Destiny 2: Season of the Drifter (Joker’s Wild)


On March 5, the Drifter takes center stage.


Click here to visit the Official Season of the Drifter website!


March 05:

  • Gambit Prime – New Arcadia map
  • Gambit Private Matches
  • Reckoning Tier 1

March 08:

  • Reckoning Tier 2
  • Gambit Prime – Deep Six map

March 12:

  • Thorn Quest
  • Allegiance Quest

March 15:

  • Invitations of the Nine
  • Reckoning Tier 3

March 19:

Gambit Prime – Legion’s Folly map

March 26:

Gambit Prime – Emerald Coast map

April 02:

  • Gambit Prime – All Maps Available!
  • Private Matches – Gambit Prime maps

April 09:

  • Arc Week – Free to All Players!

April 16 – May 06:

  • The Revelry – Free to All Players!

From Bungie Post: For every player of Destiny 2, the Season of the Drifter will bring a new offering of rewards and challenges. As ranks in Crucible, Gambit, and Vanguard activities reset, new pinnacle weapons will beckon Guardians to reach their maximum potential again. The first spring event for Destiny will reveal a familiar forest in bloom with fresh loot. Across the spectrum of action and activity, you’ll earn more Power, Triumphs, lore, and vanity.

Players who own the Destiny 2 Annual Pass will receive the second extension for the Destiny endgame. This time, it’s the Drifter who will be your dealer, with evolutions of that little game he calls Gambit and a dangerous alliance with the Nine.

The Allegiance quest, previously forecast as the Joker’s Wild weekly quest, will invite you to choose between the Vanguard and the Drifter. Pick a side to progress through the quest from their perspective. This pledge is character based, so if you have more than one Guardian, you can play both sides. Choose wisely!

Invitations of the Nine, once upon a time referred to as Xûr Bounties, will be an exploration of the Nine and their mysterious place in the universe.

The path begins with Xûr on Friday, March 15. Annual Pass owners will be able to pick up an “Invitation of the Nine” from Xûr. Once the objectives are completed, it will transform into a bounty called “Into the Unknown.” These will be available to complete once per character, similar to the bounties you got at the beginning of Forsaken for completing an activity with a full gear set. Week over week, for Nine weeks, you’ll collect new lore and powerful rewards.

For Annual Pass holders, the rest of the Season of the Drifter packs in new combat specialties to embrace and new challenges to master. Like Season of the Forge, this journey will roll out over time, but the Drifter has plenty of action for players to experience on day one. If you think your Power is low and you want to get caught up to the rest of the community, see the Drifter to complete his new Power Surge Bounties. There are enough of them to bring your level-50 characters up to 640 Power.


This little game we call Gambit has evolved. This is where you prove you’re a Gambit veteran! Choose a specific combat role and build a new armor set with perks that will change the game. With only one round to choose the winner, teamwork will be king.

  • REAPER: Clear waves and slay larger enemies
  • INVADER: Hunt your opponents and steal their motes
  • COLLECTOR: Gather all the motes and send blockers
  • SENTRY: Counter Invaders and protect your bank


Winning a round of Gambit Prime is just the beginning. The Drifter has a whole new extension of the Destiny endgame. Take your rewards and risk them in a new challenge that belongs to the Nine. Confront swarms of enemies to unlock greater rewards that you can take with you into battle.


  • Complete bounties to learn more about the Nine and their place in the universe.


  • Drop into chaos and fight your way through challenging enemies.


  • Unlock armor and perks that will make you the ultimate competitor in Gambit Prime.


Annual Pass content in Season of the Drifter provides a new path to earn some of the best gear in the game. Build a loadout that compliments the way you like to fight. Master a combat role that will make you irreplaceable on a Gambit Prime team.



A new season of Destiny means changes to the game. Launch into a variety of activities to make your Guardians more unique, more powerful, and more dangerous in new and exciting ways. Add new riches and Triumphs to your Collection.


  • Annual Pass owners can see the Drifter to catch up to the power of their fellow Guardian.


  • Destiny 2 owners can follow Lord Saladin back into battle in the Crucible to claim new rewards.


  • Annual Pass owners can add more of the best weapons to their Collections.


Every player of Destiny 2 will find their rank reset in the Crucible, Gambit, and Vanguard missions. At the heights of the ranking system, Guardians will find rewards that double as implements of destruction and trophies. Earn the right to carry into battle a piece of evidence of your prowess.

THE RECLUSE: Kills with any weapon improve this weapon’s damage for a short time

OXYGEN SR3: Dragonfly deals more damage based on the number of precision hits made beforehand 21%

DELIRIUM: Kills increase this weapon’s damage until it is stowed or reloaded

Info from Bungie blog post:

With each season, Guardians have new ways to become legend: climbing the ranks in Crucible, mastering new modes, or racking up the most kills with new, powerful weapons. Sandbox Designer Victor Anderson is back to unveil three new pinnacle weapons, available to all players, coming with Season of the Drifter. In other words, here’s a preview of the bread you’ll be baking next season.

Victor: For Season of the Drifter, we have another set of pinnacle weapons for players to acquire. Like with the last set, we have one each for Vanguard, Crucible, and Gambit.


Oxygen SR3—Precision Scout Rifle (Solar)

Oxygen SR3’s unique perk is “Meganeura: Dragonfly deals more damage based on the number of precision hits made beforehand.”

Scout Rifles have had a long history with Dragonfly and its predecessor over the history of Destiny. This weapon seeks to double down on that history and improve upon it in a simple and effective way. The general design ethos of a pinnacle weapon is that if it approaches an Exotic-esque effect, it must work conditionally—such as activating on a kill event or asking you to risk getting into melee range—and if it works in a neutral setting, then it must only change the way you can do something, not necessarily what you can do. This is an example of the former.


The Recluse—Lightweight Submachine Gun (Void)

The Recluse’s unique perk is “Master of Arms: Kills with any weapon improve this weapon’s damage for a short time.”

Submachine Guns are in a contentious spot in the game after the Forsaken release. With Shotguns occupying a similar engagement range while also offering that one-shot-kill potential that is so highly valued, alongside always being in competition with Sidearms and even the Last Word as the close-quarters primary weapon of choice, Submachine Guns have fallen slightly to the wayside. So we created the “Master of Arms” perk so it could find its place in any given loadout. We look forward to seeing people experiment with it.


21% Delirium—Rapid-Fire Machinegun (Arc)

21% Delirium’s unique perk is “Killing Tally: Kills increase this weapon’s damage until it is stowed or reloaded.”

This will be our first Rapid-Fire Machine Gun for Destiny 2—how many of you out there guessed the archetype, but not the sub-archetype? With the reintroduction of bullet-hose-style Machine Guns, we figured a perk that played with their large magazine sizes and dealing with waves of enemies would be appropriate. Unlike the other two weapons, this one also has one of the new weapon perks we’re introducing in Season of the Drifter—“Overflow,” to kick the magazine size out even further for true spray ’n pray action.

While we’re on the subject of weapons, here’s another preview of some changes made for Season of the Drifter:

Exotic Power Weapons in Destiny have been the go-to for quite some time due to getting the most bang for your buck from raw damage. These changes, along with others that will be shown when the full patch notes for 2.2.0 are revealed, are intended to make Legendary Power weapons a good option for those who enjoy their Exotic Kinetic and Energy weapons. We believe that the Exotic you choose to run should be an expression of your playstyle rather than just the math working out in your favor.

Exotics will always have their unique properties, but a well-rolled Legendary Power weapon should be able to compete in raw damage with an Exotic Power weapon, although the Legendary weapon may need conditional setups and mods to outright match. Nonetheless, the gap should not be so wide that you, the player, feel it necessary to run an Exotic in any specific slot.

Grenade Launchers

  • PvE damage increased by 25%
  • Reserve ammo increased on most Grenade Launchers
      • In most cases, Grenade Launchers gained three rounds in reserves, but this amount may vary based on the perks you have (Field Prep, etc)
  • Magazine perks and mods no longer affect ammo reserves

Grenade Launchers had a bit of a reserve issue due to the magazine having an impact on reserves—and as a result, the reserve total wildly changed, typically not in favor of the player. This was addressed, and they got a PvE damage bonus on top of it to make them more competitive in that slot.

Rocket Launchers

  • PvE damage increased by 60–65% (Exotic Rocket Launchers have had their damage tuned separately)
  • Cluster Bomb
      • Damage reduced by ~80%
      • This lost damage was moved to the Rocket Launcher’s main projectile, as noted above in the damage increase

Rocket Launchers were entirely too dependent on Cluster Bombs to be effective. Like the Full Auto perk on Shotguns, Cluster Bombs would nearly double the damage output of any given rocket (under optimal conditions). The result was that on any target that you couldn’t get all the Cluster Bombs to impact and detonate, Rocket Launchers fell by the wayside pretty harshly. By moving most of the damage of Cluster Bombs into the rocket itself, Rocket Launchers will now be more reliable and more effective all around—especially against aerial targets that Cluster Bombs would almost never damage.


For Season of the Drifter the Prismatic Matrix will be removed. Instead, every week, there will be unique bundles available that can be directly purchased for Silver, allowing you to directly buy exactly the items you want. All unique bundles will also contain an exclusive vanity item available only through that weekly bundle.

If you currently have any Prismatic facets, you can still use them up until March 5. After the beginning of the new season, they will turn into Expired Prismatic Facets that will dismantle into 150 Bright Dust. The Bright Dust Storefront will also continue to offer a direct path to acquiring items found within Bright Engrams.

Here are a few items you can expect to see in next Season’s Bright Engram:



Primed and Ready! (Feb 28)

Season of the Drifter – New Season. New Challenges. New Rewards. (Feb 28)


Destiny 2 | NEW EXOTIC ARMOR & QUEST WEAPONS! DLC Launch, New Perks, Eververse Changes & Reckoning! by xHOUNDISHx on YouTube << click link to watch more Destiny 2 videos!

Destiny 2 | HUGE DLC REVEAL & PRIME ARMOR! New Weapons, Reckoning Mode, Nine Invitation & Exotics! by xHOUNDISHx on YouTube << click link to watch more Destiny 2 videos!

This page will be updated periodically. Last page update: 03/04/2019


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