COMING IN SEASON 14
Begins May 11, 2021
Info about Season 14 will be added here periodically.
With the return of Ada-1 to the Tower in Season 14, Bungie is introducing some small quality of life upgrades to a couple of our Tower vendors.
- Transmog: First, in addition to being the primary vendor associated with the upcoming transmog system also known as Armor Synthesis, Ada-1 will become the vendor who delivers a variety of armor-focused items and upgrades.
- Daily Armor Mod: Each day, Ada-1 will now sell one randomly chosen armor mod from the general and armor slot (Helmet, Gauntlets, etc.) groups, and one randomly chosen Combat Style armor mod (chosen from the Charged with Light and Warmind Cell mod groups), which should make it easier for players who missed these in the past to get their hands on some of the armor mods from Year 3.
- Weekly Armor: Additionally, on a weekly basis, Ada-1 will sell one armor set randomly chosen from the World Loot Pool, with a stat roll that also changes on a weekly basis.
- Upgrade Materials: Finally, Ada-1 will also sell armor upgrade materials (Upgrade Modules, Enhancement Prisms, and Ascendant Shards) in the same way that the Banshee-44 does right now.
With Ada-1 taking on armor responsibilities, Banshee-44 is getting a few revisions to his inventory as well.
- Banshee Weekly Weapons: The Gunsmith will no longer sell armor mods, but will retain the rest of the items that he currently sells. Additionally, on a weekly basis, Banshee-44 will sell a selection of six weapons, randomly chosen from the weapons in the World Loot Pool (two weapons each from the Kinetic, Energy, and Power slots) with perk rolls on each weapon that are randomly determined at the start of the week. So, at each weekly reset when you log in, you can head to the Tower and see what the Gunsmith is selling, and maybe pick up a weapon you’ve been looking for with a roll you are excited to use.
In Season 14, Bungie is making the following changes to Trials and Nightfall weapons, and their Adept versions (Note: This only applies to new drops of these weapons, not previous drops.):
- Nightfall weapons:
- Bottomless Grief grants a permanently active +30 to Magazine.
- Bottomless Grief is now a fixed alternate perk in the left column on Adept drops of Nightfall weapons (i.e. you can switch between that and the randomly rolled perk in the inspection screen).
- Trials weapons:
- Celerity grants a permanently active +20 to both Reload and Handling.
- Celerity is now a fixed alternate perk in the right column on Adept drops of Trials weapons (i.e. you can switch between that and the randomly rolled perk in the inspection screen).
Moving forward, Bungie is not done with origin perks, and hope to have something that better achieves our goals in a future release.
- Aggressive (120 rpm) Hand Cannons are very dominant in PvP, and we’ve received enough feedback that we want to rein them in a bit, without completely taking away their range benefits.
- These weapons will now have damage and aim assist falloff distance reduced by between 2 and 4 meters, based on the Range stat.
- This roughly halves the range buff they received in Beyond Light.
- Vortex Frame Swords — With Falling Guillotine now viable forever, we need to adjust it a little, as its damage output is flat out higher than all other Legendary swords. With this change we allow it to keep its high damage output, but are reducing its full-reserves damage output by reducing the number of Heavy attacks you’ll be able to perform.
- Full energy Heavy attack ammo cost increased from 4 to 6.
- Chip damage — Certain weapons (Swords and Bastion) bypass shields by varying amounts, which has caused numerous issues with Stasis-encased enemies, encounter mechanics, and other content.
- We have removed chip damage from Swords and Bastion.
- Quickdraw — This perk is intended to provide faster swap speed, but it also passively buffs handling by +100. This completely negates the downside of using low-handling weapons (such as Aggressive Shotguns, Sniper Rifles, and Hand Cannons), which isn’t something we want to encourage. Those weapons should have downsides and working around those completely via a perk isn’t healthy. We don’t think allowing a fast-swap to the Shotgun subfamily with the highest one-hit-kill range is great either.
- The Handling bonus is now removed one second after switching to this weapon, or upon aiming down sights.
- Replaced Quickdraw with Surplus on new and existing drops of Felwinter’s Lie and Astral Horizon.
- Frenzy — This perk has extremely high uptime in PvE, to the point where it is clearly a better choice than most other damage perks. We like the high uptime and want to preserve that, but want it to award less damage than harder to activate damage perks
- Reduced bonus damage from +20 percent to +15 percent.
- Reservoir Burst — Now increases magazine size in addition to its other effects, reduced full battery bonus damage from 33 percent to 25 percent.
- Upcoming content requires revisiting the Power Level of a damage perk that can be activated simply by having a full magazine.
- Wink wink, nudge nudge, say no more…
- The Lament — This weapon is a clear outlier for Sword damage, so for the health of Heavy weapon diversity, we’re pulling it back a bit.
- Reduced damage of revved Heavy attack by approximately 16 percent.
- Note that The Lament retains standard anti-barrier despite removing chip damage.
- Bastion — Since we’re removing chip damage, Bastion gets something else instead. We’ve noticed increased feedback on Bastion and higher than normal usage in PvP, so are making a small change here and will revisit Bastion later.
- Intrinsically staggers Unstoppable Champions.
- Increased spread angle by 13 percent.
With all balance changes, Bungie will continue to watch how they play once they’re in the wild and will look to make further adjustments based on our observations and player feedback.