Destiny 2: Xûr and Trials (May 6 – May 10)

💠 This weekend you can find Xûr hanging out on the EDZ. Trials and Trials Labs: Freelance is live on community chosen map Altar of Flame (plus, earn bonus Trials ranks all week). Check out the article below for a more detailed look at Xûr’s inventory, Trials, news, and more!



A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the nine. (Note: Xûr offers random rolls on Exotic Armor meaning the stats/numbers are different with each purchase.)

Departs: Tuesday, May 10 @ 10 AM PDT

Where is Xûr? Winding Cove, EDZ


Item NameType
Celestial NighthawkHunter Helmet
Heart of Inmost LightTitan Chest Armor
Felwinter’s HelmWarlock Helmet


Item NameType
Skyburner’s OathEnergy Scout Rifle


NameTypeRandom Roll PerkCostGrade on
HawkmoonPrimary Hand CannonKilling Wind125000 Glimmer, 200 Legendary Shards, 1 Exotic Cipher, and 1 Ascendant ShardC
Dead Man’s TalePrimary Scout RifleMoving Target125000 Glimmer, 200 Legendary Shards, 1 Exotic Cipher, and 1 Ascendant ShardD


NameTypeColumn 1Column 2Column 3Column 4Grade on
Talons of the EagleKinetic Scout RifleCorkscrew Rifling // SmallboreSteady Rounds // Alloy MagazineOutlawAmbitious AssassinD
Last PerditionEnergy Pulse RifleSLO-21 Post // SPO-26 FrontAlloy Magazine // Flared MagwellRangefinderKill ClipB
Honor’s EdgeHeavy SwordHoned Edge // Tempered EdgeBalanced Guard // Enduring GuardTireless BladeEn GardeB
False PromisesKinetic Auto RifleChambered Compensator // Full BoreAppended Mag // Flared MagwellOverflowRampageS
TruthtellerEnergy Grenade LauncherCountermass // Quick LaunchImplosion Rounds // Concussion GrenadesField PrepMultikill ClipF
First In, Last OutEnergy ShotgunChambered Compensator // Hammer-Forged RiflingTactical Mag // Light MagSlideshotDemolitionistD
Eternal BlazonEnergy Scout RifleCandle PS // Flash HS5Appended Mag // High-Caliber RoundsSlideshotUnrelentingF


Seventh Seraph Armor from Season of the Chosen

Seventh Seraph GripsHunter Gauntlets815929216450 Legendary Shards & 1000 Glimmer
Seventh Seraph VestHunter Chest Armor613962235950 Legendary Shards & 1000 Glimmer
Seventh Seraph CloakHunter Cloak000000050 Legendary Shards & 1000 Glimmer
Seventh Seraph CowlHunter Helmet214141010116150 Legendary Shards & 1000 Glimmer
Seventh Seraph StridesHunter Leg Armor1010923626050 Legendary Shards & 1000 Glimmer

Bold numbers= High Stat | Source: r/DestinyTheGame

Seventh Seraph GlovesWarlock Gauntlets1721427246650 Legendary Shards & 1000 Glimmer
Seventh Seraph RobesWarlock Chest Armor1621262025850 Legendary Shards & 1000 Glimmer
Seventh Seraph BondWarlock Bond000000050 Legendary Shards & 1000 Glimmer
Seventh Seraph HoodWarlock Helmet222681666050 Legendary Shards & 1000 Glimmer
Seventh Seraph BootsWarlock Leg Armor621922275850 Legendary Shards & 1000 Glimmer

Bold numbers= High Stat | Source: r/DestinyTheGame

Seventh Seraph GauntletsTitan Gauntlets6149212125550 Legendary Shards & 1000 Glimmer
Seventh Seraph PlateTitan Chest Armor15142212166150 Legendary Shards & 1000 Glimmer
Seventh Seraph MarkTitan Mark000000050 Legendary Shards & 1000 Glimmer
Seventh Seraph HelmetTitan Helmet13162218106150 Legendary Shards & 1000 Glimmer
Seventh Seraph GreavesTitan Leg Armor225671696550 Legendary Shards & 1000 Glimmer

Bold numbers= High Stat | Source: r/DestinyTheGame


Exotic Engram (97 LS)

  • An engram with a predestined outcome. Contains a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor. This item can be purchase only once per week, per account.

Exotic Cipher Quest (No Cost)

  • Complete strikes or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates. Reward: Exotic Cipher Present it to Xûr or the Monument To Lost Lights to receive a reward. You can only hold 1 of this item at a time. (Available on a weekly cadence)


Here is a look at legendary weapons available this week:



Compete in an experimental version of Trials of Osiris. Eliminate your opponents or capture the zone to win.

Ends: Tuesday, May 10 @ 10 AM PDT

Fireteam: 3-players (Matchmaking available)

Modes Available:

  • Standard Trials of Osiris
  • Trials Labs: Freelance

Bonus Ranks: Active

Map: Altar of Flame (community voted map)


Flawless Reward: The Summoner – Adept Auto Rifle (Energy / Solar)

Rank UpRank Up (1 Reset)Rank Up (2 Resets)
Rank 10: Eye of Sol – Sniper Rifle (Changes to Messenger Pulse Rifle after one reset)
Perks: Ensemble and Rangefinder
Grade on D
Rank 10: The Messenger – Pulse Rifle (Changes to Shayura’s Wrath with another reset)
Perks: Rapid Hit and One for All
Grade on B
Rank 10: Shayura’s Wrath – Submachine Gun
Perks: Heating Up and Adrenaline Junkie
Grade on B
Rank 17: Igneous Hammer – Hand Cannon (Changes to Sola’s Scar Sword after one reset)
Grade on
Rank 16: Sola’s Scar – Sword (Changes to Reed’s Regret with another reset)
Grade on
Rank 16: Reed’s Regret – Linear Fusion Rifle
Perks: Hip-Fire Grip and Successful Warm-Up
Grade on C


Trials Graphic: | Post:

RedditTrials Mega-thread via r/DestinyTheGame | Callout Maps by @R3likt

More Info: View Guides, Rewards, and More for Trials | Trials Help Article via Bungie


Any player in the Flawless pool who is at the seventh win of a given passage will have chances for Adept weapons to drop post-match. Whether you still have Flawless passage or ended up with a couple losses, you’ll continue to have chances for post-match Adept drops once you’ve reached seven total wins. -dmg04 (Bungie Senior CM)



Free event for all Guardians until May 24, 2022!

Banners unfurl in the Tower as Guardians return from the Throne World, ready to trade in their swamp-soaked boots for glory and gold. Titans, Warlocks, and Hunters; which class will claim the podium’s top step? Let the games begin.

Ceremony Event has Begun!

This week Warlocks prevailed! Make sure to stop by the podium in the Tower to receive your rewards (all classes get rewards, not just Warlocks)!

  • Masterworked The Title SMG
  • Players will receive rewards and a Laurel Crown glow that is active when in the Tower, which will remain until the next Ceremony event or until Guardian Games ends.
  • Players’ class items will also change colors to show their current standing after the Ceremony event, being gold, silver, or bronze.
  • To get your rewards, stand on your class symbol on the Guardian Games podium and press whatever key/button it prompts you with.

Learn more on our Guardian Games page.



Tower Podium, Medallion and Score thresholds, and Ceremony event

During Guardian Games, the Towers Guardian Games Podium will change daily to reflect the current status of the leading team. Class flags will update throughout the day to show which team is leading, and there will also be a calendar showing the winner for each day throughout the event.

Hitting a score threshold, by achieving strike scores through the Guardian Games playlist or by banking Medallions at the Tower Podium, and activating the torches for each threshold will grant players a glow when in the Tower. The player in the Tower with the highest weekly score receives a special glow. Glows remain active until the weekly reset.

On the Friday of each week, the Ceremony event will become live in the Tower. Points accumulated by each class during the week will determine the winner of each week’s Ceremony event. Players will receive rewards and a Laurel Crown glow that is active when in the Tower, which will remain until the next Ceremony event or until Guardian Games ends. Additionally, players’ class items will also change colors to show their current standing after the Ceremony event, being gold, silver, or bronze.


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A new Destiny 2 Prime Gaming bundle is available for Prime members!

Players with an active Prime Gaming membership can now earn in-game Exotic Gear Drops in Destiny 2. Each drop will contain four rewards, including Exotic weapons, Ghosts, ships, Sparrows, and weapon ornaments from previous Seasons. If you do not have a membership, you may start your free trial here (*This link supports Kyber3000 with a small commission for each sign up). You may visit this page to start your free trial and support Kyber at the same time or here is a non-affiliate link).

Tip of the Spear Exotic Bundle 

  • Tip of the Spear Exotic Sparrow 
  • The Tall Tale Exotic Ship 
  • Drop Pod Legendary Ghost Shell 
  • Taunt Dance Legendary Emote 

Once you have signed up for Prime Gaming and have connected your accounts, you can claim your Destiny 2 Exotic Gear Drops every month on the Destiny 2 Prime Gaming website.

After claiming your drop, log into Destiny 2 and visit Amanda Holliday in the Tower’s Hangar where you will be able to claim your rewards from her inventory screen.

You will have until the 10 AM Pacific on the last day of the drop to claim the rewards on Destiny 2 Prime Gaming website.

Where do I get my Destiny 2 Prime Gaming Bundle?

  • Your claimed drop will be available from Amanda Holliday in The Tower next time you log in to Destiny 2.
  • Additional drops will be available to claim as long as you remain an Amazon Prime member.
  • Note: New players will need to complete the game introduction prior to receiving in-game content.
  • If you’re unable to receive your content, see the FAQs for more detail.

NOTE: We will receive a small commission whenever someone signs up for Prime Gaming or buys eligible items from using our Affiliate link.


  • If you claim a reward on a wrong account, you will be unable to reclaim that reward.
  • Additionally, if you use Amazon Prime Household Sharing, only ONE person will be able to claim a reward.

Still have questions? Check out Bungie’s Help article for more details on how everything works.

Sources: Prime Gaming and Bungie



Visit for news, updates, and more!

News and Updates

Useful Links



Info from the latest This Week at Bungie article.

Guardian Games

Players who encounter issues when participating in Guardian Games should report them to the Bungie #Help Forum with a description of the issue, where it occurred, and provide videos or screenshots when available. 

For a list of currently tracked issues, players can also view Bungie’s Known Issues article

Contenders Boon

Contenders Boons earned by participating in Guardian Games playlists can drop only up to the gold level. Platinum Boons do not exist and cannot be earned even if a platinum score threshold is reached. 

Shoot to Score Quest Clarification

Step one of this pursuit will complete automatically when the Guardian Games: Competitive Playlist unlocks. After the completion of step one, the remaining steps of the Shoot to Score quest can only be progressed by reaching certain score thresholds in the Guardian Games Competitive Playlist. This playlist is available each week from the Friday reset to Tuesday reset. 

Etheric Spiral Deprecation

With the start of Season 17, Etheric Spirals will be deprecated and no longer available to exchange for other materials or currencies. Players should make sure to exchange their collected Etheric Spirals at the Cryptarch in the Tower prior to the launch of Season 17 at 10 AM Pacific, May 24.

Helpful Websites

Known Issues List  |  Help Forums  |  Bungie Help Twitter



  • May 3 – May 24 (NOW): Guardian Games 
  • May 6 (NOW): Trials Labs – Freelance, Community voted map 
  • May 10: Iron Banner 
  • May 20: Trials Labs – Freelance and Zone Capture 
  • May 24: Season 17 Begins!

Please note, dates are subject to change.



  • Guardian Games continues for all players!
  • Iron Banner returns for the final time this season, make sure to use any reputation tokens.
  • Defeat Heimiks in the Birthplace of the Vile Nightfall (Duty Bound will be the featured weapon).
  • Mayhem makes it way back to the Crucible playlist, plus earn bonus Crucible ranks all week long.



A recent TWAB covered a lot of details regarding sandbox changes coming in Season 17. Bungie has seen there is some confusion and questions so they have provided some clarifications and answers to some of the questions that have been asked in the community.


Flinch Resistance 

  • How does flinch resistance work? 
    • Flinch resistance directly scales the angle your aim moves by when you take damage, so if you have 60% flinch resistance and you would normally be flinched 10 degrees, you would now be flinched 4 degrees. 
  • The flinch calculations show 1 unflinching Hand Cannon mod and 2 unflinching Pulse Rifle mods both total a 0.7x flinch multiplier. Was this a typo? 
    • Yes, this was a typo. Sorry about that, we fixed it! 
  • What is a scalar?  
    • When we say “scalar” we mean a multiplier, e.g., a 0.65x scalar on flinch will multiply flinch by 0.65. 
  • What are the scalars for some common flinch resistance sources? 
    • No Distractions: 0.65x 
    • Suros Synergy: 0.8x 
    • 1x Unflinching Armor Mod: 0.75x 
    • 2x Unflinching Armor Mod: 0.7x (i.e., this value is used instead of multiplying two unflinching mod values together) 
    • Rally Barricade: 0.5x 
    • 10 Resilience: 0.9x 
    • 100 Stability on an Auto Rifle: 0.75x 
    • 100 Stability on a Sniper Rifle: 0.9x 
  • Given the importance of stability for flinch resistance, do you plan to adjust the stability stats for any weapons? 
    • We may adjust stability on specific weapons if we see clear outliers in the future. 

Airborne Effectiveness 

  • Can an airborne effectiveness penalty take you below 0 in the stat? 
    • No, airborne effectiveness stat cannot go below 0 or above 100 (the same is true of all weapon and character stats). 
    • The tiers in the mega-TWAB were just general examples of performance within ranges. Every point in a weapon stat will count (although a single point won’t typically be perceptible). 
    • In most cases there is a linear progression from 0 to 100 stat (an exception being accuracy penalty angle on Primary weapons, which is linear from 0 to 60 but is flat 0 from 60 to 100). 
  • How does airborne effectiveness interact with accuracy perks? 
    • Technically, accuracy perks (like Opening Shot) apply to your airborne accuracy cone as before, but because accuracy while airborne is generally better than it was before, you’ll feel the benefits a little less. 
  • Can you clarify precision aim assist? 
    • When grounded and aiming down sights, the full aim assist cone angle is used to determine whether a shot is a crit or a body shot. 
    • When airborne (or hip-firing), by default you only get a crit if you’re aimed exactly at the head. 
    • While airborne, the airborne effectiveness stat grants you some forgiveness for this, in the form of the precision aim cone. 
    • We have a graphic to help illustrate all of this: 
  • Key: 
    • 1. Grounded, crit: your aim assist cone overlaps the head, but you’re not aimed right at it, you get a crit. 
    • 2. Airborne, 0 stat, body shot: your aim assist cone overlaps the head, but the center of your reticle is not on the head, you get a body shot. 
    • 3. Airborne, 60 stat, body shot: your aim assist cone overlaps the head, your precision aim cone does not overlap the head, you get a body shot. 
    • 4. Airborne, 60 stat, crit: your aim assist cone overlaps the head, your precision aim cone overlaps the head, you get a crit. 
      • Aim-Assist Cone (Blue Circle)
      • Center-Point (White Dot)
      • Precision-Aim Cone (Red circle)
  • Can you give more details on how aim assist is affected while airborne? 
    • The term “aim assist” has two parts: 
      • Auto-aim, AKA bullet bending/bullet magnetism angle: if a target falls inside this cone, your projectile will aim at the target (before the effects of the accuracy cone). 
        • This applies equally to mouse and keyboard and controller. 
      • Reticle friction and adhesion: friction slows down your aim when a target is within this cone, and adhesion can pull your aim to stay on the target if they move while you’re aiming. 
        • This is only turned on for controller. 
    • In the live game, both angles are halved while airborne. 
    • In Season 17, these cones are still halved as before, and have an additional penalty angle that’s subtracted from this, depending on the airborne effectiveness stat. Here are some numbers: 
      • 0 stat: 
        • Auto-aim: angle penalty is roughly half of the cone angle. 
        • Friction/adhesion: angle penalty is roughly a quarter of the cone angle. In internal playtests we found that controller players were more affected by this penalty and halved it. 
      • 100 stat (both cones): angle penalty is 0. I.e., at 100 the auto-aim and friction cones for most weapons will be the same as they are in the live game. 

Scavenger Perk Changes 

  • Are all scavenger mods disabled in PvP or only Special weapon scavenger mods? 
    • All are disabled. 
  • With disabling ammo scavenger mods in PvP are you trying to bring back the double Primary meta? 
    • No, we do want running double Primaries to be more viable, and want there to be fewer one-hit kills in PvP, but don’t want to eliminate them entirely. 
    • You still spawn with two rounds of Special ammo (or equivalent), and still pick up ammo bricks, but you shouldn’t be able to use a Special weapon like a Primary. 
    • One interesting side effect may be an indirect buff to the strategy of running double Primary to starve your opponents of Special ammo drops. 
  • Are the Special ammo weapon effectiveness and ammo changes enough to reduce their dominance in PvP? 
    • Short-range Primary weapons will have more of a role now—Sidearms and SMGs can better compete with Shotguns, for example. 
    • We’ve pushed the current PvP ammo system as far as we can with this change, if this doesn’t move the needle, we’ll look at redesigning PvP ammo economy entirely (which would be a longer-term change). 
  • With scavenger mods disabled in PvP, there’s little competition for leg mod slots, what’s the plan? 
    • We’re keeping this in mind for future updates (but for now we recommend you run holster mods). 

Other Changes 

  • Will playlist weapons that have a foundry get both the foundry and playlist origin perks? 
    • Yes, new drops of playlist weapons that are from a foundry will get the playlist and the foundry perks. 
  • What do the changes to Snapshot Sights mean? 
  • Snapshot Sights works by multiplying the aim down sights (ADS) animation duration by 0.5, which you could frame as making it twice as fast. On Special weapons, it will now scale this duration by 0.75, making it 50% faster instead. 
  • Note that we framed this as being completely offset by the Sniper Rifle ADS duration changes, but this was incorrect—while Sniper Rifles will be snappier across the board, a Sniper Rifle with Snapshot Sights will be a little slower to aim down sights than before. 


  • Does the lightweight Pulse Rifle damage buff apply to the BXR-55 Battler Pulse Rifle? 
    • Yes, the lightweight Pulse Rifle buff applies to BXR-55 Battler, and any Exotic weapons that share that rate of fire. 
  • Is Retraced Path getting the Trace Rifle buff? 
    • Yes 
  • Are slug Shotguns also getting the pellet Shotgun nerfs? 
    • Slug Shotguns receive the damage falloff and aim assist falloff changes. 
    • Slug Shotguns don’t have a spread angle but are treated like Special weapons and have an airborne accuracy penalty. 
  • Are there any changes to aggressive (AKA spread) Fusion Rifles? 
    • No, they’re not affected by any of the Fusion Rifle tuning. 
  • Do all SMGs benefit from the damage falloff increase? 
    • Yes 
  • Do all SMGs with lower than 14 zoom now have 14? 
    • No, only those listed in the TWAB have been raised to 14. 
  • What happened to the full-auto setting? 
    • We mentioned that this is coming in a Season following The Witch Queen launch. It won’t make it into Season 17 or 18 and is currently targeted for Season 19. 
  • Are the numbers in the Fusion Rifle section correct? What does this mean for a charge-time Masterwork? 
    • Yes, to clarify a bit, these are how much the damage falloff near distance is reduced compared to current at 0 and 100 range. I.e., yes, the damage falloff for 0 range was reduced more than that for 100 range. 
    • Reduced damage falloff near distance.  
      • -2m at 0 range (~2.7m when ADS with a 15-zoom stat). 
      • -1.3m at 100 range (~2.275m when ADS with a 15-zoom stat). 
    • This is the damage per burst of a charge-time Masterwork on each subfamily (compared to the base): 
      • High Impact: 325 (330 base) 
      • Precision: 275 (280 base) 
      • Adaptive: 265 (270 base) 
      • Rapid Fire: 240 (245 base) 
  • Why are there no Sidearm changes? 
    • Sidearms are a niche pick, but when used by players who favor them, they’re extremely strong. We want to see how the reduction in effective range of Shotguns and Fusion Rifles affects their strength before making any changes and may look at them in a future Season. 
  • That Auto Rifle change is somewhat small, will it do anything? 
    • Combined with the zoom scalar, this change is larger than it sounds, but we plan to look at Primary weapon balance some more in Season 18, Auto Rifles included. 
  • Why did The Summoner only come back for two Seasons? 
    • We were adding 1 new weapon, 1 reissued weapon, and removing 2 old weapons from the Trials loot pool each Season, but we felt like only one brand-new Trials weapon per Season wasn’t enough. 
    • Now that we’re doing 2 new Trials weapons a Season, we’d rather the pool contain mostly the newer weapons. 
  • Trace Rifles and Machine Guns are both getting buffed—does this suggest future anti-Champion mods? 
    • No comment. 


  • Is Vex Mythoclast a Fusion Rifle when it comes to airborne effectiveness, and what is its stat? 
    • Vex Mythoclast’s airborne effectiveness stat is 19, and it’s treated as an Auto Rifle for translating the stability stat into flinch resistance and how its airborne effectiveness stat is translated. 
  • So, about Wavesplitter…. hold on a sec, Wavesplitter’s functionality changed late in development, and the TWAB description was not entirely accurate. 
    • Wavesplitter’s variable damage while firing was not removed. This weapon’s damage behaves identically to how it did before this release, i.e., it changes while firing. 
    • Changes to Orb max-charge time are still accurate, and it does suppress while in the Orb-derived high-power state. 
  • Is Riskrunner staying at 13 zoom? What about Osteo Striga? 
    • Yes to Riskrunner. Osteo Striga has a unique setup for damage and aim assist falloff that is less affected by its zoom stat (but no, its zoom isn’t changing). 
  • Is Lumina included in the damage buff reduction? 
    • Yes, Lumina Noble Rounds and Boots of the Assembler seekers now also grant 15% damage in PvP (down from 20%) but the original value (35%) in PvE. 
    • This damage buff is also used by Sun Warrior, which is part of why Loreley Splendor Helm is so strong, but wasn’t mentioned in the mega-TWAB because that issue is being addressed in another way. 
  • Is Le Monarque affected by Necrotic Grip? 
    • Le Monarque is not a Weapon of Sorrow and is not going to become one. (The only weapons that count as Weapons of Sorrow currently in the game are Thorn, and Osteo Striga.) 
  • Does Lorentz Driver’s change also apply to Arbalest? 
    • No, but we’ll be looking at both of these again in the future. 
  • Are Devil’s Ruin and Fighting Lion being monitored for being unique for their own ammo economy while dancing the Primary/Special line? 
    • We expect both of these to be stronger in the Season 17 weapons sandbox, but not so strong that they’ll dominate (we do stand ready to make adjustments if needed though). They’re both acquired tastes whose strengths can’t be exploited by every player. 
  • How does the Eyes of Tomorrow buff work? 
    • It’s a straight-up 1.3x damage scalar on the current damage values against bosses and Champions. 
    • Note that the Adaptive Ordnance perk does not expire, so you can potentially get a bunch of Eyes of Tomorrow kills, pick up more Heavy ammo, and go into a boss fight with that damage buff. 
    • Just to clarify how this works a little more, every Legendary weapon type and every Exotic weapon can have its own custom scalar against each tier of enemy (e.g., Minor, Major, Champion, Miniboss, Boss, Vehicle), which we touch occasionally if needed. 
    • Damage values vs players are the base numbers in almost all cases. We typically scale the damage up or down in PvE as needed. 

The above info is directly from This Week at Bungie article from May 5, 2022.



In Season 17, Ruinous, Adroit, Mutable, Drowned, and Energetic Elements will be removed and only Neutral Elements will remain.

Starting in Season 17, players will have the ability to achieve the Masterworked look for crafted weapons. To get your gold border on Legendary crafted weapons, players will need to have an enhanced intrinsic perk and two enhanced trait perks. Crafted Exotics will require a catalyst to be inserted.  

Make sure to follow on Twitter, Instagram, and join us on Discord to stay up-to-date.

See you starside.

See the source image  Kimberly (Kyber)




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