Week 3 / June 6 – 13, 2023
Nightfall this Week
Nightfall Info
When does the weekly Nightfall change?
Currently it changes at 9 AM PST on the Weekly Reset (Tuesday).
Matchmaking
- Enabled on Adept and Hero difficulties.
- Disabled on Legend, Master, or Grandmaster difficulties.
Weekly Challenges
- Complete 5, higher difficulties grant the most efficient progress. (Powerful Gear/T1)
- Complete with a team score of 100k or more. (Pinnacle Gear)
Power Level and Reward Chance
Hero (1770) Legend (1830) Master (1840) GM (1840) Nightfall Weapon Uncommon Common Common Common Exotic Gear Uncommon Common Common Common Enhancement Cores Common Enhancement Prisms Rare Uncommon Common Ascendant Shards Common Uncommon Common
GM Nightfalls:
- Combatants take and deal more damage, and are more aggressive.
- Champions appear more, revives are limited, and Darkness encroaching will require revives within a certain time period.
- One Nightfall weapon has a chance to drop with random rolls every week from Nightfall completions. Adept Nightfall Weapons only have a chance to drop from Grandmaster difficulty.
- Grandmaster difficulty has a chance to drop Adept Nightfall weapons, Adept mods, Ascendant Shards, and Enhancement Prisms upon completion.
Nightfall Weapon
Season 21: The Nightfall and Weekly Weapon for the new season will remain unknown until the rotation completes a full cycle. To find out this information every week, we will log in and confirm the Nightfall and reward. Once the rotation is known, a complete schedule for the season will be provided below. Please check the reset post if this page isn’t updated.
Modifiers
Modifier Name | Hero (1770 Power) | Legend (1830 Power) | Master (1840 Power) | GM (1840 Power) |
---|---|---|---|---|
# of Champs | Barrier x8 Unstoppable x2 | Barrier x16 Unstoppable x3 | Barrier x16 Unstoppable x3 | |
# of Shields | Arc x23 Solar x6 Void x2 | Arc x21 Solar x6 | Arc x21 Solar x6 | |
Shielded Foes – Arc, Void, and Solar Shields | ✔️ | ✔️ | ✔️ | |
Champion Foes – Barrier and Unstoppable | ✔️ | ✔️ | ✔️ | ✔️ |
Champions: Mob | ✔️ | ✔️ | ||
Equipment Locked | ✔️ | ✔️ | ✔️ | |
Arc Threat | ✔️ | ✔️ | ✔️ | ✔️ |
Strand Surge | ✔️ | ✔️ | ✔️ | ✔️ |
Arc Surge | ✔️ | ✔️ | ✔️ | ✔️ |
Overcharge Weapons – Kinect Weapon Damage Increase | ✔️ | ✔️ | ✔️ | ✔️ |
Overcharged Glaive | ✔️ | ✔️ | ✔️ | ✔️ |
Fire Pit | ✔️ | ✔️ | ✔️ | ✔️ |
Galvanized | ✔️ | |||
Match Game | ✔️ | ✔️ | ✔️ | |
Chaff | ✔️ | |||
Limited Revives | ✔️ | |||
GM Modifiers | ✔️ |
NIGHTFALL NEXT WEEK
Expected Weapon
Please be aware that the Nightfall and Weekly Weapon for the new season will remain unknown until the rotation completes a full cycle. To find out the current details, we will log in and check each week. Once the rotation is known, a complete schedule for the season will be provided below.
Stay tuned for updates!
UPDATES/CHANGES
When: Season 20 Mid-Season Update
- Heist Battleground: Mars
- Decreasing how often combatant spawn on higher difficulties in the Towers phase.
- Increasing the map score multiplier to help players reach score goals without exploits.
- Adding one additional ammo crate.
- Other Heist Battleground changes
- Reducing the frequency and number of some combatants waves in all boss fights.
- Reducing the health of Deathtongue Choristers.
- Hive runes will now have the same health on all difficulties.
- Thinning out the Fallen tripmines in Heist Battleground: Moon.
Source: Bungie
GRANDMASTER DETAILS
- Your Power level caps 25 levels below the activity level. For Season 20, that means combatants will be 1840, but you will be 1815 at the most.
- Combatants can take more hits, deal more damage and are quite aggressive.
- Champions will be abundant, so be sure to have the proper weapons to deal with them.
- There’s one Burn, that will cause you to receive 25% more damage from a certain element.
- Also, two elemental Surges and Overcharged weapons, both granting a 25% damage increase.
- Revives are limited. And after a certain amount of time, Darkness will encroach and you won’t be able to revive or be revived.
Source: TWAB (Apr 6, 2023)
Grandmaster Changes
The following changes have been made.
Decreased the Power level needed to enter Grandmasters by 25 to 1580 (the powerful cap).
Decreased the overall Power level of Grandmaster activities by 10 to 1620.
The current Power difference of -25 (all enemies are at least 25 Power above you) is still in effect.
“This means you can enter at 1580, but enemies will be 40 Power above you. You can use Artifact Power and/or pinnacle drops to increase effectiveness up to 1595, where you reach maximum effectiveness.”
Source: TWAB (Jan 12, 2023)
REWARD AND ACTIVITY CHANGES
Effective: Lightfall/Season 20
REWARD CHANGES
HERO
- Old
- Small chance of up to two Enhancement Prisms.
- One Enhancement Core and a small chance of up to two more.
- New
- One Enhancement Prism and a medium chance at one more.
- Two Enhancement Cores and a medium chance of one more.
LEGEND
- Old
- One Enhancement Prism and a small chance at up to two more.
- New
- Small chance of one Ascendant Shard.
- Two Enhancement Prisms and a medium chance of up to two more.
MASTER
- Old
- Medium chance of one Ascendant Shard.
- Two Prisms and small chance of up to two more.
- New
- One Ascendant Shard and a small chance of one more.
- Two Enhancement Prisms and a medium chance of up to two more.
GRANDMASTER
- Old
- One Ascendant Shard and a medium chance of one more.
- Four Enhancement Prisms and a medium chance of up to two more.
- New
- One Ascendant Shard and a high chance of one more.
- Four Enhancement Prisms and a medium chance of up to two more.
ACTIVITY CHANGES
- Mars Heist Battleground added to Nightfall rotation.
- More to come in future seasons.
- Two Surges available.
- Threats dependent on the featured Nightfall.
- One featured Overcharged weapon.
- Combatants are harder to stagger and have more health.
- Nightfall activity levels for Season 20:
- Hero: 1770
- Legend: 1830
- Master: 1840
- Grandmaster: 1840
- Power delta disadvantages:
- Hero: -5 Power levels
- Legend: -15 Power levels
- Master: -20 Power levels
- Grandmaster: -25 Power levels
- Maximum effectiveness targets:
- Hero: 1765
- Legend: 1815
- Master: 1820
- Grandmaster: 1815
- Nightfall weekly challenge now requires you to attain 200,000 points across multiple Nightfall runs, instead of than 100,000 points in a single run.
Source: Bungie
SEASON 21
Nightfalls this Season
Name | Access/Requirement |
---|---|
Devils’ Lair | Free-to-Play |
Nightfall Rotation
–
Shields and Champions (S20)
–
Featured Weapons
Links for weapons listed below will be updated once the API is fully available.
Tap for more | Name | Season Added | Weapon Details |
Loaded Question Fusion Rifle (Arc) | Season 21 | ||
BrayTech Osprey Rocket Launcher (Void) | Season 21 | ||
Buzzard Sidearm (Kinetic) | Season 20 | ||
The Swarm Machine Gun (Arc) | Season 20 | ||
Wendigo GL3 Grenade Launcher (Arc) | Season 19 | ||
Hung Jury SR4 Scout Rifle (Arc) | Season 19 |
Artifact Mods
Updating…
Anti-Champions Mods
Updating…
PAST NIGHTFALLS
Season 20 // Season of Defiance
Name | Access/Requirement |
---|---|
Proving Grounds | Beyond Light |
Heist Battlegrounds | Lightfall |
HyperNet Current | Lightfall |
The Arms Dealer | Free-to-Play |
The Glassway | Beyond Light |
Lake of Shadows | Free-to-Play |
Nightfall | Threat | Legend Champions | Legend Shields | Master/GM Champions | Master/GM Shields | |
![]() | Proving Grounds Beyond Light | ![]() | 5 Unstoppable 4 Barrier | 3-6 Arc 0-5 Solar 4-7 Void | 9 Barrier 10 Unstoppable | 3-6 Arc 0-5 Solar 3-6 Void |
![]() | Heist Battlegrounds: Mars Lightfall | ![]() | 5 Barrier 3 Unstoppable | 45% Arc 45% Solar 10% Void | 8 Barrier 9 Unstoppable | 40% Arc 40% Solar 20% Void |
![]() | Hypernet Current Lightfall | ![]() | 3 Overload 6 Unstoppable | 5 Arc 12 Solar 32 Void | 7 Overload 9 Unstoppable | 5 Arc 12 Solar 32 Void |
![]() | The Arms Dealer Free-to-Play | ![]() | 5 Barrier 5 Unstoppable | 8 Solar 13 Void 6 Arc 5 Strand | 10 Barrier 10 Unstoppable | 8 Solar 8 Void 3 Arc 5 Strand |
![]() | The Glassway Beyond Light | ![]() | 8 Overload 7 Barrier | 3 Solar 12 Arc 5 Void | 14 Overload 12 Barrier | 14 Overload 12 Barrier |
![]() | Lake of Shadows Free-to-Play | ![]() | 3 Unstoppable 2 Barrier | 15 Solar 7 Void 14 Arc 9 Strand | 6 Barrier 6 Unstoppable | 15 Solar 7 Void 9 Arc 9 Strand |
Legacy Strike Loot
Strike | Legacy Strike Loot |
Exodus Crash (Free to Play) | Impact Velocity – Exotic Sparrow |
Warden of Nothing (Requires Forsaken) | Warden’s Law – Legendary Hand Cannon (Power Locked/Sunsetted) |
Hi, wondering if you have a season 20 nightfall rotation pic guide like you had for previous seasons?
Thank you
It’s going to be a few weeks until I’m able to post that infographic since I need data for shields and champions for the new strike and Mars Battleground that was added to Nightfall.
I will get a table added to this page for the time being that shows the rotation for the season (will be posted today) and may make a infographic that shows the rotation (but not shields and champs) for the time being.