Destiny 2: Nightfall and Featured Weapon

Week 4 / March 21 – March 28, 2023

Nightfall this Week

The Arms Dealer – Shut down the operations of an ironmonger providing weapons to the Red Legion.

Access Requirment: Free-to-Play

Nightfall Info

When does the weekly Nightfall change?

Currently it changes at 9 AM PST on the Weekly Reset (Tuesday).

Matchmaking

  • Enabled on Adept and Hero difficulties.
  • Disabled on Legend, Master, or Grandmaster difficulties.

Weekly Challenges

  • Complete 5, higher difficulties grant the most efficient progress. (Powerful Gear/T1)
  • Complete with a team score of 100k or more. (Pinnacle Gear)

Power Level and Reward Chance

Power Level

Hero

(1770)

Legend

(1830)

Master

(1840)

GM

(1840)

Nightfall

Weapon

Uncommon

Common

Common

Common

Exotic

Gear

Uncommon

Common

Common

Common

Enhancement

Cores

Common

Enhancement

Prisms

Rare

Uncommon

Common

Ascendant

Shards

-

Common

Uncommon

Common

GM Nightfalls:

  • Combatants take and deal more damage, and are more aggressive.
  • Champions appear more, revives are limited, and Darkness encroaching will require revives within a certain time period.
  • One Nightfall weapon has a chance to drop with random rolls every week from Nightfall completions. Adept Nightfall Weapons only have a chance to drop from Grandmaster difficulty.
  • Grandmaster difficulty has a chance to drop Adept Nightfall weapons, Adept mods, Ascendant Shards, and Enhancement Prisms upon completion.

Grandmaster Changes

The following changes have been made.

  • Decreased the Power level needed to enter Grandmasters by 25 to 1580 (the powerful cap).
  • Decreased the overall Power level of Grandmaster activities by 10 to 1620.
  • The current Power difference of -25 (all enemies are at least 25 Power above you) is still in effect.

"This means you can enter at 1580, but enemies will be 40 Power above you. You can use Artifact Power and/or pinnacle drops to increase effectiveness up to 1595, where you reach maximum effectiveness."

Source: TWAB - Jan 12, 2023

Featured Nightfall Weapon

Adept weapons will be available when Grandmaster opens on April 11, 2023.

ANY DIFFICULTY


The Militia's Birthright

Grenade Launcher (Kinetic)

The Militia's Birthright (Adept)

Grenade Launcher (Kinetic)

Champions and Shields

Difficulty

Shields

Champions

Legend

7 Void

7 Solar

3 Arc 

5 Barrier
5 Unstoppable 

Master/Grandmaster

6 Void

Solar

3 Arc

8 Barrier
8 Unstoppable

Modifiers

Grandmaster opens April 11, 2023

ModifierHero
(1770 Power)
Legend
(1830 Power)
Master
(1840 Power)
Double Vanguard Rank
# of Champs5 Barrier
5 Unstoppable
8 Barrier
8 Unstoppable
# of Shields7 Solar
7 Void
3 Arc
6 Solar
5 Void
3 Arc
Champion Foes: Overload and– Unstoppable
Hero Modifiers
Legend Modifiers
Master Modifiers
Equipment Locked
Void Surge
Strand Surge
Solar Threat
Pestilence
Overcharge Weapons – Kinect Weapon Damage Increase
Overcharged Rocket Launcher
Galvanized
Togetherness

Credit:Shields and champs collected by Nekrek from our Data Collectors team on Discord.

RECENT CHANGES

HERO

  • Old
    • Small chance of up to two Enhancement Prisms.
    • One Enhancement Core and a small chance of up to two more.
  • New
    • One Enhancement Prism and a medium chance at one more.
    • Two Enhancement Cores and a medium chance of one more.

LEGEND

  • Old
    • One Enhancement Prism and a small chance at up to two more.
  • New
    • Small chance of one Ascendant Shard.
    • Two Enhancement Prisms and a medium chance of up to two more.

MASTER

  • Old
    • Medium chance of one Ascendant Shard.
    • Two Prisms and small chance of up to two more.
  • New
    • One Ascendant Shard and a small chance of one more.
    • Two Enhancement Prisms and a medium chance of up to two more.

GRANDMASTER

  • Old
    • One Ascendant Shard and a medium chance of one more.
    • Four Enhancement Prisms and a medium chance of up to two more.
  • New
    • One Ascendant Shard and a high chance of one more.
    • Four Enhancement Prisms and a medium chance of up to two more.

CHANGES

  • Mars Heist Battleground added to Nightfall rotation.
    • More to come in future seasons.
  • Two Surges available.
  • Threats dependent on the featured Nightfall.
  • One featured Overcharged weapon.
  • Combatants are harder to stagger and have more health.
  • Nightfall activity levels for Season 20:
    • Hero: 1770
    • Legend: 1830
    • Master: 1840
    • Grandmaster: 1840
  • Power delta disadvantages:
    • Hero: -5 Power levels
    • Legend: -15 Power levels
    • Master: -20 Power levels
    • Grandmaster: -25 Power levels
  • Maximum effectiveness targets:
    • Hero: 1765
    • Legend: 1815
    • Master: 1820
    • Grandmaster: 1815
  • Nightfall weekly challenge now requires you to attain 200,000 points across multiple Nightfall runs, instead of than 100,000 points in a single run.

Source: Bungie


SEASON 20

Nightfalls Available

Here is all of the Nightfall strikes available in Season 20.

Nightfall Name

Access Requirement

Proving 

Grounds

Heist Battlegrounds: Mars

HyperNet
Current

Lightfall

The Arms
Dealer

Free-to-Play

The
Glassway

Free-to-Play

Lake of
Shadows

Free-to-Play

Nightfall Rotation

With a new season and expansion releasing the weapon is unknown and data is being gathered for new strikes added to the rotation. The table below will be updated each week and an infographic will be made as soon as possible.

Week Starting

Nightfall

Tap icon for details

Featured Weapon

2-28-2023

Proving Grounds

3-7-2023

Heist Battlegrounds: Mars

3-14-2023

Hypernet Current

3-21-2023

The Arms Dealer

Unknown

Unknown

3-28-2023

The Glassway

Unknown

Unknown

4-4-2023

Lake of Shadows

Unknown

Unknown

4-11-2023 (GM Opens)

Proving Grounds

Unknown

Unknown

4-18-2023

Heist Battlegrounds: Mars

Unknown

Unknown

4-25-2023

Hypernet Current

Unknown

Unknown

5-9-2023

The Arms Dealer

Unknown

Unknown

5-16-2023 (Final Week)

The Glassway

Unknown

Unknown

Shields and Champions

Data is pending for Heist Battlegrounds and the new strike Hypernet Current (Shields and Champs will also be confirmed).

Credit: Nekrek (Data Collection)

Thank you as well to everyone who has messaged me information/data.

Nightfall

Threat

Legend

Champions

Legend

Shields

Master/GM

Champions

Master/GM

Shields

Proving Grounds

Forsaken

x2 Overload
x3 Unstoppable
x5 Barrier

x15 Void

x7 Unstoppable
x10 Barrier
x4 Overload

x10 Void

Heist Battlegrounds: Mars

-


? Barrier
?
Unstoppable

? Barrier
?
Unstoppable

Hypernet Current

Lightfall

? Overload

? Unstoppable



? Overload

? Unstoppable


The Arms Dealer

Forsaken

x2 Overload
x3 Unstoppable
x5 Barrier

x15 Void

x7 Unstoppable
x10 Barrier
x4 Overload

x10 Void

The Glassway

Beyond Light

x8 Overload 
x7 Barrier 

x3 Solar
x12 Arc
x5 Void

x14 Overload
x12 Barrier

x3 Solar
x8 Arc

Lake of Shadows

Forsaken

x2 Overload
x3 Unstoppable
x5 Barrier

x15 Void

x7 Unstoppable
x10 Barrier
x4 Overload

x10 Void

NOT IN ROTATION THIS SEASON


The Insight Terminus

Free-to-Play

x3 Unstoppable
x5 Barrier

x8 Void
x2 Arc

x4 Unstoppable
x10 Barrier

x7 Void

The Scarlet Keep

Shadowkeep

x3 Unstoppable
x7 Barrier

x18 Solar

x23 Arc

x4 Unstoppable
x16 Barrier

x18 Solar

x12 Arc

Birthplace of the Vile

The Witch Queen

x5 Unstoppable
x7 Overload

x5 Void
x2 Arc
x2 Random 

x8 Unstoppable
x12 Overload

x5 Void
x2 Random 

The Corrupted

Free-to-Play

x3 Overload
x6 Unstoppable

x15 Arc
x22 Solar
x30 Void

x8 Overload
x10 Unstoppable

x14 Arc
x20 Solar
x28 Void

Warden of Nothing

Free-to-Play

x2 Overload
x3 Unstoppable
x5 Barrier

x15 Void

x7 Unstoppable
x10 Barrier
x4 Overload

x10 Void

The Lightblade

The Witch Queen

x2 Overload
x3 Unstoppable
x5 Barrier

x15 Void

x7 Unstoppable
x10 Barrier
x4 Overload

x10 Void

Fallen S.A.B.E.R.

Free-to-Play

x2 Overload
x3 Unstoppable
x5 Barrier

x15 Void

x7 Unstoppable
x10 Barrier
x4 Overload

x10 Void

The Disgraced

Forsaken

x2 Overload
x3 Unstoppable
x5 Barrier

x15 Void

x7 Unstoppable
x10 Barrier
x4 Overload

x10 Void

The Inverted Spire

Forsaken

x2 Overload
x3 Unstoppable
x5 Barrier

x15 Void

x7 Unstoppable
x10 Barrier
x4 Overload

x10 Void

The Hollowed Lair

Forsaken

x2 Overload
x3 Unstoppable
x5 Barrier

x15 Void

x7 Unstoppable
x10 Barrier
x4 Overload

x10 Void

Featured Weapons

Nightfall weapons have a chance to drop at the end of the activity depending on your medal (Platinum, Gold, etc.) and difficulty. Slay enough Champions to hit Platinum and you will have a high chance at an Adept weapon in Grandmaster Nightfalls. Adept difficulty weapons have a chance to drop at the end of a Grandmaster Nightfall.

Name

Type

Stats (light.gg)

Buzzard

Sidearm (Kinetic)

The Swarm

Machine Gun (Arc)

Hung Jury SR4

Scout Rifle (Kinetic)

Wendigo

Grenade Launcher (Arc)

Mindbender's Ambition

Grenade Launcher (Solar)

The Militia's Birthright

Scout Rifle (Kinetic)

Legacy Strike Loot

Strike Legacy Strike Loot
Exodus Crash
(Free to Play)
Impact Velocity – Exotic Sparrow
Warden of Nothing
(Requires Forsaken)
Warden’s Law – Legendary Hand Cannon (Power Locked/Sunsetted)

All Ascendant Scepter Artifact Mods

Name

Description

Anti-Barrier Pulse Rifle

Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.

Piercing Sidearms

Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.

Overload Bow

Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.

Unstoppable Scout Rifles

Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against  Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.

Overloaded Auto/SMG

Sustained fire from Auto Rifles and Submachine Guns disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles and Submachine Guns are always overcharged when that modifier is active.

Authorized Mods: Solar

The armor energy costs of all armor mods affecting your Solar weapons are significantly discounted.

Authorized Mods: Strand

The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.

Authorized Mods: Void

The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

Authorized Mods: Grenades

The armor energy costs of all armor mods affecting your grenades are significantly discounted.

Multi-Siphon Mods

Grants access to armor mods in your helmet that combine the effects of the Strand Siphon mod with the Solar Siphon and Void Siphon mods.

Shatter Orbs

The first time you break a combatant's shield, you create an Orb of Power if you break the shield with the matching damage type.

Defiant Armory

Greatly improves the benefits provided by the Noble Deeds, Nanotech Tracer Rockets, Tex Balanced Stock, and Ambush Origin traits.

Untangler

Destroying a Tangle with a Strand weapon suspends targets damaged by the explosion.

Solar Surge

Collecting a Firesprite gives you Armor Charge.

Volatile Flow

Picking up an Orb of Power grants your Void weapons Volatile rounds.least-charged Strand ability.

Bricks from Beyond

Defeating a powerful combatant with a Void weapon has a chance to generate Heavy ammo for you and your teammates.

Flare Up

Firebolt Grenades apply more Scorch stacks. Damaging a combatant with a Firebolt Grenade spawns a Firesprite near them.

Origin Hones

Weapons with the Noble Deeds, Nanotracing Rockets, Tex Balanced Stock, and Ambush Origin traits are always overcharged when that modifier is active.

Allied Unraveling

Rapid final blows with a Strand weapon grant your weapon Unraveling Rounds, with a longer duration near allies.

Counterweave

When you or a member of your fireteam stuns or defeats a Champion, you gain energy for your least-charged Strand ability.

Threaded Blast

Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.

Rain of Firebolts

When you or a member of your fireteam stuns or defeats a Champion, you gain energy for your least-charged Strand ability.

Void Weapon Channeling

You gain a temporary bonus to Void weapon damage after you defeat a target with a Void weapon while at least one of your Void abilities is fully charged. This damage bonus increases based on the number of fully charged Void abilities you have.

Medieval Champion

Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Glaives are always overcharged when that modifier is active.
 
Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Swords are always overcharged when that modifier is active.

Prismatic Transfer

When you cast your Super, each member of your fireteam with a subclass damage type different than yours gains a bonus to weapon damage.

Anti-Champions Mods

As of Season 20.

Name

Description

Anti-Barrier Pulse Rifle

Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.

Piercing Sidearms

Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.

Overload Bow

Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.

Unstoppable Scout Rifles

Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against  Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.

Overloaded Auto/SMG

Sustained fire from Auto Rifles and Submachine Guns disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles and Submachine Guns are always overcharged when that modifier is active.

Counterweave

When you or a member of your fireteam stuns or defeats a Champion, you gain energy for your least-charged Strand ability.

Medieval Champion

When you or a member of your fireteam stuns or defeats a Champion, you gain energy for your least-charged Strand ability.


Details on this page are updated periodically.

2 thoughts on “Destiny 2: Nightfall and Featured Weapon

Add yours

  1. Hi, wondering if you have a season 20 nightfall rotation pic guide like you had for previous seasons?
    Thank you

    1. It’s going to be a few weeks until I’m able to post that infographic since I need data for shields and champions for the new strike and Mars Battleground that was added to Nightfall.

      I will get a table added to this page for the time being that shows the rotation for the season (will be posted today) and may make a infographic that shows the rotation (but not shields and champs) for the time being.

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