Changes coming in Season 19

Pardon the dust while this page is updated.

New Dungeon

The last dungeon for The Witch Queen is coming in Season 19.

Drops on: Friday, December 9 at 9 AM PST

Access: The Witch Queen or Dungeon Key

Season 19 Subclass Changes

Here is a look at some abilities changes coming in Season 19 provided in today’s This week at Bungie article.

“For Season 19, our primary goal is to more closely normalize the power of our existing subclasses, giving us a more standard baseline that we can use for future tuning. This is coming in the form of targeted updates to outliers on the high and low ends of the Light subclasses and Stasis.” -Bungie Sandbox Team


  • Restoration
    • Restoration x1 base healing rate reduced from 25 to 20 health per second (40 health per second in PvE activities, down from 50).  
    • Restoration x2 base healing rate reduced from 40 to 32.5 health per second (65 health per second in PvE activities, down from 80). 
    • No longer stacks with Healing Rift’s healing. The stronger heal-over-time value is prioritized and will stop the weaker heal-over-time from taking effect.  
  • Solar Fragment
    • Ember of Torches
      • Radiant base duration reduced from 10 seconds to 8 seconds. 
      • Now applies a -10 Discipline penalty while equipped.  
    • Ember of Solace
      • Now provides a bonus 50% to Radiant duration, rather than a flat 5 seconds.
      • Note: this is consistent with its behavior with Restoration. 

Knock ‘Em Down

  • Golden Gun
    • Now provides 15% bonus damage resistance to Deadshot Golden Gun and no longer provides bonus duration. 
    • No longer provides 15% bonus damage resistance to Marksman Golden Gun. 
  • Blade Barrage
    • Blade Barrage bonus projectiles reduced from 5 to 3 per group. It now releases a total of 20 knives , down from 24.

Celestial Fire

  • Increased close-range melee damage from 90 to 100. Players using Celestial Fire and the auto-melee option are no longer disadvantaged in close-range melee fights.  


  • Void Overshield
    • Fixed an issue where the overshield was only providing 25% PvE-only damage resistance to the overshield, rather than the intended 50%.  
  • Nova Bomb: Vortex
    • Increased initial projectile speed by 21%.  
    • Increased radius of the inward pull on impact by ~17%.  
    • Increased strength of the inward pull on impact by ~20%. 
  • Shield Bash (Sentinel Titan)
    • Improved reliability of applying suppression. 
  • Shadowshot
    • Shadowshot: Deadfall
      • Increased Tether anchor lifetime when triggered from 8 seconds to 12 seconds.
    • Shadowshot: Moebius Quiver
      • Reduced Tether anchor lifetime when triggered from 8 seconds to 6 seconds. 


  • Storm Grenade
    • Touch of Thunder Storm Grenade
      • Decreased Touch of Thunder’s Storm Grenade base roaming duration from 5 seconds to 4 seconds.  
      • Decreased the bonus lifetime granted by Spark of Magnitude to the enhanced Storm Grenade from 2 seconds to 1.5 seconds. 
      • Updated friend-or-foe visual language.
        • Previously, the friend-or-foe ring surrounding a Touch of Thunder Storm Grenade’s lightning strikes blinked on and off between strikes, and there was no indication within the cloud itself of whether it was friend or foe. Now, the ring persists through the life of the storm, and enemy storms have an additional VFX layer in the cloud itself to help differentiate them from those created by allies. 
  • Ballistic Slam
    • Increased Ballistic Slam damage against PvE combatants by 16%.  
  • Tempest Strike
    • Increased Tempest Strike damage against PvE combatants by 30%. 
  • Arc Soul
    • Increased base damage vs. PvE combatants from 35 to 60.  
  • Stormcaller Melee Abilities
    • Ball Lightning
      • Increased travel range from 27.5 meters to 35 meters.  
    • Chain Lightning
      • Increased damage against PvE combatants by 50%.   
  • Chaos Reach
    • Reduced base cooldown time from 9:16 to 7:35. 


  • Stasis Slow
    • Increased movement speed penalty while Slowed by 10%.  
  • Coldsnap Grenade
    • Coldsnap’s seeker can now adjust its trajectory for 0.5 seconds after creation, rather than immediately finding a target and traveling toward their last known position.  
  • Duskfield Grenade
    • Increased Slow stack application rate on players by 13%. 
  • Revenant Hunter
    • Winter’s Shroud: Fragment slots increased from 1 to 2.  
  • Behemoth Titan
    • Cryoclasm: Fragment slots increased from 1 to 2. 
  • Shadebinder
    • Glacial Harvest: Reduced cooldown on Stasis Shard creation (per six shards) from 15 seconds to 10 seconds.
  • Whisper of Rending
    • Now provides bonus damage to Stasis Crystals and frozen targets for all Primary ammo weapons, rather than just Kinetic Primary ammo weapons.   

Source: This Week at Bungie – November 3, 2022

Click here for details about weapon changes coming in Season 19.

Void Invisibility

We all, at least at one point or another in our lives, wished for the power of invisibility. With great power comes great responsibility (you’re a real one, Uncle Ben). The PvP community has spoken and they’ve said, “Y’all, something’s gotta change with the power of invisibility when going up against other Guardians.” Here to chat about that exact topic is Sandbox Designer Mike Humbolt.  

Mike: Hey everyone! With update scheduled to be released the week of December 13, we’re moving up a change to Void invisibility to help reduce its power in high-level Crucible activities. For full context, we feel it’s necessary to provide some background information on how the radar in Destiny 2 works: 

The radar in Destiny 2 is divided into three range-defined sections:   

  • A close-range core, which covers a range of 0 – 6m that pings anytime an enemy – invisible or not – is within its range.  
  • The mid-range pie wedges, covering the 6 – 24-m range.  
  • The gutter, or the outer ring of the radar, which starts at 24m and has a maximum search range of 64m.  

After update, when a player is invisible, their maximum radar range will be reduced to 24m, and they won’t have access to the information in the gutter range until they are visible again.  

While 24m sounds like a long range on paper, our playtests show this reduction in information availability has a significant impact on how invisible players approach engagements and allows potential targets more chances to get the drop on an invisible aggressor. It also offers a way to reposition when they hear the audio cue for invisibility. We’ve found this change has minimal impact on invisibility’s role in PvE. 

As always, we’ll be keeping an eye on this as it drops and monitoring feedback and adjust further, if needed. 

-Sandbox Designer Mike Humbolt

Source: TWAB – December 1, 2022

Season 19 Artifact Mods

Rodney: Each Season’s artifact has focused on one of the Light subclasses, reinforcing and enhancing the 3.0 updates that players have been tinkering with throughout 2022. In Season 19, it’s time to give a little love to Stasis . As we’ve always done in the final Season of the year, you’ll see some reprisals, some reimaginings, and some more experimentation.  

The Season 19 artifact will have anti-Champion mods for Hand Cannons, Scout Rifles, Bows, Pulse Rifles, Auto Rifles, and Submachine Guns, as well as the return of the Unstoppable Grenade Launcher mod.  The Lucent Finisher mod returns to help you generate some Heavy ammo. We’ve also got some new twists on a few old favorites, including a version of Passive Guard that works with Glaives and a reprisal of Breach and Clear designed to interact with the Void 3.0 rework. 

We’re also trying out some experimental mods that don’t follow our usual patterns. Be on the lookout for artifact mods for the chest and leg slots that grant bonuses to resilience and mobility, respectively. We also have a helmet mod that grants additional airborne effectiveness to the weapons you are wielding. The Monochromatic Maestro mod in the class item slot rewards you generously for using weapons and subclasses that match their damage types. We’ve even included a mod aimed specifically at solo players, which should be very useful in tackling those Legend Lost Sectors to get just the right roll on that Exotic you’re looking for!”

Sandbox Design Lead Rodney Thompson

Source: TWAB – December 1, 2022

This page may be periodically updated with new information and details.

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