3x to 2x vs. most enemies with unpowered melees.
      • From 1.8x to 1.4x vs. most enemies with charged melees.
      • Reduced the additional bonus vs. bosses from 0.5 to 0.25.
  • Enhanced Perks
    • Enhanced Unrelenting
      • Removed +5 handling.
      • Added +5 health regeneration.
    • Enhanced Perpetual Motion
      • Removed .1s faster activation.
      • Removed .1s grace period on end.
      • Added 1s faster activation of x2 stacks.
    • Enhanced Timed Payload
      • Shifted from +5 range to +5 stability.
    • Enhanced Explosive Payload
      • Shifted from +5 range to +5 reload.
    • Enhanced Firing Line
      • Added +10 handling when near allies.
      • Removed increased neutral range.
    • Enhanced Grave Robber
      • Changed +5 reload to +5 handling.
    • Enhanced Explosive Light
      • Added one more charge (stack caps at 7).
    • Enhanced Cornered
      • Added +10 stability when active.
    • Enhanced Cold Steel
      • Now adds +10 energy and weapon sizw to be consistent with other ammo capacity-increasing perks.
    • Enhanced Vorpal Weapon
      • Changed from +5 reload to +5 stability.
      • This will apply to the guard resistance stat on Swords.
    • Enhanced Genesis
      • Removed Primary ammo overflow.
      • Now provides additional handling.
    • Enhanced Flash Counter
      • Corrected an issue where this only provided a display stat to Swords; now this will properly provide increased ammo capacity.
    • Enhanced Chain Reaction
      • Updated its definition as inventory provides a different benefit to Swords.
    • Enhanced Ambitious Assassin
      • Increased allowed time between final blows from 6s to 8s.
  • Exotics
    • The Fundamentals trait (present on the damage-type switching Exotics like Borealis, Hard Light, and Dead Messenger)
      • Added stats to each element
        • Arc: +25 handling and +5 range.
        • Solar: +35 reload speed and +20 airborne effectiveness.
        • Void: +20 stability and +10 aim assist.
    • Borealis
      • Breaking a matched shield now refills the magazine from reserves and allows your next five shots to deal bonus damage.
      • Not deactivated by reloading anymore.
    • Jade Rabbit
      • New perk design:
      • Quickly landing three crits returns one round to the magazine, and allows your next body shot to land for increased damage.
      • Can stack up to three increased damage body shots.
      • Resets if you reload.
    • With the addition of the Full Auto setting, we've replaced the Full Auto Trigger System perk with something else on each weapon that had it.
      • No Time to Explain
        • Replaced with Feeding Frenzy.
      • Traveler's Chosen
        • Catalyst perk replaced with Surplus.
        • It still has Osmosis.
      • Vigilance Wing
        • Catalyst perk replaced with Ensemble.
    • Dead Man's Tale
      • Now prefers critical hits over body hits in hip-fire if both types of targets are inside the precision aim cone.
      • Increased body shot damage from 46 to 54, reduced crit damage from 81 to 80.
    • D.A.R.C.I.
      • Now applies Jolt when damaging targets affected by Personal Assistant.
      • Increased base airborne effectiveness to 80.
    • Wish-Ender
      • Increased its hidden damage bonus vs Witherhoard-blighted targets from 10% to 25%.
    • Whisper of the Worm
      • Increased base airborne effectiveness to 80.
    • The Prospector
      • Added Chain Reaction to the intrinsic perk.
    • The Fourth Horseman
      • Decreased recoil by 50%.
    • Forerunner
      • Increased crit damage by 30% in PvE.
      • Reduced base damage from 40 to 37 and crit damage from 72 to 67 in PvP.
      • The Rock perk:
        • Increased damage by 60% in PvE.
        • Increased damage at the outer edge damage radius from 0% to 20%.
        • Reduced ammo cost to activate from 6 to 4.
    • Merciless
      • Decreased charge time on hit no longer resets on kill or on reload and now works on a five-second timer.
      • The timer is refreshed when landing hits.
    • Rat King
      • Radius required to activate its perk increased from 15m to 20m.
    • Legend of Acrius
      • Removed movement penalties.
    • Bastion
      • Reduced spread angle by 6%.
      • This halves the effect of Season 14's spread angle increase.
    • Quicksilver Storm
      • Increased PvP maximum grenade damage from 80 to 120. Increased explosion radius from 3m to 4m.
      • Switched rocket damage from Arc to Kinetic.
    • Coldheart
      • Reduced cooldown on Ionic Trace generation from 3.5s to 2s.
      • Now maxes out stability and reload speed when at maximum damage.
      • Picking up an Ionic Trace now reduces the time it takes to get to max damage.
    • Grand Overture
      • Increased missile damage by ~50%.
    • Xenophage
      • Now deals part (roughly half) of its damage as impact damage, and the rest as detonation.
      • Overall damage increased by 5%.
    • Cloudstrike
      • The lightning storm will now correctly activate when hitting Divinity's cage.
    • Witherhoard
      • Reduced Taken blight duration from 7.5s to 4.5s.
    • Divinity
      • Reduced Divinity's weaken from 30% to 15%.
      • Still self-buffs to 30%.
    • Gjallarhorn
      • Reduced primary rocket's impact and detonation damage by 25%.
      • Wolfpack Rounds damage unaffected.
    • Arbalest
      • Reduced body shot damage to match Lorentz Driver.

ABILITIES

  • Solar subclasses
    • Gunslinger
      • Knock 'Em Down
        • Golden Gun
          • Now provides 15% bonus damage resistance to Deadshot Golden Gun, and no longer provides bonus duration.
          • No longer provides 15% bonus damage resistance to Marksman Golden Gun.
          • Note: After seeing this play out in the wild, it was clear that there wasn't enough differentiation between Deadshot and Marksman Golden Gun, primarily due to Deadshot benefiting significantly more from Knock 'Em Down's bonus duration (as seen by the number of Seventh, Eighth, and Fourteenth Column videos in recent months). We want to push these two enhanced Supers further apart and solidify Marksman Golden Gun as the option where you can take your time to aim your shot from range, and Deadshot as a more in-the-fray option. We believed that doubling up on bonuses and the bonus duration was confusing these identities and not giving them enough space to breathe.
        • Blade Barrage
          • Blade Barrage bonus projectiles reduced from 5 to 3 per group. It now releases a total of 20 knives (+43% from base), down from 24.
          • Note: While it was refreshing to see Blade Barrage topping the charts as a change of pace, the stacking bonuses from Patch 6.1.0's PvE damage increase and consistency improvements and Knock 'Em Down's bonus knives, in combination with other buildcrafting elements, pushed the burst damage of Blade Barrage above where we were comfortable with burst Supers being. We believe this will still be a strong option for burst damage without being as much of an outlier.
    • Dawnblade
      • Celestial Fire
        • Increased close-range melee damage from 90 to 100, so players using Celestial Fire and the auto-melee option are no longer disadvantaged in close-range melee fights.
    • General
      • Ember of Torches
        • Radiant base duration reduced from 10s to 8s.
        • Now applies a -10 Discipline penalty while equipped.
      • Ember of Solace
        • Now provides a 50% bonus to Radiant duration, rather than a flat 5s.
        • Note: this is consistent with its behavior with Restoration.
      • Restoration
        • Restoration x1 base healing rate reduced from 25 to 20 health per second (40 health per second in PvE activities, down from 50).
        • Restoration x2 base healing rate reduced from 40 to 32.5 health per second (65 health per second in PvE activities, down from 80).
        • No longer stacks with Healing Rift's healing. The stronger heal-over-time value is prioritized and will stop the weaker heal-over-time from taking effect.
  • Void subclasses
    • Nightstalker
      • Shadowshot: Deadfall
        • Increased tether anchor lifetime when triggered from 8s to 12s.
      • Shadowshot: Moebius Quiver
        • Reduced tether anchor lifetime when triggered from 8s to 6s.
    • Sentinel
      • Shield Bash
        • Improved reliability of the suppression application when hitting the primary target under poor network conditions.
    • Voidwalker
      • Nova Bomb: Vortex
        • Increased initial projectile speed by 21%.
        • Increased radius of the inward pull impulse on impact by ~17%.
        • Increased strength of the inward pull impulse on impact by ~20%.
        • Note: Vortex Nova Bomb has felt like a niche option for a while now, and we want to improve its viability relative to Cataclysm Nova Bomb by doubling down on its unique pull impulse. We also felt like it was too easy to undershoot targets at close-to-mid ranges. Increasing the initial projectile speed should help players catch their intended target more reliably.
    • General
      • Void Overshield
        • Fixed an issue where the Void overshield was only providing 25% PvE-only damage resistance to the overshield, rather than the intended 50%.
  • Stasis Subclasses
    • Revenant
      • Winter's Shroud
        • Fragment slots increased from 1 to 2.
    • Shadebinder
      • Glacial Harvest
        • Reduced cooldown on Stasis shard creation (per 6 shards) from 15sto 10s.
    • Behemoth
      • Cryoclasm
        • Fragment slots increased from 1 to 2.
    • Stasis Grenades
      • Duskfield Grenade
        • Increased slow stack application rate on players by 13%.
      • Coldsnap Grenade
        • Coldsnap can now track targets for 0.5s after creation, rather than immediately finding a target and traveling toward their last known position.
        • Note: Base Coldsnap grenade was not meeting our reliability bar and was too frequently getting stuck in the environment or missing targets that had not significantly changed position. Our goal with this change is to increase Coldsnap's reliability without compromising the ability for potential victims to relocate and avoid being frozen.
    • General
      • Stasis Slow
        • Increased movement speed penalty while Slowed by 10%.
      • Whisper of Rending
        • Now provides bonus damage to Stasis crystals and frozen targets for all Primary weapons, rather than just Kinetic Primary weapons.
  • Arc Subclasses
    • Arcstrider
      • Tempest Strike
        • Increased Tempest Strike damage against PvE combatants by 30%.
    • Striker
      • Ballistic Slam
        • Increased Ballistic Slam damage against PvE combatants by 16%.
      • Touch of Thunder
        • Storm Grenade
          • Decreased Touch of Thunder's Storm Grenade base roaming duration from 5s to 4s.
          • Decreased the bonus lifetime granted by Spark of Magnitude to the enhanced Storm Grenade from 2s to 1.5s.
          • Fixed an issue that caused the enhanced Storm Grenade's effective area to be difficult to understand in PvP.
            • Previously, the friend-or-foe ring surrounding a Touch of Thunder Storm Grenade's lightning strikes blinked on and off between strikes, and there was no indication within the cloud itself of whether or not it was friend or foe. Now, the ring persists through the life of the storm, and enemy storms have an additional VFX layer in the cloud itself to help differentiate them from those created by allies.
    • Stormcaller
      • Ball Lightning
        • Increased travel distance from 27.5m to 35m.
      • Chain Lightning
        • Increased damage against PvE combatants by 50%.
      • Arc Soul
        • Increased base damage vs. PvE combatants from 35 to 60.
        • Note: With the release of Season 18, we increased Arc Soul's base damage in PvE from 25 to 35, but it's clear that wasn't enough to help them feel particularly useful in very high-end PvE activities, so we decided to swing harder this time. We'll be keeping an eye on this one as the Season progresses to make sure these are landing where we'd hoped.
    • Chaos Reach
      • Reduced base cooldown from 9:16 to 7:35.

POWER AND PROGRESSION

  • Fixed an issue where Shaw Han's supply chest in the Cosmodrome could award items that have been removed from the game.
  • Fixed an issue where Europa and Beyond Light content may have been inaccessible to some players.

FOCUSING

  • You can no longer preview a focusing engram where you have no eligible items to decrypt.

DARES OF ETERNITY

  • Daily and weekly bounties from Xûr and Starhorse now reward Strange Favor reputation.
  • The amount of Strange Favor reputation earned by completing Dares on Legend difficulty has been increased.
  • Destiny 2: Year-4 weapons and armor sets and Tangled Shore armor sets have been added to the Dares of Eternity reward pool.
  • Destiny 2: Year-3 weapons and older, no longer available, destination armor sets (from Io, Mars, Mercury, and Titan) have been removed from the Dares of Eternity reward pool.

DESTINATION MATERIALS

  • All existing in-game sources of destination materials will be disabled. Players will no longer earn destination materials via interacting with resource nodes, opening chests, completing public events, finishing strikes, etc.
    • Harvesting resource nodes will now grant Glimmer and XP directly instead of destination materials,
    • Destination materials removed:
      • Glacial Starwort - Europa
      • Dusklight Shard - EDZ
      • Helium Filaments - Luna
      • Spinmetal Leaves - Cosmodrome
      • Baryon Bough - Dreaming City
      • Microphasic Datalattice – Nessus

MATERIAL EXCHANGE

  • Rahool will no longer sell destination materials.
  • Players who have destination materials on their account will still be able to exchange them for Glimmer at Rahool, although at a reduced rate compared to what is currently offered.
    • Current exchange rate: 20 destination materials = 10,000 Glimmer.
    • Rahool will provide context sensitive offers that will display depending on how many of each material players have in their inventory, offers will be invisible to players who do not have any destination materials.
      • New exchange rate: 20 destination materials = 5,000 Glimmer.
        • Offers are Only visible if players have more than 20 of the associated material in their inventory.
      • New exchange rate: 1 destination material = 250 Glimmer.
        • Offers are only visible if players have less than 20, but more than zero of the associated material in their inventory.
    • This will be the only use for destination materials beyond Season 19.
    • These offers are unavailable for previously deprecated materials such as Etheric Spirals, Alkane Dust, Phaseglass Needles, or Seraphite.
      • We don’t want players to feel bad if they have thrown these resources away.
  • Rahool now allows players to exchange the following materials for Glimmer:
    • Dark Fragment
    • Phantasmal Fragment
    • Herealways Piece

VENDORS

  • Destination material cost has been removed from Upgrade Module purchases.
  • Purchasing costs for the Monument to Lost Lights will see the destination material costs replaced with Legendary Shard costs.
  • As mentioned earlier in these patch notes, the Kill-Tracker Ghost Shell will no longer appear on Lord Shaxx if it has already been acquired. It may be reacquired from Collections.
  • Devrim Kay and Failsafe will see their current reputation system, which required players to spend Dusklight Shards and Microphasic Datalattice, respectively, removed.
    • Currently out of scope to create new reputation system akin to what we saw with Finch on Throneworld.
      • These vendors will no longer sell sunset weapons.
      • Destination armor will be available for purchase without requiring players to earn ranks with the vendor.
        • Cost will be 1000 Glimmer and 25 Legendary Shards.
      • Emblems and rewards that were once unlocked through ranking up vendor will become purchasable on vendor.
        • Ghost Shell Cost: 10 Legendary Shards.
        • Emblem Cost: 25 Legendary Shards.
    • Increase the number of daily bounties available at the vendor from 3 to 4 to be in line with other destinations.

GHOST MODS

  • The following Ghost Mods will be removed as they no longer will have any functionality in the game:
    • Materialism (Vanguard)
    • Materialism (Crucible)
    • Materialism (Gambit)
  • The Following Ghost Mods will see changes to their functionality:
    • Public Defender: no longer increases destination material acquisition, now offers increased Glimmer rewards.
    • Bountiful Harvest: no longer increases destination material acquisition, now offers increased Glimmer rewards.

Source: Bungie.net

Stadia

"All players who have their main characters on Stadia should set up Cross Save with another platform so that they don’t lose access to their characters on January 18. Stadia players who enable Cross Save will be able to use their characters on linked platforms after Stadia shuts down.  

If Stadia players don’t set up Cross Save by January 18, they will lose access to their characters, items, emblems, Bungie.net account, and Eververse purchases, such as access to Season Passes. 

After January 18, players with Stadia as their active characters SHOULD NOT deactivate Cross Save for ANY REASON. Doing so will result in a complete loss of characters."

Source: This Week at Bungie - October 27, 2022


Season 18 Roadmap

Live Now: Festival of the Lost Free Seasonal Event

November 15: Iron Banner – Eruption


Weapons Leaving Next Season

The following weapons will be removed from the loot poll starting in Season 19. There is a chance they could return with Legacy Focusing coming in Season 20/Lightfall. The weapons will not be removed from your inventory and will still be useable.

Iron Banner

Last Chance to Earn: November 15 – November 22

Forge’s Pledge Pulse Rifle

Riiswalker Shotgun

Trials of Osiris

Last Chance to Earn: December 2 – December 6

Aisha’s Embrace Scout Rifle

Reed’s Regret Linear Fusion Rifle

NOTE: (The last chance to earn Adept Reed’s Regret was the reward on 10-21-2022) (

Nightfall

Silicon Neuroma Sniper Rifle

Last Chance to Earn: November 8 – November 15

Duty Bound Auto Rifle

Last Chance to Earn: November 29 – December 6

Source: This Week at Bungie – October 20, 2022

View the infographic above at kyber3000.com/S18-Weapons-Leaving



Don’t forget to join us on Discord and follow us on Twitter and Instagram to get the latest on Destiny 2. Invite Beboop (Our Destiny Discord Bot) to your Discord servers to get our infographics and posts, for more details or to view bot commands visit our Beboop info page

Take care.

Kimberly (Kyber)

RETWEETS/SHARES APPRECIATED!


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