Destiny 2: Nightfall

MAY 10 – MAY 17

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Birthplace of the Vile: Aided by the Witness, the Scorn have gained the power to break into the Throne World through areas the Light cannot touch. *This Nightfall strike requires The Witch Queen.

Challenges

  • Complete 5, higher difficulties grant the most efficient progress. (Powerful Gear/T1)
  • Complete with a team score of 100k or more. (Pinnacle Gear)

Drop Chance

  • Adept: Exotic Gear (rare), Enhancement Cores (uncommon), and Nightfall Weapon (rare).
  • Hero: Exotic Gear (uncommon), Enhancement Cores (common), Enhancement Prisms (rare), and Nightfall Weapon (uncommon).
  • Legend: Exotic Gear (common), Enhancement Prisms (uncommon), and Nightfall Weapon (common).
  • Master: Exotic Gear (common), Enhancement Prisms (common), Ascendant Shards (uncommon), and Nightfall Weapon (common).
  • Grandmaster: Exotic Gear (common), Ascendant Shards (common), and Nightfall Weapon (common). 

Featured Nightfall Weapon

The weapon below has a chance to drop from the currently active Nightfall strike.

Difficulty

Name

Difficulty

Any

Grandmaster

Modifiers

All fireteam members must be at or above 1575 to access Grandmaster difficulty.

ModifiersAdept (1480 Power)Hero (1520 Power)Legend (1550 Power)Master (1580 Power)Grandmaster (1600 Power)
# of ChampsOverload: 7
Unstoppable: 5
Overload: 12
Unstoppable: 8
Overload: 12
Unstoppable: 8
# of ShieldsVoid: 5
Arc: 2
Random: 2 (See Note)
Void: 5
Random: 2 (See Note)
Void: 5
Random: 2 (See Note)
Shielded Foes – Arc, Solar, Void Shields
Champion Foes – Barrier and Overload
Champions: Mob
Raider Shield
Famine
Empath
Acute Void Burn
Subtle Foes
Equipment Locked
Match Game
Extinguish
Limited Revives
Scorched Earth (GM)
GM Modifiers
NOTES

GRANDMASTER DETAILS

  • A total of 1575 Power is required to gain access to GM difficulty.
  • Combatants take and deal more damage, and are more aggressive.
  • Champions appear more, revives are limited, and Darkness encroaching will require revives within a certain time period.
  • Grandmaster difficulty has a chance to drop Adept Nightfall weapons, Adept mods, Ascendant Shards, and Enhancement Prisms upon completion.

Resources: Schedule

For a look ahead, check out the Nightfall Weapon Schedule. Nightfall weapons have a chance to drop with random rolls every week from Nightfall completions, there is one old weapon and one newly added weapon. Adept Nightfall Weapons only have a chance to drop from Grandmaster difficulty.

As of Season 16, The Hollowed Lair and Broodhold strikes will be added to the Destiny Content Vault (removed) since The Tangled Shore be also be vaulted.

Special thanks to Nekrek for collecting Nightfall data (# of champs and shields shown on infographics and Google chart)!


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NIGHTFALLS THIS SEASON

  • Birthplace of the Vile
  • The Lightblade
  • The Scarlet Keep
  • The Arms Dealer
  • The Glassway
  • Fallen S.A.B.E.R.

Resources: Nightfall Schedule + Number of Champions and Shields (GM Champs and Shields are the same as Master)

NameLegend ChampsLegend ShieldsMaster/GM ChampsShields
The Scarlet KeepBarrier: 7
Unstoppable: 3
Solar: 18
Arc: 23
Barrier: 16
Unstoppable: 4
Solar: 18
Arc: 12
The Arms Dealer
(Free to Play)
Barrier: 5
Unstoppable: 5
Solar: 7
Void: 7
Arc: 3
Barrier: 8
Unstoppable: 8
Solar: 6
Void: 5
Arc: 3
The Lightblade
(Requires The Witch Queen)
Unstoppable: 2
Barrier: 8
Sentinel (Lucent): 7
Arc: 12
Solar: 6
Unstoppable: 3
Barrier: 12
Sentinel (Lucent): 7
Arc: 8
Solar: 6
The Glassway
(Requires Beyond Light)
Overload: 8
Barrier: 7
Solar: 3
Arc: 12
Void: 5
Overload: 12
Barrier: 12
Solar: 3
Arc: 8
Fallen S.A.B.E.R.
(Free to Play)
Overload: 7
Barrier: 3
Void: 7
Arc: 4
Solar: All shanks will have solar shields when Hot Knife is a modifier.
Overload: 12
Barrier: 6
Void: 3
Arc: 2
Solar: All shanks will have solar shields when Hot Knife is a modifier.
Birthplace of the VileOverload: 7
Unstoppable: 5
Void: 5
Arc: 2
Random: 2 (See Note)
Overload: 12
Unstoppable: 8
Void: 5
Random: 2 (See Note)
Proving Grounds
(Requires Beyond Light or Season 13)
Unstoppable: 5
Barrier: 4
Arc: 3-6
Solar: 0-5
Void: 4-7
Unstoppable: 10
Barrier: 9
Arc: 3-6
Solar: 0-5
Void: 3-6
Devils’ Lair
(Free to Play)
Overload: 8
Barrier: 4
Arc: 17
Solar: 5
Void: 8
Overload: 15
Barrier: 4
Arc: 8
Solar: 5
Void: 8
The Corrupted
(Requires Forsaken)
Overload: 3
Unstoppable: 6
Arc: 15
Solar: 22
Void: 30
Overload: 8
Unstoppable: 10
Arc: 14
Solar: 20
Void: 28
Exodus Crash
(Free to Play)
Overload: 9
Barrier: 3
Solar: 4
Void: 1
Overload: 13
Barrier: 4
Solar: 4
The Hollowed Lair
(Requires Forsaken)
Unstoppable: 3
Overload: 5
Void: 2
Arc: 2
Solar: 2
Unstoppable: 10
Overload: 8
Arc: 1
Solar: 1
Warden of Nothing
(Requires Forsaken)
Overload: 2
Unstoppable: 3
Barrier: 5
Void: 15Unstoppable: 7
Barrier: 10
Overload: 4
Void: 10
Lake of Shadows
(Free to Play)
Unstoppable: 6
Overload: 6
Arc: 3
Solar: 11
Void:1
Unstoppable: 11
Overload: 9
Arc: 3
Solar: 11
Void: 1

NOTE: The chart above is updated periodically. If you would like to provide any data please fill out this form or chat with us in Discord.


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All Nightfalls require ownership of their associated expansion to access, with examples for previous expansion-gated Nightfalls versus free Nightfalls below:

  • Free to all players: The Arms Dealer, The Devil’s Lair, The Disgraced, Exodus Crash, Fallen S.A.B.E.R, The Inverted Spire, The Insight Terminus, Lake of Shadows
  • Requires Forsaken: Broodhold, The Corrupted, The Hollowed Lair, Warden of Nothing
  • Requires Shadowkeep: The Scarlet Keep
  • Requires Beyond Light: The Glassway, Proving Grounds

Nightfall Difficulty and Weapon Drop Rate:

DifficultyRecommended LevelDrop Rate
Adept1480Rare
Hero1520Uncommon
Legend1550Common
Master1580Common
GMn/aCommon+

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NIGHTFALL WEAPONS AND ITEMS

Nightfall: The Ordeal weapons have a chance to drop at the end of the activity depending on your medal (Platinum, Gold, etc.) and difficulty. Master difficulty will give you the highest chance at a drop of the base versions of these weapons. Adept difficulty weapons have a chance to drop at the end of a Grandmaster Nightfall. Drop chance also dependent on your medal. Slay enough Champions to hit Platinum and you will have a high chance at an Adept weapon.

Added in Season 16

Weapons:

Mods:

  • Anti-Barrier Scout Rifle
  • Anti-Barrier Bow
  • Overload Auto Rifle
  • Overload SMG
  • Unstoppable Glaive
  • Unstoppable Hand Cannon
  • Unstoppable Pulse Rifle
  • Inferno Whip – Solar melee staggers Unstoppable Champions
  • Overload Grenades – Void grenades disrupt Overload Champions

Weapons from Past Seasons

NOTE: The Comedian and Palindrome leaving loot pools at the beginning of Season 17 and PLUG ONE.1 and The Hothead are leaving loot pools at the beginning of Season 18.

Legacy Strike Unique Weapons

Strike Legacy Strike Loot (These weapons are power locked)
Proving Grounds
(Requires Beyond Light or Season 13)
n/a
Devils’ Lair
(Free to Play)
n/a
The Corrupted
(Requires Forsaken)
Horror’s Least – Pulse Rifle
Exodus Crash
(Free to Play)
Impact Velocity – Exotic Sparrow
The Hollowed Lair
(Requires Forsaken)
Mindbender’s Ambition – Legendary Shotgun (Energy)
Warden of Nothing
(Requires Forsaken)
Warden’s Law – Legendary Hand Cannon
Lake of Shadows
(Free to Play)
The Militia’s Birthright – Legendary Grenade Launcher (Kinetic)

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