Location: Courtyard in The Tower
The Gunsmith’s Weapons change every week at Reset, some weapons
Weapons Available (Week 2: Aug 29 – Sept 5)
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|---|---|
Stochastic Variable | Energy Submachine Gun | Chambered Compensator // Polygonal Rifling | Extended Mag // Alloy Magazine // High-Caliber Rounds | Ambitious Assassin | Quickdraw |
Legal Action II | Kinetic Pulse Rifle | Chambered Compensator // Fluted Barrel | Accurized Rounds // Flared Magwell | Moving Target | Rampage |
Taipan-4fr | Heavy Linear Fusion Rifle | Full Bore // Hammer-Forged Rifling | Liquid Coils // Projection Fuse | Fragile Focus | Firing Line |
Aurvandil FR6 | Kinetic Fusion Rifle | Corkscrew Rifling // Polygonal Rifling | Liquid Coils // Projection Fuse | Stats for All | Elemental Capacitor |
Harsh Language | Energy Grenade Launcher | Countermass // Hard Launch | High-Velocity Rounds // Implosion Rounds | Field Prep | Disruption Break |
Nasreddin | Heavy Sword | Hungry Edge // Enduring Blade // Tempered Edge | Burst Guard // Swordmaster’s Guard | Flash Counter | Valiant Charge |
NOTE:
The Gunsmith’s daily weapon perks reset every day at 5:00 p.m. PT / 8:00 p.m. ET, and the weekly weapon perks change every Wednesday at the same time.