Destiny 2: Changes and Updates Coming in Season 13 // Season of the Chosen

Here is a collection of info from about what’s coming or changing next Season (Season 13).



Begins: Tuesday, Feb 09 @ Reset

Official Website and/or check out the Season of the Chosen page on this website

NOTE: Bungie recently announced in a Bungie blog post that Crimson days has been discontinued and Crimson Doubles PvP has been vaulted. To read about this and changes coming to the Sandbox (weapons) check out the full article by Bungie on

See the source image



Here’s a look at what’s sticking around from Season of the Hunt until the end of Year 4.

  • Story missions will be able to be launched from a node in the Director.
  • Wrathborn Hunts
  • Adored quest will continue to be available.
  • Crow’s vender screen on Tangled Shore.
  • Hawkmoon Exotic quest and Master activity.
  • Seasonal Seal and Warden Title.
    • Seasonal Seal must still be earned by the deadline on the Bungie Rewards page. Due to an issue blocking the Triumph we will be adjusting this deadline.

Here are a few things that will no longer be available at the end of the Season:

  • Crow’s Bounties
  • Messages from the Field
  • Seasonal Artifact
  • Season Pass

Bungie stated that shifting to keep more of this content around after the Season ended has created some weirdness for Season of the Hunt, which was initially designed assuming the old model. This is why Crow was still hanging around in Spider’s lair right after being unceremoniously kicked out earlier in the Season. You may see other anomalies involving Crow in Season 13 as he’ll be moving to a new destination while also remaining on the Tangled Shore to enable Season of the Hunt content tied to his inventory. Season 13 should avoid these rough edges as its content has been designed from the outset to remain throughout Year 4.




Here is some information from Bungie regarding Season Challenges:

Over the last year, Bungie has been looking at ways in which they can reduce the amount of FOMO (Fear of Missing Out) in Destiny 2. They have recently made some changes to Seasons and how Seasonal content is available throughout a given year of Destiny 2. This week, they are looking to bounties and Bright Dust, introducing a new system not only to remove FOMO, but give fresh ways to earn XP and alternate rewards.

During production of Beyond Light, Bungie (Dev Team) started looking at the problems of bounty fatigue and FOMO, as well as Seasonal legibility (i.e., “What is in a Season?” and “How to I engage with it when I log in?”). They created a few goals which they believe will improve the experience:

  • Provide a guide to new, returning, and veteran players for what to do today/this week.
  • Guide the player through the Seasonal content, week-over-week.
  • Encourage players to engage with complexities and nuances of the Seasonal activity and rituals.
  • Reduce the penalties on XP and Bright Dust for missing a given week.

To solve these goals, Bungie is introducing a new pursuit type for players – Seasonal Challenges. The Seasonal Challenges live on their own page, are accessed through the Quest Log or Season Pass, and are separated by week.

Here’s a quick breakdown of how this feature works:

  • Every week, for the first 10 weeks of a Season, between 3 and 10 new Challenges appear automatically for players.
      • Some of the Challenges deal with the Seasonal content.
      • Others push players to complete strikes, Gambit, and the Crucible, or to focus on non-activity focused Destiny rituals, like gaining Power, unlocking Seasonal Artifact mods, or improving guns and armor.
  • These Challenges can only be completed once per account, but once they become available, these Challenges can be completed at any time before the end of the Season, and do not need to be started or picked up from a vendor.
      • As an example, if a player doesn’t play for weeks 2 through 4, they can return on week 5 and have all of those Challenges waiting for them!
  • Completing each Challenge awards XP, contributing to your Season Pass ranks.
      • Other rewards could be Bright Dust, Seasonal currency, or other interesting items!

In moving away from weekly bounties, which were restricted to broad objectives tied to ritual activities, Bungie has taken more leeway with creating some interesting or more difficult Challenges. These may be things you are already doing, or things that test your ability. Some examples include:

  • Defeating Primeval Envoys in Gambit
  • Defeating enemies in Nightfall: The Ordeal with Seasonal weapons
  • Gaining Infamy or Valor ranks
  • Acquiring the ritual weapon and its cosmetic ornaments
  • Winning rounds in Trials of Osiris
  • Completing a Grandmaster Nightfall

Not all the Challenges will require that level of accomplishment, but the harder or longer the Challenge is, the more experience it rewards. Challenges that focus on the Seasonal activity and ritual mostly need the Season Pass to complete, but most of the ritual focused Challenges can be completed without the Season Pass. Overall, roughly 60% of the Seasonal Challenges do not require the Season Pass.

With the changes above, Bungie is removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust.

Lastly – most of the Challenges disappear after the Season they were introduced, and anything that isn’t claimed will be lost. Bungie will not add any new Challenges after Week 10 – which should give everyone a few weeks to clean up any Challenges they didn’t finish. Any Challenge that rewards unique or Seasonal items (currencies, lore books, Seasonal weapons, etc.) – can be completed as long as the Seasonal activity is in the game, but XP awarded for completing the challenge will only be available during the season it was introduced.

About Bright Dust 

Back before Beyond Light launched, Bungie discussed some of the goals around the changes to Bright Dust. As a refresher, they wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they’ve been earning over the last year. In Season 13, Bungie will be continuing to move toward these goals by adding Bright Dust onto Seasonal Challenges.

Since you no longer have to purchase weekly ritual bounties, each of the strike, Crucible, and Gambit Seasonal Challenges will award between 75 and 300 Bright Dust. Bungie is also introducing an end-of-Season Bright Dust bonus – if you complete (nearly) all of the Seasonal Challenges, we are awarding a single 4,000 Bright Dust pile.

Additionally, each ritual vendor challenge (“Complete 8 bounties”) awards 120 Bright Dust for each character who completes it each week. And because this is prompted by the removal of weekly bounties, the only Seasonal Challenges that will be awarding Bright Dust are the ones that both Season Pass owners and free players can complete. Here’s a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13.

Seasonal Challenges Bright Dust (All Players)

  • Free Seasonal Activities – 6,000
  • Seasonal Extra – 4,000
  • Total – 10,000 Bright Dust

Season Pass Bright Dust

  • Free Path – 7,500 (All Players)
  • Paid Path – 3,000 (Players who own Season Pass)
  • Total – 10,500 Bright Dust

Weekly Ritual Vendor Challenge Bright Dust (All Players)

  • 120 Bright Dust per ritual vendor, per character, per week
    • 14,040 total if completing all required weekly Challenges over the course of Season 13

Additionally, Bungie still plans to offer weekly and repeatable Bright Dust bounties for Seasonal events, giving you a bit more Bright Dust towards desired rewards. As a final note, please be sure to claim all Seasonal Challenges that award Bright Dust prior to the end of a Season. Once a Season ends, associated Challenges and their Bright Dust rewards will expire and can no longer be claimed.




Bungie has shared that some of favorite weapons from Destiny 1 will be showing up in Destiny 2 as rewards for completing Nightfall: The Ordeal. Here is the lineup:

  • The Swarm
  • Palindrome
  • Shadow Price

Nightfall: The Ordeal weapons have a chance to drop at the end of the activity depending on your medal (Platinum, Gold, etc.) and difficulty. Master difficulty will give you the highest chance at a drop of the base versions of these weapons.

Adept difficulty weapons have a chance to drop at the end of a Grandmaster Nightfall when they go live later in the Season. Drop chance also dependent on your medal. Slay enough Champions to hit Platinum and you will have a high chance at an Adept weapon.




Similar to Season of the Hunt, there will be a new Pursuit weapon for you to earn from your quest of choice. Choose between strikes, Crucible, or Gambit to earn the new Breech Loaded Grenade Launcher, Salvager’s Salvo.

After you have obtained your new tool of destruction you will be able to earn three different ornaments for it from additional quests picked up from Zavala, Lord Shaxx, and the Drifter.



Here is a look at new rewards coming to Trials of Osiris in Season of the Chosen:

  • Three new Trials weapons
  • New Armor sets
  • Exotic Ghost, Ship and Sparrow
    • The Ghost Shell drop chances increases as you win matches and increases when you hit the 3/5/7 win and flawless milestones each week.
    • The ship and Sparrow drop chances increase every time you go flawless. Here is a look at the rewards!
  • New cosmetic rewards

Note: Each weapon will also have an Adept version with special mods, you can read more about those here, as well as a special shader that can be applied to any Adept weapon, even the ones from the Grandmaster Nightfall.

Reward Schedule: For the first week of Trials, armor and adept mods will be in the Flawless Chest. The second week is when you’ll have your first chance of the Season to grab an Adept weapon.



Here is some info from about an update coming in Season 13 for The Dreaming City and The Moon Rewards.

What you’ll see starting in Season 13:

  • Reissued Dreaming City Reverie Dawn and Moon Dreambane armor.
      • These will also drop with high stats when earned in Shattered Throne or Pit of Heresy.
      • The final chest in Pit of Heresy will no longer drop a fully Masterworked Dreambane armor piece.
      • Instead, the Dreambane armor piece that drops will have 7 armor energy and is guaranteed to drop with at least a +16 in two different stats and higher stats overall.
      • Dreambane class items will not drop from this chest.
  • Reissued 4 weapons for Dreaming City with new Perk Pools.
      • Waking Vigil, Sleepless, Vouchsafe, and Retold Tale.
      • Dreaming City weapons that drop in the Shattered Throne dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Reissued 4 weapons for the Moon with new Perk Pools.
      • Premonition (Pit of Heresy only), Heretic, Blasphemer, and Apostate.
      • Weapons that drop in the Pit of Heresy dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Expanding Lost Sector Legend and Master rotation to 4 Moon Sectors.
      • K1 Logistics, K1 Communication, K1 Crew Quarters, and K1 Revelation.

Bungie is making these changes to help preserve the relevancy of the destinations, specifically some of the pinnacle end-game activities that still exist there. To get more specific around the actual experience, activities where re-issues are acquired will be heavily weighted towards rewarding re-issued gear over capped gear — though the exact weighting and mechanisms may differ. For example: In the Dreaming City if you have already obtained an infusion capped weapon, it will not drop for you again.

While not every gear source or Legendary reward will be kept up to date for the entire lifetime these destinations are available, Bungie does believe there’s high value in targeting some specific activity drops for continued relevance to give you more options for where to spend time as you seek to improve your arsenal.




Here is some info from about upcoming changes coming in Season 13 for Strikes, Gambit and Crucible. To read this info directly from Bungie article, click here.

From article: Since Destiny 2 launched, Guardians have been amassing vendor reputation tokens. These could be turned in for Legendary gear, which would usually be dismantled for Legendary Shards and materials. Looking to the future, the Bungie team is excited to update the ways in which you earn reputation with ritual vendors and the rewards that come from them.

Justin (Bungie Team): The rewards for continuous ritual playlist completion has been a subject that’s come up several times as Bungie has looked over Beyond Light feedback, and they are happy to announce some changes coming soon to Gambit, Crucible, and strike reward structure.

Firstly, Bungie will be adding two new unique weapon rewards to each of the three playlist rituals (so six total across all three activities). These weapons are in addition to the ones added in Season of the Hunt, and continue to have a small chance to drop at the end of each activity.

Second, starting in Season 13 for Gambit and Crucible (Valor) and in a future Season for strikes, rank rewards will be visible on the ritual vendors. Each Season you’ll be greeted by a row of rewards, progression toward which will be earned automatically as you complete relevant playlist activities.

Instead of having rank rewards dropped automatically into your loot stream, they now will be picked up manually from the vendor lists. Bungie feels this gives much better visibility into what you’ll be earning as you progress, and helps you make better choices about where to spend your time.

Progression is on a per-ritual basis. You can be on Rank 10 for Crucible and Rank 4 for Gambit, for example. You’ll reset your rank right at the vendor by picking up the final reward.

Rewards for each individual ritual are as follows:

  • Rank 4: 3x Upgrade Modules
  • Rank 7: 3x Enhancement Cores
  • Rank 10: Seasonal Ritual Shader (changes to 3x Enhancement Cores after resetting your rank)
  • Rank 13: 2x Enhancement Prisms
  • Rank 16: Seasonal Ritual Emblem (changes to 2x Enhancement Prisms after resetting your rank)
  • Reset Reward: Ascendant Shard (changes to Exotic Engram after resetting your rank)

Every rank-up awards a base Ritual Engram just like before. Additionally, each of the above ranks also awards a Prime Ritual Engram.

Due to this automated progression, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into junk that will delete as a full stack starting in Season 13. So, cash those tokens in before the end of the Season, and get ready to earn some Masterwork materials!




Here is some info from about upcoming Stasis Tuning. To read this info directly from Bungie article, click here.

From Bungie article: The conversation and feedback on rewards wasn’t the only thing Bungie was tracking over the holiday break. Many of you have been spending time in the Crucible, experimenting with Stasis and all of the ways in which it can change the flow of a PvP match. Prior to the break, Bungie had a round of tuning for Warlocks. Next up, they are looking at Hunters, but also have some comments on our approach to future Stasis tuning as we head in to the new year.

From Bungie article, written by Combat Area Lead Tomonori Kinoshita (Tomo): Over the holiday break we saw Trials go live, and with that a wealth of valuable feedback from the community. Along with this feedback, we have been tracking data from Trials and identified some short-term changes, as well as more mid-term goals we are focusing on in the coming weeks and months.

Short term goal: Address outlier Stasis abilities to keep subclass decision making interesting.

  • Reduce the potency of Shatter Dive + Whisper of Fissures against Guardians, going live with Update 3.0.2.
      • Shatterdive
          • Now has damage falloff vs. unfrozen targets
          • Max range damage reduced from 50 to 5
          • Damage reduction during ability reduced from 50% to 25%
      • Whisper of Fissures
          • Reduced max-min damage vs. non-super players from 42-22 to 30-4
          • Reduced max-min damage vs. super players from 42-22 to 16-2
          • Reduced detonation radius vs. players from 10m to 9m
  • Investigate the efficacy of the Stasis Titan Behemoth Super. We want to let the above change settle to see where the Behemoth stands in our PvP hierarchy, but this is next on our radar.

Mid-term goal: Improve PvP subclass usage and win-rate balance. 

  • Addressing Stasis ability outliers will help us lower the ceiling, but we also want to pull up other underperforming Light subclasses.

Mid-term goal: Review our ability-to-gunplay balance in PvP.

  • Destiny is a game about both explosive space magic moments and intrinsically satisfying gunplay. Especially in our 3v3 playlists, the usage of abilities has climbed as we introduce more and more ways to charge them quickly.
  • We’re still in very early discussions, but we’re looking into restoring a better balance where proper gunplay is rewarding in these playlists.

A few of you noticed that prior to our holiday break, we were able to get a few sandbox changes delivered faster than expected. Thanks to changes on Destiny 2’s backend and the Destiny Content Vault, our patch pipeline is indeed better than before! That said, some changes won’t happen at light speed, as our team wants the appropriate time to collect feedback, check the data, and test proposed changes. Once these changes have been validated, we’ll be eager to get you details via TWABs, blog articles, and more.




Bungie has decided to do a little tuning and bring Umbral Engrams back for Season 13 as well as future seasons in Year 4. While the new Seasonal activity will always provide the fastest path to earning new rewards. Bungie wants to ensure that regardless of how you spend your time in Destiny, Umbral Engrams allow you to chase new rewards.

Similar to Season of Arrivals, Umbral Engrams will drop from completing a variety of content. Bungie has pared back the number of activities they will drop from so you can focus on the following activities if you are looking to farm some Umbral Engrams:

  • Patrols
  • Strikes
  • Crucible
  • Gambit
  • The Ordeal
  • Public Events
  • Blind Well
  • Nightmare Hunts
  • Exo Challenges
  • Empire Hunts
  • New Seasonal Activity

Note: Umbral Engrams also have a chance to drop from defeating enemies anywhere in the game, so even if you’re not grinding this list of activities and playlists, you’ll still be earning some Umbral Engrams.

You may notice fewer umbral engrams sitting in your inventory than before.  While it was fun to watch umbral engrams rain down on players in season 11, the drop rates were higher than expected and so Bungie is rebalancing the drop rate.

There will be a short quest to show players how to use the new Prismatic Recaster (read more about this below) to Focus Umbral Engrams. This quest is account-wide so you only have to do it once.


The Prismatic Recaster returns as a kiosk with the capability to change Umbral Engrams into Focused Umbral Engrams, which contain a smaller loot-table. Because Umbral Engrams are here to stay, the new Recaster will have different pages for each Season, and you will be able to Focus engrams to the Season of your choice.

Once you have used the Prismatic Recaster to Focus your Engram, you will still need to take it to the Umbral Decoder to claim your new reward!

Note: Season of the Hunt’s Wrathborn rewards will not be featured on the Prismatic Recaster in Season 13, because players can still use the Wrathborn Lure to chase specific weapons and rolls.


Bungie has a new way to unlock different Focusing options for your Umbral Engrams through a new reward called Prismatic Lenses.

A Prismatic Lens will unlock a new Focusing option so you can:

  • Target a narrower collection of gear.
  • Target specific armor stats.

You will be able to earn Prismatic Lenses by doing various activities in the game and you can track your progress towards unlocking lenses at the Prismatic Recaster. Bungie will let you discover how to start earning these in Season 13.




Bungie wanted to share a change coming to Seals and Titles in Season 13.

To start, here are the goals:

  • Allow players to show off their engagement with the core rituals season over Season.
  • Preserve the value of earning the base Title.
  • Decrease the amount of grind required Season over Season for players that want to earn them all.

Starting with season 13, if a player has completed the Seal for one of the core ritual Titles (Unbroken, Dredgen, Flawless, Conqueror), players will have a series of additional Seasonal objectives to gild that Title.

What does gilded mean? 

  • A series of Seasonal objectives to gild a core ritual Title.
  • A new border around the Seal in the Triumphs UI.
  • A pip tracking how many times in your career that you’ve gilded a given Title.
  • A new color and symbol for the Title over your head. So that you can show off, of course.

What do I have to do to gild a Title?

Once you finish the base Seal and claim your hard-earned Title, a list of optional Seasonal objectives will be revealed. By completing these Seasonal objectives you’ll earn your gild for the Season.

What happens when the Season is over?

Each Season, the optional gilding objectives will reset and may even change to fit the unique experiences of any given Season. All of the base objectives of the Title will be preserved, and your Title will revert to its typical purple coloring.

Which Titles will be affected?

The four core rituals of Trials, The Ordeal, Crucible, and Gambit.

  • Flawless
  • Conqueror
  • Unbroken
  • Dredgen




The Bungie team has some cool plans to shake up the Aeon suite of Exotics. Here it is straight from the Destiny Dev team on what you can expect when you equip these arms.

Destiny Dev Team: In redesigning the Aeon Cult Exotic armor pieces, the Bungie Dev Team wanted to lean hard into the idea that these are the Exotics you and your fireteam wear when you really want to work together as a team. With that in mind, they had three main goals for the revamped mechanics:

  • Create role-based mechanics that reward you for doing the things that your role is supposed to be good at.
  • Create mechanics that reward other players on your fireteam when you fulfill your role.
  • Give your fireteam incentive for each player to take on a different role.

Instead of having a single, monolithic Exotic perk to handle this, they opted to take a page out of the Armor 2.0 book and give the Aeon Cult Exotics their own, unique mod socket and mods, which are all unlocked as soon as you acquire the Exotic and each of which is tied to one of the different Aeon Cult roles. These mods are identical across the Exotics for all three classes, so you can choose any role regardless of what class or subclass you are playing.

The three Aeon Cult mods, and their associated mechanics, are shown in the image above.

See the source image



In a previous TWAB discussing the Destiny Content Vault Bungie mentioned that some of the content being vaulted would affect several Exotic weapon catalysts and they would be temporarily removing them while we worked to update their drop and upgrade sources.

Catalysts for the following weapons have had their drop sources and objectives updated to not be associated with Vaulted content:

  • Bad Juju
  • Izanagi’s Burden
  • Sleeper Simulant
  • The Huckleberry
  • Worldline Zero
  • Polaris Lance
  • Telesto
  • Legend of Acrius
  • Skyburner’s Oath

The catalysts for Whisper of the Worm and Outbreak Perfected are still unobtainable for anyone who hasn’t already earned them and will be added in a future update.


This page will be periodically updated with new information and details.

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