Long Live the King
From within the furthest reaches of the Hive Dreadnaught, Oryx draws on the power of Darkness. Infiltrate the lair of the Taken King and seize the weapons and armor within.
Access: Free-to-Play
Fireteam: 1-6 Players
Normal
- Power Level: 1530
- Challenge Reward: Double Loot (for active challenge mode)
Master
- Power Level: 1600
- Reward: Stat-focused armor
- Challenge Reward: Adept Harrowed weapons
- Powerful Cap +30
ℹ️ Weekly Featured Raid Rewards:
- Pinnacle Gear upon completion (once per character, weekly)
- Legendary Gear may be farmed

Raid Encounters and Challenges
Encounters
- Opening: Portal
- Hive ship jumping puzzle
- 1st Encounter: Totems
- 2nd Encounter: Warpriest
- 3rd Encounter: Golgoroth
- Piston wall jumping puzzle
- 4th Encounter: Daughters of Oryx
- Final Encounter: Oryx, the Taken King
FIRST ENCOUNTER (Totem) | SECOND ENCOUNTER (Warpriest) | THIRD ENCOUNTER (Golgoroth) | FOURTH ENCOUNTER (Daughters) | FINAL ENCOUNTER (Oryx) |
The Grass is Always Greener | Devious Thievery | Gaze Amaze | Under Constuction | Hands Off |
Guardians must not take the same buff type (Brand of the Unraveler or Brand of the Weaver) twice in a row. | Guardians have five seconds to swap buffs after grabbing the Taken Knight's Buff Claimer effect. | The gaze holder must stand in the Pool of Unclaimed Light when swapping the gaze. | Guardians must not stand on the same plate twice during the entire encounter. | Players must not kill the same Ogre or Light-Eater Knight throughout the encounter. |
INFO AND GUIDES
Guides
Destiny 2: A Complete Guide To The King’s Fall Raid via thegamer.com
View more King’s Fall Raid Guides
Loot

Check out this thegamer for a guide on secret chests.
Image above via Skarrow

Loot Table
If on mobile, swipe/slide the loot table below to view all items.
Opener (Portal) | Second Encounter (Totems) | Third Encounter (Warpriest) | Fourth Encounter (Golgoroth) | Fourth Encounter (Daughters) | Final Encounter (Oryx) |
Class Item | Chest | Chest | Helmet | Arms | Helmet |
Legs | Arms | Legs | Chest | Arms | |
Class Item | Legs | ||||
Doom of Chelchis Scout Rifle Void | Doom of Chelchis Scout Rifle Void | Smite of Merain Pulse Rifle Kinetic | Doom of Chelchis Scout Rifle Void | Smite of Merain Pulse Rifle Kinetic | Touch of Malice Exotic Scout Rifle Kinetic |
Qullim's Terminus Machine Gun Stasis | Defiance of Yasmin Sniper Rifle Kinetic | Qullim's Terminus Machine Gun Stasis | Defiance of Yasmin Sniper Rifle Kinetic | Any Weapon from Previous Encounters From Chest | |
Midha's Reckoning Fusion Rifle Arc | Zaouli's Bane Hand Cannon Solar |
Loot table data collected and confirmed by: Nekrek (on Discord)
Harrowed Weapons: The way weapons drop for the Master Challenge is the same as Vow, a random weapon that has not yet been collected will drop each time until all weapons have been collected. After that, it is completely random.
Origin Trait
Armor
Weapons
Tap image for details | Weapon | Type |
Touch of Malice | Scout Rifle (Kinetic) Ammo: Primary | |
Zaouli’s Bane | Hand Cannon (Solar) Ammo: Primary | |
Smite of Merain | Pulse Rifle (Kinetic) Ammo: Primary | |
Defiance of Yasmin | Sniper Rifle (Kinetic) Ammo: Special | |
Doom of Chelchis | Scout Rifle (Void) Ammo: Primary | |
Qullim’s Terminus | Machine Gun (Arc) Ammo: Heavy | |
Midhas’s Reckoning | Fusion Rifle (Arc) Ammo: Special |
Harrowed Weapons
Click image for details | Weapon | Info |
Zaouli’s Bane (Harrowed) | Hand Cannon (Solar) Ammo: Primary | |
Smite of Merain (Harrowed) | Pulse Rifle (Kinetic) Ammo: Primary | |
Defiance of Yasmin (Harrowed) | Sniper Rifle (Kinetic) Ammo: Special | |
Doom of Chelchis (Harrowed) | Scout Rifle (Void) Ammo: Primary | |
Qullim’s Terminus (Harrowed) | Machine Gun (Arc) Ammo: Heavy | |
Midhas’s Reckoning (Harrowed) | Fusion Rifle (Arc) Ammo: Special |
Mods
Click icon for details | Weapon | Perk |
Mortal Medicine | Required 1 of ANY Energy Gain increased recovery and weapon reload speed while you have a Brand or are in a pool of Reclaimed Light. Multiple copies of this mod stack and improve its effects. | |
Old Gods' Boon | Required 1 of ANY Energy Gain damage reduction while carrying the King's Fall relic. Multiple copies of this mod stack and improve its effects. | |
Run for Your Life | Required 1 of ANY Energy Gain increased mobility and resilience while you are Torn Between Dimensions.Multiple copies of this mod stack and improve its effects. | |
Will of Light (Arc) | Required 1 of ARC Energy Your equipped weapons that deal Arc damage deal increased damage to Taken combatants. Multiple copies of this mod stack and improve its effects. | |
Will of Light (Kinetic) | Required 1 of ANY Energy Your equipped weapons that deal Kinetic damage deal increased damage to Taken combatants. Multiple copies of this mod stack and improve its effects. | |
Will of Light (Solar) | Required 1 of SOLAR Energy Your equipped weapons that deal Kinetic damage deal increased damage to Taken combatants. Multiple copies of this mod stack and improve its effects. | |
Will of Light (Stasis) | Required 1 of STASIS Energy Your equipped weapons that deal Stasis damage deal increased damage to Taken combatants. Multiple copies of this mod stack and improve its effects. | |
Will of Light (Void) | Required 1 of VOID Energy Your equipped weapons that deal Void damage deal increased damage to Taken combatants. Multiple copies of this mod stack and improve its effects. |
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