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Season Info

AUG 23 – OCT 6

In Season of Plunder, Eramis, Kell of House Salvation, has broken free from her icy prison on Europa. As she rallies the old pirate lords of Eliksni legend, the Guardian must assemble a motley crew of their own and retrieve powerful relics before they fall into Eramis’s hands.

Entry Requirement: New Light, Season Pass (Some content such as the Ketchcrash does require a paid Season Pass)

How do I get the Season of Plunder Season Pass?

Open the digital store for the platform you are on or want the Season Pass for and search for “Destiny 2 Season of Plunder”, once you find it go through the purchasing process and download. Seasonal content will become available after it has been downloaded.

Related Links: Visit Official Website | Support | FAQ | Known Issues


Info below is from Bungie.net and in-game

Season of Plunder Story

Eramis, awoken from her icy prison by a Dark benefactor, has rallied old pirate lords of Eliksni legend to assist her in recovering lost relics of great power… unless you plunder them first. There is no horizon to reach, no edge to your map, but there most certainly is treasure. Assemble your crew, Guardian.

WEEKLY ACTIVITY

Ketchcrash

Fireteam: Up to 6-Players

Ship-to-ship combat with the most ferocious pirates in the Sol system. With your fireteam, breach their defenses, take out their captains, and recover Map Fragments to lead you to even greater spoils. Combine these Map Fragments and Treasure Coordinates earned from playlist activities using your Captain’s Atlas to restore lost Treasure Maps. 

WEEKLY ACTIVITY

Expedition

Fireteam: 3-Players

Repel assaults from roving pirate crews while you hunt to unearth the locations of long-buried treasures. Slot newly restored Treasure Maps into your Captain’s Atlas to reveal additional hidden riches on activity completions. 

WEEKLY MISSION

Pirate Hideouts

Fireteam: Up to 3-Players

Recover powerful relics once thought lost to time from the dens of Eramis’s pirate allies.Each week launch an assault on a Pirate Hideout to reclaim their pilfered spoils. Return them to the H.E.L.M. for analysis by Eido, Mithrax’s daughter and scribe of House Light, to unravel the mysteries they contain.

Season Pass

The Season of Plunder Season Pass includes access to the Season’s story, Seasonal activities, new gear, and Premium Rewards Track which gives players access to Season Rank rewards more often than the Free Track. 

Skelton Key Seasonal Artifact

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Season 18 Gear

Slide 1

EVERVERSE GEAR

To celebrate the launch of Destiny 2 on the Epic Games Store, a trio of new Fortnite-inspired ornament sets are now available at the Eververse store.

Slide 1

SEASON PASS GEAR

The new Exotic Fusion Rifle may be imbued with the energy of a mysterious entity. Handle with caution.

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GEAR

Seasonal Weapons

A pirate’s hoard of Legendary and Exotic weapons awaits your crew.

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New Lost Sector Exclusive Exotic Armor

  • Fallen Sunstar Warlock Helmet
  • Gyrfalcon’s Hauberk Hunter Chest Armor
  • Point-Contact Cannon Brace Titan Arms

New and Returning Weapons

*= Returning weapon

Icon

Weapon

Rating via light.gg

Source/Craftable

Quicksilver Storm

Type: Auto Rifle

Slot: Kinetic

Element: Kinetic
Ammo: Primary

PvE: 4.9 | PvP: 4.2

Pre-Order Bonus -Instant Unlock with Lightfall + Annual Pass Pre-Order

Craftable: NO

Type: Hand Cannon

Slot: Kinetic

Element: Kinetic
Ammo: Primary

PvE: 3.6 | PvP: 3.3

Season of Plunder Season Pass reward (Instant Unlock)

Craftable: NO

Type: Fusion Rifle

Slot: Energy

Element: Arc
Ammo: Special

PvE: 4.6 | PvP: 3.6

Season of Plunder Activities/Exotic Archive at the Tower

Craftable: YES

Type: Hand Cannon

Slot: Kinetic

Element: Kinetic
Ammo: Primary

PvE: 4.0 | PvP: 2.3

Season of Plunder Activities

Craftable: YES

Type: Sidearm

Slot: Energy

Element: Kinetic
Ammo: Primary

PvE: 4.8 | PvP: 4.0

Season Pass Reward

Craftable: YES

Cry Mutiny

Type: Grenade Launcher

Slot: Power

Element: Solar
Ammo: Heavy

PvE: 2.3 | PvP: 1.3

 Salvager's Salvo Armament Quest

Craftable: NO

Type: Machine Gun

Slot: Power

Element: Arc
Ammo: Heavy

PvE: 4.0 | PvP: 2.3

 Salvager's Salvo Armament Quest

Craftable: YES

Type: Sidearm

Slot: Kinetic

Element: Kinetic
Ammo: Primary

-

PvE: -  | PvP: -

Complete Iron Banner matches and earn rank-up packages from Lord Saladin.

Craftable: NO

Type: Rocket Launcher

Slot: Power

Element: Solar
Ammo: Heavy

-

PvE: - | PvP: -

Complete Iron Banner matches and earn rank-up packages from Lord Saladin.

Craftable: NO

Type: Shotgun

Slot: Energy

Element: Arc

Ammo: Special

-

PvE: - | PvP: -

Earned by completing challenges in the Trials of Osiris.

Craftable: NO

Type: Combat Bow

Slot: Kinetic

Element: Kinetic
Ammo: Primary

-

PvE: - | PvP: -

Earned by completing challenges in the Trials of Osiris.

Craftable: NO

Type: Shotgun

Slot: Energy

Element: Solar
Ammo: Special

-

PvE: - | PvP: -

Nightfall

Craftable: NO

Type: Grenade Launcher

Slot: Kinetic

Element: Kinetic
Ammo: Special

-

PvE: - | PvP: -

Nightfall

Craftable: NO

Type: Linear Fusion Rifle

Slot: Power

Element: Arc
Ammo: Heavy

PvE: 4.0 | PvP: 2.8

Season of Plunder Activities

Craftable: YES

Type: Scout Rifle

Slot: Energy

Element: Arc
Ammo: Primary

PvE: 4.6 | PvP: 3.0

Season of Plunder Activities

Craftable: YES

Type: Hand Cannon

Slot: Kinetic

Element: Kinetic
Ammo: Primary

PvE: 3.6 | PvP: 3.3

 Complete strikes and earn rank-up packages from Commander Zavala.

Craftable: NO

Type: Sidearm
Slot: Kinetic

Element: Kinetic

Ammo: Primary

PvE: 3.6 | PvP: 4.3

Open Legendary engrams and earn faction rank-up packages.

Craftable: NO

Type: Submachine Gun

Slot: Kinetic

Element: Kinetic

Ammo: Primary

PvE: 4.1 | PvP: 4.4

Open Legendary engrams and earn faction rank-up packages.

Craftable: NO

Type: Auto Rifle

Slot: Energy

Element: Solar

Ammo: Primary

PvE: 5.0 | PvP: 4.2

Open Legendary engrams and earn faction rank-up packages.

Craftable: YES, Earn pattern via Quest at the Relic.

Type: Pulse Rifle

Slot: Energy

Element: Void

Ammo: Primary

PvE: 4.3 | PvP: 4.7

Complete Gambit matches and earn rank-up packages from the Drifter.

Craftable: NO

Type: Submachine Gun

Slot: Energy

Element: Arc

Ammo: Primary

PvE: 4.4 | PvP: 4.2

Complete Crucible matches and earn rank-up packages from Lord Shaxx.

Craftable: NO

Type: Linear Fusion Rifle

Slot: Power

Element: Void

Ammo: Heavy

PvE: 5.0 | PvP: 2.5

 Open Legendary engrams and earn faction rank-up packages.

Craftable: YES, Earn pattern via Quest at the Relic.

Season 18 Origin Traits

TraitDescription
Hot SwapSwitching to this weapon while you are damaged strongly increases its handling for a short duration. Swords gain increased charge speed, guard resistance, and guard endurance instead.
Right HookDealing melee damage gives this weapon increased target acquisition and range for a short period of time.
Runneth Over
Reloading near allies overflows the magazine.
Search PartyThis weapon is granted faster aim down sights speed and movement speed while aiming down sights when no allies are near.

Source: light.gg

Season Pass

Gear, XP, rewards! Get the Season Pass and instantly unlock the new Exotic Fusion Rifle. Also get XP boosts that speed up Seasonal ranks and reward track unlocks.

Instant Exotic

Add the catalyst and rank-100 ornament to Delicate Tomb and escort your foes to Davy Jones’s locker.

*Requires Paid Season Pass

Universal Ornaments

Collect the new Season of Plunder ornament sets and swing onto your enemy’s ship in style.

*Requires Paid Season Pass

Enhanced Progression

Over 100 rewards, including XP boosts, Exotic engrams, upgrade materials, cosmetics, and more

*Requires Paid Season Pass

Reward

Season Pass Owners

Free for Everyone

Instantly Unlocked Exotic Weapon

Seasonal Story Missions

Expedition Activity

Expedition Activity

Ketchcrash Activity

Seasonal Reward Track

Free Rewards

Seasonal Gear and Armor

Selected Gear and Armor 

Seasonal Challenges

Selected Challenges

Pirate Hideouts

Seasonal Artifact and Mods

Arc 3.0 Subclass Updates

Event: Festival of the Lost

King’s Fall Raid


Season 18 Roadmap

Here is a look at when some activities and events are coming in Season of Plunder.

  • August 26: Raid Launch (Destiny 1 Raid)
  • September 6 and November 15: Iron Banner
  • September 16: Trials of Osiris
  • October 4: Grandmaster Nightfalls
  • October 18: Festival of the Lost

Source: Bungie article

LEARN MORE ABOUT ARC 3.0


Season 18 Mods

Returned from Season of the Chosen: Scout/Sniper Targeting, Anti-Barrier Sniper, and Sundering Glare.  

New mods are in bold text below. Anything not bolded is either based on previous mods or are reprisals.  

First row: After two perk choices:After four perk choices:After eight perk choices:After ten perk choices:
Overload Bows (Arms)Scout Rifle Loader (Arms)Glaive Loader (Arms)Overload LMG (Arms): Uninterrupted fire from equipped Machine Guns will stun enemies with a beam that delays energy regeneration and reduces enemy damage output. Strong against Overload Champions. Thunderous Retort (Class): Arc Supers do more damage when cast while in critical condition or while amplified
Unstoppable Pulse Rifles (Arms)Sword Ammo Scavengers (Legs)Focusing Strike (Arms): Causing damage with a melee ability grants class ability energyAnti-Barrier Snipers (Arms)Hype Train Conductor (Class): +2 seconds to amplified timer. Stacks.
Anti-Barrier Scout Rifles (Arms)Machine Gun Holster (Legs): Gradually reloads stowed Machine Guns over time. Stacks. Combo Arc + Solar Resist (Chest)Bad Amplitude (Class): Damaging a Champion with an Arc ability causes the Champion to become jolted. Trace Evidence (Class): Precision hits on Arc debuffed targets will generate Ionic Traces. 
Anti-Barrier Auto Rifles (Arms)Scout and Sniper Targeting (Head)Machine Gun Ammo Scavenger (Legs) Surge Detonators (Class)Lightning Strikes Twice (Class) 
Unstoppable Shotguns (Arms) Bottomless Bounty 1 (Head): Improves two Origin Perks. Bottomless Bounty 2 (Head): Improves two Origin perks. Inferno Whip (Class)Sundering Glare (Class)

Source: This Week at Bungie – August 18, 2022

SANDBOX INFO

Season 18 Sandbox Changes

Info below is from recent Bungie blog post.

WEAPONS & THINGS

“Hello everyone, Mercules here. We moved a good bit of the balance changes from Season 18 forward to the mid-Season patch of Season 17, so this will be a bit lighter of a weapons-Sandbox TWAB than usual. That being said, there are still some changes we’re really excited about, so let’s dive in!” -Mercules

TL;DR: 

  • Buffed some under-utilized weapon archetypes:
    • Scout Rifles and Heavy Grenade Launchers in PvE. 
    • High-Impact Auto Rifles. 
    • Lightweight Bows. 
  • Buffed multiple perks, fixed some bugged perks, and updated some perk descriptions to be more accurate. 
  • Buffed multiple Exotic weapons.
    • Added intrinsic Anti-Champion functionality to some. 
  • Reworked a couple of Exotic weapons whose functionality was causing issues. 
  • Updated the perk pools for Dares of Eternity weapons and gave them a new origin trait. 

GLOBAL CHANGES 

  • Fixed an issue introduced in the 30th Anniversary update that caused too much Heavy ammo to drop when running double Special weapons. 
  • Several weapon stats were previously hidden, which made fully evaluating weapons difficult.
    • Airborne effectiveness, recoil direction, zoom, and aim assist are now visible in the weapon inspection screen. 

WEAPON ARCHETYPES 

  • Scout Rifles – We felt they could still use a bit of love in PvE.
    • Increased damage of all Scout Rifles vs. Minor enemies (red bars) in PvE by 10%.
      • This change is in addition to the baseline damage buff given in the Solstice balance patch. 
  • High-Impact (360 RPM) Auto Rifles – This sub-family of Auto Rifles has good damage output but low ease of use, leading them to under-perform compared to other options in the same engagement ranges.
    • Increased base stability stat of all non-sunset High-Impact Auto Rifles by 6-12, depending on the weapon (numerically this may seem like a small change, but it noticeably changes the feel of the weapons). 
  • Lightweight Bows – This subfamily has languished compared to their higher damage counterparts for some time, in part due to difficulty hitting perfect draw shots, so we’ve made it a bit easier.
    • Reduced base draw time by 5% (from 612ms to 580ms). 
    • Increased the “perfect draw” window (how long you can hold the drawn Bow before you begin to lose accuracy and damage, stability modifies this window).
      • From .30s to .50s on the low end. 
      • From .55s to .80s on the high end. 
  • Hand Cannons – Fixed Dire Promise’s zoom stat (got changed to 13 inadvertently, it’s now 14 again). 
  • Glaives – Their interactions with some Exotic armor pieces can be confusing, so we’ve explicitly made some changes to align better with our stated goals.
    • Glaive melee attacks can now activate the Exotic armor perks on ACD/0 Feedback Fence, Karnstein Armlets, and Necrotic Grip. 
  • Breech Grenade Launchers – Concussion grenades can no longer roll in the magazine slot (blinding grenades are a better option in the same slot that serves the same purpose). 
  • Heavy Grenade Launchers – These don’t see a ton of support in PvE, so we hope this makes them feel a bit better as a DPS or yellow-bar clearing option.
    • Increased damage vs. Majors and above by ~10% (excluding Parasite, which does not need to do more damage). 

WEAPON POOLS 

  • Updated the perk pools for Dares of Eternity weapons and added an origin trait. 
  • Addressed an issue where playlist (Crucible, Gambit, and strike) weapons weren’t randomizing individual perk column’s perk counts correctly based on number of resets. 

PERKS 

  • The Gambit and Iron Banner origin traits were too specific to be generally useful, so they’ve both been redesigned.
    • Invader Tracker (Gambit Origin Trait) 
      • Renamed Gun and Run. 
      • Redesigned functionality to give a sprint speed increase on multi-kills. 
    • Skulking Wolf (Iron Banner Origin Trait) 
      • Redesigned to activate on kills while at low health (so it will work in all PvP now).  
  • Ambitious Assassin has fallen behind perks with similar functionality (such as Overflow)—we’ve adjusted this to have a higher potential than before.
    • Increased magazine overflow from 10% to 20% per kill on Primary weapons only (Special and Heavy weapons are still 10%). 
    • Increased overflow cap from 50% to 150%. 
  • Wellspring had an internal cooldown to prevent it from activating too frequently—we no longer feel this is needed.
    • Cooldown has been removed, allowing for Rocket Launchers and Grenade Launchers to return more ability energy when defeating groups with a single shot. 
  • Perpetual Motion was triggering frequently enough to be annoying, so we disabled audio/visual feedback on perk activation. 
  • Lead from Gold wasn’t respecting the functionality of splitting the Special ammo picked up when two Special weapons were equipped.
    • Now gives the correct amount of ammo to each weapon when two Special weapons are equipped. 
  • Concussion Grenades can no longer roll on breech Grenade Launchers. 
  • Veist Stinger was intended to grant ammo on weapons that support it, and charge/draw time on Bows only, this was inadvertently applying to Linear Fusion Rifles as well, making it too strong for an origin trait on them.
    • Fixed a bug where it was applying a charge time reduction to Linear Fusion Rifles—it will correctly only refill the magazine from reserves when it triggers on these weapons. 
  • Zen Moment has always had a description that confused players (Particle Repeater too). Their descriptions have been updated to say what they actually do.

EXOTICS 

BUFFS 

  • We’ve added anti-Champion functionality to several weapons, with the goal of giving more options for each Champion type, split across weapon slot and ammo type—we expect to do this from time to time in the future as well. 
  • Le Monarque 
    • Added intrinsic Overload to Poison Arrows. 
  • Thunderlord 
    • Added intrinsic Overload. 
  • Malfeasance 
    • Added intrinsic Unstoppable to explosions. 
    • Added +25 to the base airborne effectiveness stat (28 to 53) to match other precision Hand Cannon’s intrinsic bonus. 
  • Wish-ender 
    • Added intrinsic Anti-Barrier. 
    • Increased number of hits vs most targets from 2 to 3 (more hits against vehicles, still 2 against players). 
    • Increased damage vs. Champions, majors, and minibosses by 10%. 
    • Draw time decreased from 828ms to 820ms. 
  • Ticuu’s Divination gets a free, small buff from the global lightweight Bow changes.
    • Draw time decreased from 612 to 580. 
  • Legend of Acrius has fallen far behind other Heavy, short-range weapons and warrants a buff.
    • Catalyst now grants the Trench Barrel perk in addition to its other effects. 
    • Different versions of the Exotic Paired Legendary Weapons didn’t have matching stats, so we have brought them up to parity. 
  • Calus Mini-Tool 
    • Increased airborne effectiveness from 23 to 28 to match MIDA Mini-Tool. 
  • MIDA Mini-Tool 
    • Increased zoom from 13 to 14 to match Calus Mini-Tool. 
  • Drang (Baroque) 
    • Increased airborne effectiveness from 21 to 23 to match standard Drang. 
  • Sweet Business 
    • Increased airborne effectiveness from 27 to 32. 
  • Fighting Lion’s Season 17 5% damage buff was rolled back as part of a fix for a larger bug, this is being reintroduced and increased.
    • Now receives the intended buff, increased from 5% to 8%. 
    • Increased the grace time for the instant reload effect of Thin the Herd from 5 to 6s. 

REWORKS 

This image has an empty alt attribute; its file name is DR_Raid_PulseRifle_16-9_1-1024x576.webp
  • Lord of Wolves – Lord of Wolves has long been a thorn in the side of PvP players, especially when paired with certain Exotic armor pieces. We have changed the amount of ammo it starts with, and reduced the damage dealt to players. This is part one of a larger rework aimed at making it a more viable PvE Exotic without increasing its effectiveness in PvP.
    • Decreased starting ammo in PvP from 15 to 10 (PvE unchanged). 
    • Reduced the burst size (shots fired per trigger pull) from 10 to 5 shots when Release the Wolves is active. 
    • Reduced the burst delay (the time between bursts) by 60% when Release the Wolves is active. 
    • Decreased Lord of Wolves base damage by ~20% (now deals 35 per shot to the body in PvP, 44 with Release the Wolves active). 
    • Increased damage in PvE by 20% to compensate. 
  • Dead Man’s Tale – The Cranial Spike perk was causing issues with unintended damage scalars against players, and generally felt unpredictable both to use and to fight against. It also wasn’t quite landing the “hip-firing cowboy rifle” fantasy as strongly as we wanted to, so we reworked it to lean more into fast-firing hip-fire.
    • Changed Cranial Spike’s effects: 
    • Cranial Spike no longer buffs damage vs. players, instead it grants increased reload, aim assist, and range per stack. 
    • It still grants additional damage vs. PvE combatants. 
    • Upon reaching max stacks of Cranial Spike, the catalyst will now increase hip-fire RPM by 50 (i.e., it will fire at 180 RPM) but will deal reduced damage per bullet (20% decrease). 
  • Collective Obligation – We are aiming to make the Exotic perk effects easier to activate and more effective in PvE.
    • Increased Void Leech timer to 15 seconds in PvE activities.
      • PVP remains at 10 seconds. 
    • Removed the cooldown. 
    • Added a 20% damage bonus against PvE combatants only while Void Leech is active. 
    • Takes less hits to fully charge Void Leech. 
    • Kills against debuffed targets instantly charge Void Leech. 
    • Void Leech is also instantly charged when your character is affected by Void debuffs.
      • Does not work if hitting yourself with your own Suppressor Grenade. 
    • Fixed a bug where Umbral Sustenance was activating with non-Void overshields.

ARMOR 

This image has an empty alt attribute; its file name is JB_S13_Exotic_Armor_Hunter_Chest_2-1024x576.webp
  • In Update 6.2.0.1 (more on this in version update in the Player Support section), we will be reducing the effectiveness of damage resistance used by Omnioculus and Whisper of Chains in PvP (PvE damage resistance is unchanged).
    • Tier 1: 10% to 2.5% 
    • Tier 2: 15% to 5% 
    • Tier 3: 20% to 7.5% 
    • Tier 4: 25% to 10% 

Things we are looking at addressing in the future (Season 18 mid-Season patch or Season 19): 

  • Reducing Shotgun spread randomness. 
  • Reducing Bow-swapping effectiveness. 
  • Increasing Trace Rifle ease of use. 
  • Introducing the full-auto setting. 
  • Reducing the ability of Snipers to shoot through flinch in PvP. 
  • Examining some small, targeted balance changes to certain PvP outliers.
    • Pulse Rifles with out of band effectiveness. 
    • High Impact Scout Rifle ease of use. 
    • Precision Fusion Rifle ease of use. 
  • Allowing Glaive interactions with some Exotic armors that buff melees. 
  • Fixing Glaive hit detection. 
  • Reworking some enhanced perks.
    • Folding Spec mods into the base perks. 

Source: This Week at Bungie – August 11, 2022


SANDBOX CHANGES

Community Highlight

For more details about sandbox changes coming with Update 6.2.0 on August 23, 2022, check out the podcast below (visit DMB’s main page for other places you may tune in to listen to the show).

If you are avoiding any spoilers, I recommend not looking at comments under the video below until after the Showcase and Season 18 go live (the video itself does not have any spoilers in it).