Destiny 2: Iron Banner


Don’t forget to visit Lord Saladin in the Tower to grab some bounties !NOTE: This is the final Iron Banner event for the Season.

Ends: Tuesday, May 17 at 10 AM PDT


Rank Up

Every 20 Tokens you turn in with Lord Saladin will reward an Iron Banner engram, which contains randomly rolled weapons. After you’ve finished the seasonal quest, you can also receive randomly rolled armor.

Weapons (added this season)

The Skulking Wolf trait will be on all six weapons in the Iron Banner pool this season.
Trait perk: During the Hunt, final blows with this weapon grant enhanced radar and remove you from opposing radar.

Iron Bounties

Randomly rolled Iron Banner gear has a chance to drop at the end of matches. This includes all available weapons & armor for the current season.

NameDescriptionRequirement Reward
Oath of the Pack“Your companions are your greatest strength. Leave them to fall or fight alone, and you have failed.” —Lord SaladinDefeat opponents while assisted by at least one other teammate50 IB Tokens, XP++, Pinnacle Gear
Around the Fire“Ah, those campfire nights were cold, but the camaraderie… The companionship! I wouldn’t have chosen anywhere else to be.” —Lady SkorriCapture zones in the Iron Banner Playlist. Earn bonus progress for each additional teammate in the zone with you.50 IB Tokens, XP++, Pinnacle Gear
An Arsenal of Tricks“Keep them guessing. They won’t be able to counter if they don’t know what’s coming.” —Lady PerunDefeat opponents with final blows from any ability. Earn bonus progress for Supers and opponents with a higher Power level.50 IB Tokens, XP++, Pinnacle Gear
The Rout“What do field tactics matter, so long as they’re all dead?” —Lord RadegastDefeat opponents in the Iron Banner. Earn bonus progress by landing final blows on opponents with a higher Power level.50 IB Tokens, XP++, Pinnacle Gear

NOTE: This is the last Iron Banner event for the Season. Make sure to claim any rewards and turn in any rank up tokens and/or bounties before the weekly reset! Iron Banner is getting a re-work next Season and token are being depreciated.


The info below is from this Bungie article.


• Power level is disabled (does not apply to Trials).
• Rift will be the game mode for Iron Banner events.
• Tokens will be removed and will be replaced by a similar ranking system to Crucible/Shaxx.
• Saladin is getting a full focusing implementation. Players will be able to convert Iron Engrams into any current Iron Banner weapons or armor set that have been earned previously, for a cost with in-game materials.
• New Daily Challenges
• New “Iron Lord” Seal & Title
• Brand New Introductory Quest

Iron Banner will arrive two different times in Season 17, those times are:

  • Week 2: May 31
  • Week 8: July 12

Here is how the revamped Iron Banner reputation will work:  

  • Play matches with each match earning more towards Iron Banner reputation.  
  • Win matches to earn a small bonus based on your current Iron Banner rank.  
  • Wear Iron Banner armor (or just as ornaments on your own non-Iron Banner gear) and equip Iron Banner weapons to max out your gear multiplier at 200%.  
    • Five total pieces must be equipped, though please remember this includes Iron Banner armor and Iron Banner ornaments.  
  • Complete the daily Iron Banner challenges to tack on 100% to your challenge multiplier for the rest of the week.  
    • Yes, this means for each challenge.  
  • Use an Iron Banner emblem for an additional 10% emblem multiplier.  

All modifiers will be listed on the launch screen, seen below:  

Daily challenges: For the first four days of each Iron Banner week, Guardians will unlock a new daily challenge. These challenges unlock each day whether you complete them or not, so if you log in on Friday, you can do them all in succession if you want to. Rewards will also stack reputation bonuses for the remainder of the week alongside a Pinnacle Iron Engram. The weekly bounties that typically award Pinnacles have been deprecated appropriately to balance out this change.  

Becoming an Iron Lord: With these new Iron Banner reworkings, a new Seal and title will also be available to earn. To set expectations for this new Seal and title, Iron Lord hopefuls can expect to spend around 15 to 20 hours to unlock this flair. Some of the more hardcore players could unlock this in one week if focused, but Bungie expects most players to need a second week – maybe even a second Season. Intrepid Iron Lords will be able to gild the title in Season 18. 

Becoming a Young Wolf: For anyone that may be scratching their head at some of these changes, Lord Saladin will offer a brand-new quest that will introduce all of these features and demonstrate how they work. You only have to run through it once per account, but with this reset Bungie wanted everyone to get the same introduction, even Iron Banner veterans will need to do this. In fact, you’ll need to start this quest to even access the Iron Banner node.  

To even out this change and to welcome the new quest, we will no longer be producing the Seasonal Iron Banner quest.

Rift is back: Rift is a game mode that Destiny veterans may remember, but for those that may be new to what this is, here’s what you need to know. Rift is an objective-based Crucible mode that plays more like a game of soccer or rugby than it does Clash. Teams of Guardians will attempt to take the Spark from the middle of the map into the base of the enemy team and dunk it into the enemy Rift. One dunk equals one point, the first to make it to five points or to have the upper hand by the 10-minute mark wins.  

  • A Spark appears in the center of the map a few seconds after a match starts or a point is scored and can be picked up by interacting with it for a couple seconds. The Spark itself is a buff that allows full weapon and ability usage aside from Super. 
  • For the first five seconds after picking up the Spark, or for a few seconds after taking damage, both teams receive a waypoint for the Spark holder. After that, the waypoint only remains for the Spark holder’s own team—marking the Spark holder for your teammates is important! 
  • If you die while carrying the Spark, it drops to the ground where you died (or nearby if the spot is not navigable). 
  • If you hold onto the Spark too long, it detonates. 
  • Team resurrections are enabled in Rift, so make sure and help your teammates in the middle of a push, or if you are playing defense. 
  • There are no points for kills, just for Spark dunks, so playing the objective is key.  
  • When Rift is in Iron Banner, the Hunt is on when your team has the Spark. When the music intensifies, it’s time to score! 
  • There are several ways to extend matches past the time limit: 
    • Continuation: At end of regulation time, If the current Spark holder could change the outcome of the match—either the game is tied, or if the current Spark holder is down one point—the match continues until the current Spark holder drops the Spark or scores. 
    • Sudden Death Multispark: If there is a tie after time is up, the game enters a 90-second overtime where three sparks spawn in midfield. Who will be the first to score? Chaos reigns.  
    • After the sudden-death timer is up, Sparks stop dropping on death, and any Sparks on the ground are removed. As soon as the last Spark is eliminated without a score, the match ends in a tie. 

New Crucible Map

Disjunction will be available on day-one of Season 17 for all 6v6, 3v3, and Free -for -All modes in Crucible, as well as in Iron Banner. The map is called Disjunction and is a symmetric map with a base on either end, three lanes with plenty of crossovers, and large backfields. It takes place in the swampy Pyramid area of Savathûn’s Throne World, so expect lots of many-butted horses, transparent brown glass, and art deco designs.  

Other Crucible changes

Season 17 is also bringing back Zone Control to Crucible. Zone Control, for anyone that might not be familiar, is a 6v6 mode like Control, only that Guardians don’t get any points for kills. This is intentional, because sometimes matching with random players can result in disjointed team play that can obscure objective focus. To keep all eyes on the objective, players will get points every 15 seconds for every zone that is in their control – so it is very much more diving into a defensive area control game that will allow players to highlight various skill and abilities, rather than just focusing on landing that headshot.  

  • Each waypoint has a timer that shows when points are being awarded in addition to which team currently owns it.  
  • Because this is a team effort mode, solo capping takes 22.5 seconds versus having a full fireteam playing together can cap a zone in 7.5 seconds. “Stronger together” isn’t just said because we like Saladin’s voice actor.  
  • Cap all zones and dramatic music will intensify. Spooky. 

Crucible Labs: Zone Control

Zone Control will be launched via a new Crucible Labs node starting in Week 5 (June 21) and will be available until the end of the Season with the exception of when Iron Banner is live.

In addition to what’s new, we are also making some tuning changes to various existing Crucible modes: 


  • Team gains 1 point per participant when capturing a zone, rather than 1 flat point. 
  • This is how it was in Destiny 1. 


  • Time limit is lowered to 90 seconds to match Trials of Osiris. 


  • Points for Super kills increased to 3 (previously 2).  
  • Increased score target to 200 (previously 150). 
  • Decreased time limit to 7 minutes (previously 8). 


  • Increased time limit to 10 minutes (was 8). 


  • Increased round score targets to 15 (was 10). 

There are just a few more things. Still with me? Good. Onto Gambit.  

Ritual Reputation Streak balancing: Speaking of streaks, Bungie has been listening to your feedback on the activity streak system that has been used for the last two Seasons and we’ve made a few adjustments for the Seasons ahead. 

The activity streak now takes the sum of streak values across the four reputations (Crucible/Gambit/strikes/Dares) and adjusts them to a maximum of 5 total. If you complete a match that would bring the sum of these over 5, it subtracts a point from the streak of every ritual besides the one you just played. Most importantly, entering any non-ritual activity has no effect. 

An example: 

  • You play 5 Crucible matches. You have an activity streak value of Crucible: 5. 
  • You play a Gambit match. You now have Gambit: 1, Crucible: 4. 
  • You play 2 more Gambit matches. You now have Gambit: 3, Crucible: 2. 
  • You play 1 strike. You now have Vanguard: 1, Gambit: 2, Crucible: 1. 
  • You play another strike. You now have Vanguard: 2, Gambit: 2, Crucible: 1. 

Source: This Week at Bungie – May 12, 2022


Season 16 Weapons:

Season 15 Armor:

Season 15 Weapons:

Reprised Armor:

Reprised Weapons:

NOTE: To view all of Lord Saladin’s items and quests in the database, check out



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Destiny 2: You NEED these New Iron Banner Weapons! | Season of the Splicer by KackisHD on YouTube

Riiswalker Iron Banner Shotgun (Meh) | Destiny 2 Season of the Splicer by Aztecross on YouTube


Entry Requirements

When Iron Banner is available, it will begin at the weekly reset and remain active until the following weekly reset. For information on the weekly reset, players should visit the Destiny 2 Ritual Reset Guide.

To participate in the Iron Banner while the event is available, players must:

  • Reach Lord Shaxx in the New Light quest.
  • Speak with Lord Saladin in the Tower Courtyard.

All players of Destiny 2, regardless of expansion ownership, can participate in Iron Banner events.

Power Level Enabled

Normally Power level advantages do not matter in the Crucible, however in Trials and Iron Banner it does matter.

  • Players who are a higher level deal more damage than low level players.
  • Year 2 rewards, featuring random rolls and compatibility with Year 2 modifications, will be available to all players. 
  • Artifact Power is not enabled for Iron Banner, and will not grant a Power advantage.

To learn more about Iron Banner and how it works, check out their guide on

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