COMING IN SEASON 14
Begins May 11, 2021
Info about Season 14 will be added here periodically. Spoiler Warning: Please note there is possible spoilers at the end of this post.
Info from: bungie.net/en/Explore/Detail/News/50325
- Seasonal Armor can be earned from Seasonal activities. You’ll be able to guarantee pieces from these sets using Focused Umbral Engrams. Season Rank levels that once featured armor have been updated with packages of Glimmer, Legendary Shards, Upgrade Modules, Exotic Engrams, Enhancement Cores, and Enhancement Prisms. Universal Armor Ornaments will continue to be earned towards the end of the Season Pass.
- On the Seasonal Track, there are three weapons to earn. Season Pass owners will unlock the new Exotic Sidearm on day-one of the Season as soon as they claim their first reward. Additionally, the new Shotgun and Heavy Machine Gun will be up for grabs as you level up.
- New weapons are available through Umbral Engrams and Override completions.
- Outside of Override, there’s even more Legendary loot to claim. To start, you’ll receive a new quest to earn the Null Composure Fusion Rifle. Once the weapon is unlocked, you can collect Gambit, Crucible, and Vanguard themed weapon ornaments to further customize your style.
- There are also weapons joining the current slate of post-game rewards for Gambit, Crucible, and Vanguard Strikes. In total, there will be 12 Legendary weapons to earn — four per activity.
- Like last Season, each Nightfall Weapon will be on a weekly rotation in Nightfall playlists. Upping the difficulty will give you a higher drop chance as you search for desired rolls. Starting June 22, Grandmaster Nightfalls will become available, introducing Adept versions of each weapon.
- For the endgame focused Guardians out there, three familiar weapons will be up for grabs. (Destiny 1 veterans among you will recall these legends in an instant.)
Here are links to all of the images shown in GIF below:
- Seasonal Armor | Seasonal Armor
- Season Pass Weapons – Sidearm, Shotgun, and Heavy Machine Gun
- Umbral Engrams and Override Weapons
- Quest Reward – Legendary Fusion Rifle
- Gambit, Crucible, Vanguard Strike Weapons
- Nightfall Exclusive Weapons
A series of returning Future War Cult weapons loaded up with the new rolls and some class-specific Swords are available for free to all players and drop from multiple World Loot Pool sources.
Here are the links to some of those weapons:
Next Season (begins May 11), three new Legendary weapons will be added to Nightfall rotation, which will also receive Adept treatment when Grandmasters become available.
As such, Palindrome, Shadow Price, and The S.W.A.R.M. will be taking a hiatus for the first half of the Season. When they return, all three will be available as potential post-game rewards when completing Nightfalls on featured weeks. So, if you’re looking to farm some Palindromes, this week will be your last chance to do so for a bit until they return!
Ada-1 will be returning to the Tower next Season to help Guardians customize their appearance in a brand-new way.
Here’s a quick list of steps that players will take to convert their armor appearance into Universal Armor Ornaments:
- Defeat enemies to earn Synthstrand.
- Spend Synthstrand on bounties to earn Synthcord.
- Convert Synthcord at the Loom in the Tower into Synthweave.
- Use Synthweave to convert an unlocked armor appearance (Legendary quality or lower) from Collections into a Universal Armor Ornament.
For a detailed look at Armor Synthesis coming next season, check out this article by Bungie.
With the return of Ada-1 to the Tower in Season 14, Bungie is introducing some small quality of life upgrades to a couple of our Tower vendors.
- Transmog: First, in addition to being the primary vendor associated with the upcoming transmog system also known as Armor Synthesis, Ada-1 will become the vendor who delivers a variety of armor-focused items and upgrades.
- Daily Armor Mod: Each day, Ada-1 will now sell one randomly chosen armor mod from the general and armor slot (Helmet, Gauntlets, etc.) groups, and one randomly chosen Combat Style armor mod (chosen from the Charged with Light and Warmind Cell mod groups), which should make it easier for players who missed these in the past to get their hands on some of the armor mods from Year 3.
- Weekly Armor: Additionally, on a weekly basis, Ada-1 will sell one armor set randomly chosen from the World Loot Pool, with a stat roll that also changes on a weekly basis.
- Upgrade Materials: Finally, Ada-1 will also sell armor upgrade materials (Upgrade Modules, Enhancement Prisms, and Ascendant Shards) in the same way that the Banshee-44 does right now.
With Ada-1 taking on armor responsibilities, Banshee-44 is getting a few revisions to his inventory as well.
- Banshee Weekly Weapons: The Gunsmith will no longer sell armor mods, but will retain the rest of the items that he currently sells. Additionally, on a weekly basis, Banshee-44 will sell a selection of six weapons, randomly chosen from the weapons in the World Loot Pool (two weapons each from the Kinetic, Energy, and Power slots) with perk rolls on each weapon that are randomly determined at the start of the week. So, at each weekly reset when you log in, you can head to the Tower and see what the Gunsmith is selling, and maybe pick up a weapon you’ve been looking for with a roll you are excited to use.
In Season 14, Bungie is making the following changes to Trials and Nightfall weapons, and their Adept versions (Note: This only applies to new drops of these weapons, not previous drops.):
- Nightfall weapons:
- Bottomless Grief grants a permanently active +30 to Magazine.
- Bottomless Grief is now a fixed alternate perk in the left column on Adept drops of Nightfall weapons (i.e. you can switch between that and the randomly rolled perk in the inspection screen).
- Trials weapons:
- Celerity grants a permanently active +20 to both Reload and Handling.
- Celerity is now a fixed alternate perk in the right column on Adept drops of Trials weapons (i.e. you can switch between that and the randomly rolled perk in the inspection screen).
Moving forward, Bungie is not done with origin perks, and hope to have something that better achieves our goals in a future release.
- Aggressive (120 rpm) Hand Cannons are very dominant in PvP, and we’ve received enough feedback that we want to rein them in a bit, without completely taking away their range benefits.
- These weapons will now have damage and aim assist falloff distance reduced by between 2 and 4 meters, based on the Range stat.
- This roughly halves the range buff they received in Beyond Light.
- Vortex Frame Swords — With Falling Guillotine now viable forever, we need to adjust it a little, as its damage output is flat out higher than all other Legendary swords. With this change we allow it to keep its high damage output, but are reducing its full-reserves damage output by reducing the number of Heavy attacks you’ll be able to perform.
- Full energy Heavy attack ammo cost increased from 4 to 6.
- Chip damage — Certain weapons (Swords and Bastion) bypass shields by varying amounts, which has caused numerous issues with Stasis-encased enemies, encounter mechanics, and other content.
- We have removed chip damage from Swords and Bastion.
- Quickdraw — This perk is intended to provide faster swap speed, but it also passively buffs handling by +100. This completely negates the downside of using low-handling weapons (such as Aggressive Shotguns, Sniper Rifles, and Hand Cannons), which isn’t something we want to encourage. Those weapons should have downsides and working around those completely via a perk isn’t healthy. We don’t think allowing a fast-swap to the Shotgun subfamily with the highest one-hit-kill range is great either.
- The Handling bonus is now removed one second after switching to this weapon, or upon aiming down sights.
- Replaced Quickdraw with Surplus on new and existing drops of Felwinter’s Lie and Astral Horizon.
- Frenzy — This perk has extremely high uptime in PvE, to the point where it is clearly a better choice than most other damage perks. We like the high uptime and want to preserve that, but want it to award less damage than harder to activate damage perks
- Reduced bonus damage from +20 percent to +15 percent.
- Reservoir Burst — Now increases magazine size in addition to its other effects, reduced full battery bonus damage from 33 percent to 25 percent.
- Upcoming content requires revisiting the Power Level of a damage perk that can be activated simply by having a full magazine.
- Wink wink, nudge nudge, say no more…
- The Lament — This weapon is a clear outlier for Sword damage, so for the health of Heavy weapon diversity, we’re pulling it back a bit.
- Reduced damage of revved Heavy attack by approximately 16 percent.
- Note that The Lament retains standard anti-barrier despite removing chip damage.
- Bastion — Since we’re removing chip damage, Bastion gets something else instead. We’ve noticed increased feedback on Bastion and higher than normal usage in PvP, so are making a small change here and will revisit Bastion later.
- Intrinsically staggers Unstoppable Champions.
- Increased spread angle by 13 percent.
With all balance changes, Bungie will continue to watch how they play once they’re in the wild and will look to make further adjustments based on our observations and player feedback.