Destiny 2: Lost Sectors (Legend + Master)

 If you see anything incorrect or would like to provide any info, message Kyber on Discord or Twitter.

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LEGEND AND MASTER LOST SECTORS 

Lost Sectors change Daily at Reset (10 AM Pacific). There is one Legend and one Master Lost Sector each day, each one has a chance to drop a specific piece of Exotic Armor (check out the schedule below to see what is available today). Beyond Light is required to access this type of activity.

Resources: ScheduleInfographics | # Champions/Shields Chart 

Required to Unlock Legend & Master Difficulty
– Complete normal version of the Lost Sector.
– Reach Power Level 1260 (NOTE: If you are lower than 1260 Power you will not see Legend and Master Lost Sectors. Keep in mind, even though you may access Lost Sectors at a Power level lower than what is recommended, I recommend not being much more than 10 Power Levels below the Recommended Power Level, 20 max.)
Recommended Power Levels
Difficulty Power Level Exotic Drop Chance Enhancement Cores Chance
Legend 1310 Rare Uncommon
Master 1340 Common Uncommon
Schedule (Weekly View)
Date Legend Possible Reward Master Possible Reward
7/20/2021 Veles Labyrinth
(Cosmodrome)
Legs Exodus Garden 2A
(Cosmodrome)
Helmet
7/21/2021 The Empty Tank
(Tangled Shore)
Arms Veles Labyrinth
(Cosmodrome)
Legs
7/22/2021 K1 Logistics
(Moon)
Chest The Empty Tank
(Tangled Shore)
Arms
7/23/2021 K1 Communion
(Moon)
Helmet K1 Logistics
(Moon)
Chest
7/24/2021 K1 Crew Quarters
(Moon)
Legs K1 Communion
(Moon)
Helmet
7/25/2021 K1 Revelation
(Moon)
Arms K1 Crew Quarters
(Moon)
Legs
7/26/2021 Concealed Void
(Europa)
Chest K1 Revelation
(Moon)
Arms
7/27/2021 Bunker E15
(Europa)
Helmet Concealed Void
(Europa)
Chest
NOTE: Legendary and Master Lost Sectors change Daily at Reset (10AM PST/ 1PM EST). If you find that this schedule is incorrect or got a different drop than what is listed, please feel free to comment below or message Kyber3000 on Twitter or Discord. If this page is not update check out the Daily Reset via r/DestinyTheGame.

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LEGEND AND MASTER LOST SECTOR EXOTIC ARMOR

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NOTE: This page only shows Exotic Armor that is exclusive to Legend and Master Lost Sectors (meaning it does not drop elsewhere). However, players have a chance to earn OTHER exotic armor pieces - depending on what the possible reward is each day (such as helmet, arms, legs, etc.).

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ALL LEGEND AND MASTER LOST SECTORS

If you have different data/info than what is provided below, you may DM me on Twitter or Discord or comment below. Keep in mind, sometimes if you kill the boss quickly you may not get as many enemies.

Lost Sector Legend Champions Legend Shields Master Champions Master Shields
Exodus Garden 2A
Cosmodrome
Overload: x2
Barrier: x2
Void: x4 Overload: x4
Barrier: x5
Void: x3
Veles Labyrinth
Cosmodrome
Unstoppable: x1
Barrier: x2
Solar: x1
Arc: x2
Unstoppable: x4
Barrier: x3
Solar: x1
Concealed Void
Europa
Overload: x3
Barrier: x1
Void: x3
Solar: x2
Arc: x1
Overload: x5
Barrier: x3
Void: x3
Solar: x2
Perdition
Europa
Overload: x2
Barrier: x2
Void: x2
Arc: x22
Overload: x2
Barrier: x4
Void: x2
Arc: x22
Bunker E15
Europa
Overload: x3
Barrier: x1
Void: x2
Solar: x4
Overload: x4
Barrier: x2
Void: x2
K1 Logistics
The Moon
Overload: x2
Barrier: x3
Solar: x8
Arc: x3
Overload: x6
Barrier: x4
Solar: x8
Arc: x3
K1 Communion
The Moon
Overload: x2
Barrier: x3
Void: x2
Solar: x1
Overload: x6
Barrier: x4
Solar: x1
K1 Crew Quarters
The Moon
Overload: x2
Barrier: x3
Solar: x10 Overload: x6
Barrier: x4
Solar: x10
K1 Revelation
The Moon
Unstoppable: x3
Barrier: x4
Arc: x4 Unstoppable: x3
Barrier: x7
Arc: x1
The Quarry
EDZ
Unstoppable: x2
Barrier: x2
Void: x1
Solar: x1
Unstoppable: 4
Barrier: x4
Solar: x1
Scavenger’s Den
EDZ
Overload: x3
Barrier: x2
Arc: x1 Overload: x5
Barrier: x3
Arc: x1
Excavation Site XII
EDZ
Unstoppable: x3
Barrier: x1
Arc: x1 Unstoppable: x5
Barrier: x2
Arc: x1
The Empty Tank
The Tangled Shore
Barrier: x2
Overload: x2
Arc: x1 Barrier: x5
Overload: x3
Arc: x2

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THE EMPTY TANK (Thieves’ Landing, The Tangled Shore)

Boss: Azilis, Dusk Marauder (Major Fallen Marauder)

Legend

  • Fallen Champions: Barrier: x2 | Overload: x2
  • Shields: Arc: x1 Major
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Arach-NO!
    • When defeated, Fallen Vandals spawn a web mine at their feet.
  • Destination Modifier: +Void and Environmental damage taken
    • Memory of a Lonely Outpost: Incoming Void and environmental damage increased.
  • Burn: ++Solar damage
    • Isolated Flames: +50% Solar damage dealt and received.
  • Shields: Arc

Master

  • Fallen Champions: Barrier: x5 | Overload: x3
  • Shields: Arc: x2
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Arach-NO!
    • When defeated, Fallen Vandals spawn a web mine at their feet.
  • Destination Modifier: +Void and Environmental damage taken
    • Memory of a Lonely Outpost: Incoming Void and environmental damage increased.
  • Master Modifier: Chaff
    • Radar is disabled.
  • Burn: ++Solar damage
    • Isolated Flames: +50% Solar damage dealt and received.
  • Shields: Arc

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EXCAVATION SITE XII (Firebase Hades, EDZ)

Boss: Wanted: Dust-Choked Thrag (Ultra Cabal Colossus)

Legend

  • Cabal Champions: Unstoppable: x3 | Barrier: x1
  • Shields: Arc: x1 Boss
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Cabal Champions: Barrier, Unstoppable
  • Cabal Modifier: Scorched Earth
    • Enemies throw grenades significantly more often.
  • Destination Modifier: +Arc and Knockback damage taken
    • Memory of a Bygone Past: Incoming Arc and Knockback damage increased
  • Burn: ++Solar damage
    • Isolated Flames: +50% Solar damage dealt and received.

Master

  • Cabal Champions: Unstoppable: x2 | Barrier: x5
  • Shields: Arc: x1
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Cabal Champions: Barrier, Unstoppable
  • Cabal Modifier: Scorched Earth
    • Enemies throw grenades significantly more often.
  • Destination Modifier: +Arc and Knockback damage taken
    • Memory of a Bygone Past: Incoming Arc and Knockback damage increased
  • Master Modifier: Attrition
    • Regeneration is greatly impaired. Defeating enemies may create wells of Light.
  • Burn: ++Solar damage
    • Isolated Flames: +50% Solar damage dealt and received.

Location:

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SCAVENGER’S DEN (Outskirts, EDZ)

Boss: Graxus, Blind Captain

Legend

  • Fallen Champions: Overload: x3 | Barrier: x2
  • Shields: Arc: x1 Boss
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Scorched Earth
    • Enemies throw grenades significantly more often.
  • Destination Modifier: +Arc and Knockback damage taken
    • Memory of a Bygone Past: Incoming Arc and Knockback damage increased
  • Burn: ++Solar damage
    • Isolated Flames: +50% Solar damage dealt and received.

Master

  • Fallen Champions: Overload: x5 | Barrier: x3
  • Shields: Arc: x1
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Scorched Earth
    • Scorched Earth: Enemies throw grenades significantly more often.
  • Destination Modifier: +Arc and Knockback damage taken
    • Memory of a Bygone Past: Incoming Arc and Knockback damage increased
  • Master Modifier: Chaff
    • Radar is disabled.
  • Burn: ++Solar damage
    • Isolated Flames: +50% Solar damage dealt and received.

Location:

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THE QUARRY (Sunken Isles, EDZ)

Boss: Fortifier Yann

Legend (Pending Info)

  • Cabal Champions: Unstoppable: x2 | Barrier: x2
  • Shields: Void: x1 | Solar: x1
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Cabal Champions: Barrier, Unstoppable
  • Cabal Modifier: Scorched Earth
    • Enemies throw grenades significantly more often.
  • Destination Modifier: +Arc and Knockback damage taken
    • Memory of a Bygone Past: Incoming Arc and Knockback damage increased
  • Burn: ++Void damage
    • Forlorn Miasma: +50% Void damage dealt and received.

Master (Pending Info)

  • Cabal Champions: Unstoppable: x4 | Barrier: x4
  • Shields: Solar: x1
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Cabal Champions: Barrier, Unstoppable
  • Cabal Modifier: Scorched Earth
    • Enemies throw grenades significantly more often.
  • Destination Modifier: +Arc and Knockback damage taken
    • Memory of a Bygone Past: Incoming Arc and Knockback damage increased
  • Master Modifier: Chaff
    • Radar is disabled.
  • Burn: ++Void damage
    • Forlorn Miasma: +50% Void damage dealt and received.

Location:

1310 Legend Lost Sector The Quarry | Destiny 2: Season of the Splicer by Speer Gaming on YouTube

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K1 REVELATION (Ocean of Storms, Moon)

BossNightmare of Arguth, the Tormented (Hive Ultra Ogre)

Legend

  • Hive Champions: Unstoppable: x3 | Barrier: x4
  • Shields: Arc: x4
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Hive Champions: Barrier, Unstoppable
  • Hive Modifier: Fire Pit
    • When defeated, Acolytes spawn fire pools that cause damage over time.
  • Destination Modifier: +Void and Aerial damage taken
    • Memory of a Haunted Dream: Incoming Void and aerial damage increased.
  • Burn: ++Void damage
    • Forlorn Miasma: +50% Void damage dealt and received.

Master

  • Hive Champions: Unstoppable: x3 | Barrier: x7
  • Shields: Arc: x1
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Hive Champions: Barrier, Unstoppable
  • Hive Modifier: Fire Pit
    • When defeated, Acolytes spawn fire pools that cause damage over time.
  • Destination Modifier: +Void and Aerial damage taken
    • Memory of a Haunted Dream: Incoming Void and aerial damage increased.
  • Master Modifier: Chaff
    • Radar is disabled.
  • Burn: ++Void damage
    • Forlorn Miasma: +50% Void damage dealt and received.

Location :

Solo 1300 Legend Lost Sector K1 Revelation [Destiny 2] by Esoterikk on YouTube

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K1 CREW QUARTERS (Hellmouth, The Moon) 

Boss: Nightmare of Reyiks, Actuator

Legend

  • Fallen Champions: Overload: x2 | Barrier: x3
  • Shields: Solar: x10 Minor Shanks
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Hot Knife
    • Shanks now have Solar shields
  • Destination Modifier: +Void and Aerial damage taken
    • Memory of a Haunted Dream: Incoming Void and aerial damage increased.
  • Burn: ++Arc damage
    • Desolate Charge: +50% Arc damage dealt and received.

Master

  • Fallen Champions: Overload: x6 | Barrier: x4
  • Shields:  Solar: x10
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Hot Knife
    • Shanks now have Solar shields
  • Destination Modifier: +Void and Aerial damage taken
    • Memory of a Haunted Dream: Incoming Void and aerial damage increased.
  • Master Modifier: Attrition
    • Regeneration is greatly impaired. Defeating enemies may create wells of Light.
  • Burn: ++Arc damage
    • Desolate Charge: +50% Arc damage dealt and received.

Location:

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K1 COMMUNION (Anchor of Light, Moon)

Boss: Nightmare of Rizaahn, the Lost (Ultra Fallen Captain)

Legend

  • Fallen Champions: Overload: x2 | Barrier: x3
  • Shields: Void: x2 Servitors | Solar: x1 Heavy Shank
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Arach-NO!
    • When defeated, Fallen Vandals spawn a web mine at their feet.
  • Destination Modifier: +Void and Aerial damage taken
    • Memory of a Haunted Dream: Incoming Void and aerial damage increased.
  • Burn: ++Solar damage
    • Isolated Flames: +50% Solar damage dealt and received.

Master

  • Fallen Champions: Overload: x6 | Barrier: x4
  • Shields: Solar: x1 Heavy Shank
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Arach-NO!
    • When defeated, Fallen Vandals spawn a web mine at their feet.
  • Destination Modifier: +Void and Aerial damage taken
    • Memory of a Haunted Dream: Incoming Void and aerial damage increased.
  • Master Modifier: Famine
    • All ammunition drops are significantly reduced.
  • Burn: ++Solar damage
    • Isolated Flames: +50% Solar damage dealt and received.

Location:

Solo 1300 Legend Lost Sector K1 Communion [Destiny 2] by Esoterikk on YouTube

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K1 LOGISTICS (Archer’s Line, The Moon)

Boss: Nightmare of Kelnix Reborn

Legend

  • Fallen Champions: Overload: x2 | Barrier: x3
  • Shields: Solar: x8 | Arc: x3
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Hot Knife
    • Shanks now have Solar shields
  • Destination Modifier: +Void and Aerial damage taken
    • Memory of a Haunted Dream: Incoming Void and aerial damage increased.
  • Burn: ++Void damage
    • Forlorn Miasma: +50% Void damage dealt and received.

Master

  • Fallen Champions: Overload: x6 | Barrier: x4
  • Shields: Solar: x8 | Arc: x3
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Hot Knife
    • Shanks now have Solar shields
  • Destination Modifier: +Void and Aerial damage taken
    • Memory of a Haunted Dream: Incoming Void and aerial damage increased.
  • Master Modifier: Chaff
  • Burn: ++Void damage
    • Forlorn Miasma: +50% Void damage dealt and received.

Location:

Solo 1330 Master Lost Sector K1 Logistics (All 3 Classes) [Destiny 2] by Esoterikk on YouTube

 

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BUNKER E15 (Eventide Ruins, Europa)

Boss: Inquisitor Hydra (Vex Hydra)

Legend

  • Vex Champions: Overload: x3 | Barrier: x1 
  • Shields: Void: x2 | Solar: x4
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Vex Champions: Barrier, Overload
  • Vex Modifier: Shocker
    • When defeated, Goblins spawn Arc pools that causes damage over time.
  • Destination Modifier: +Arc and Aerial damage taken
    • Memory of a Frozen Conundrum: Incoming Arc and aerial damage increased.
  • Burn: ++Void damage
    • Forlorn Miasma: +50% Void damage dealt and received.

Master

  • Vex Champions: Overload: x4 | Barrier: x2
  • Shields: Void: x2
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Vex Champions: Barrier, Overload
  • Vex Modifier: Shocker
    • When defeated, Goblins spawn Arc pools that causes damage over time.
  • Destination Modifier: +Arc and Aerial damage taken
    • Memory of a Frozen Conundrum: Incoming Arc and aerial damage increased.
  • Master Modifier: Attrition
    • Regeneration is greatly impaired. Defeating enemies may create wells of Light.
  • Burn: ++Void damage
    • Forlorn Miasma: +50% Void damage dealt and received.

Location via Braytech Maps:

Solo 1330 Master Lost Sector Bunker E15 [Destiny 2] by Esoterickk << Check out their YouTube for more helpful Destiny 2 videos!

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PERDITION (Cadmus Ridge, Europa)

Boss: Alkestis, Sacrificial Mind (Vex Minotaur)

Legend

  • Vex Champions: Overload: x2 | Barrier: x2 
  • Shields: Void: x2 | Arc: x22
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Vex Champions: Barrier, Overload
  • Vex Modifier: Shocker
    • When defeated, Goblins spawn Arc pools that causes damage over time.
  • Destination Modifier: +Arc and Knockback damage taken
    • Memory of a Frozen Conundrum: Incoming Arc and aerial damage increased.
  • Burn: ++Arc damage
    • Desolate Charge: +50% Arc damage dealt and received.

Master

  • Vex Champions: Overload: x2 | Barrier: x4
  • Shields: Void: x2 | Arc: x22
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Vex Champions: Barrier, Overload
  • Vex Modifier: Shocker
    • When defeated, Goblins spawn Arc pools that causes damage over time.
  • Destination Modifier: +Arc and Knockback damage taken
    • Memory of a Frozen Conundrum: Incoming Arc and aerial damage increased.
  • Master Modifier: Famine
    • All ammunition drops are significantly reduced.
  • Burn: ++Arc damage
    • Desolate Charge: +50% Arc damage dealt and received.

Location via Braytech Maps:

Solo 1300 Legend Lost Sector Perdition [Destiny 2] by Esoterickk << Check out their YouTube for more helpful Destiny 2 videos!

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CONCEALED VOID (Asterion Abyss, Europa)

Boss: Teliks, House Salvation (Ultra Fallen Captain)

Legend

  • Fallen Champions: Overload: x3 | Barrier: x1
  • Shields: Void: x3 | Solar: x2 | Arc: x1
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Fallen Champions: Barrier, Overload – Requires Barrier and Overload mods.
  • Fallen Modifier: Arach-NO!
    • When defeated, Fallen Vandals spawn a web mine at their feet.
  • Destination Modifier: +Arc and Aerial damage taken
    • Memory of a Frozen Conundrum: Incoming Arc and aerial damage increased.
  • Burn: ++Solar Damage
    • Isolated Flames: +50% Solar damage dealt and received.

Master

  • Fallen Champions: Overload: x5 | Barrier: x1
  • Shields: Void: x3 | Solar: x2
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Fallen Champions: Barrier, Overload – Requires Barrier and Overload mods.
  • Fallen Modifier: Arach-NO!
    • When defeated, Fallen Vandals spawn a web mine at their feet.
  • Destination Modifier: +Arc and Aerial damage taken
    • Memory of a Frozen Conundrum: Incoming Arc and aerial damage increased.
  • Master Modifier: Chaff
    • Radar is disabled.
  • Burn: ++Solar Damage
    • Isolated Flames: +50% Solar damage dealt and received.

Location via Braytech Maps:

Solo Legend Lost Sector Concealed Void (27 Power Under) [Destiny 2 Beyond Light] by Esoterickk << Check out their YouTube for more helpful Destiny 2 videos!

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VELES LABYRINTH (Forgotten Shore, Cosmodrone)

Boss: Ak-Baral, Rival of Navôta (Ultra Hive Knight)

Legend

  • Hive Champions: Unstoppable: x1 | Barrier: x2
  • Shields: Solar: x1 | Arc: x2
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment
  • Hive Champions: Barrier, Unstoppable
  • Hive Modifier: Fire Pit
    • When defeated, Acolytes spawn fire pools that cause damage over time.
  • Destination Modifier: +Solar and Environmental damage taken
  • Burn: ++Arc Damage
    • Desolate Charge: +50% Arc damage dealt and received.

Master

  • Hive Champions: Unstoppable: x4 | Barrier: x3
  • Shields: Solar: x1
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions
  • Hive Champions: Barrier, Unstoppable
  • Hive Modifier: Fire Pit
    • When defeated, Acolytes spawn fire pools that cause damage over time.
  • Destination Modifier: +Solar and Environmental damage taken
  • Master Modifier: Chaff
  • Burn: ++Arc Damage
    • Desolate Charge: +50% Arc damage dealt and received.

Location via Braytech Maps:

Lost Sector Guide: Veles Labyrinth via destinytracker.com

Solo Legend Lost Sector Veles Labyrinth (28 Power Under) [Destiny 2 Beyond Light] by Esoterickk << Check out their YouTube for more helpful Destiny 2 videos!

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EXODUS GARDEN 2A (The Divide, Cosmodrone)

Boss: Deksis-5, Taskmaster4 (Fallen Ultra Servitor)

Legend

  • Fallen Champions: Overload: x2 | Barrier: x2
  • Shields: Void: x4 
  • Legend Difficulty: Extra Shields, Match Game, Locked Equipment.
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Scorched Earth
    • Enemies throw grenades significantly more often.
  • Destination Modifier: Memory of a Golden Age
    • +Solar and Environmental damage taken
  • Burn: ++Void damage.
    • Forlorn Miasma: +50% Void damage dealt and received.

Master

  • Fallen Champions: Overload: x4 | Barrier: x5
  • Shields: Void: x3
  • Master Difficulty: Extra Shields, Match Game, Locked Equipment, Extra Champions.
  • Fallen Champions: Barrier, Overload
  • Fallen Modifier: Scorched Earth
    • Enemies throw grenades significantly more often.
  • Destination Modifier: Memory of a Golden Age
    • +Solar and Environmental damage taken
  • Master Modifier: Attrition
    • Regeneration is greatly impaired. Defeating enemies may create wells of Light.
  • Burn: ++Void Damage
    • Forlorn Miasma: +50% Void damage dealt and received.

Location via Braytech Maps:

Solo Master Lost Sector Exodus Garden 2A (60 Power Under) [Destiny 2 Beyond Light] by Esoterickk << Check out their YouTube for more helpful Destiny 2 videos!

Thank you to everyone that has contributed to data collecting (getting number of champions and shields). Special thanks to AExGS, A Dashing Cat, and Iguana_Don, I really appreciate everything all of you have done and are doing!!


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GUIDES

How to unlock Legend & Master Lost Sectors – Destiny 2 by Shacknews.com

Destiny 2: Beyond Light guide – How to get Beyond Light’s Exotic armor pieces by polygon.com

Destiny 2 | How to Get NEW Exotic Armor in Beyond Light! (Farmable Exotics) by xHOUNDISHx on YouTube << Check them out for more helpful Destiny 2 videos!

Destiny 2: How to Solo ANY Legend Lost Sector FAST & EASY! | Beyond Light by KackisHD on YouTube

Legendary & Master Lost Sector Guide (Exodus Garden 2A) | Destiny 2 Beyond Light by Aztecross on YouTube << Check them out for more Destiny 2 videos!

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