Playerunknown’s Battlegrounds // Xbox Game Preview Exclusive


Xbox One Game Preview Exclusive Releases 12/12/2017

Official Website

Buy $29.99 on Official Site | Xbox Store (Digital code will be mailed in game, this is not physical disc)

SALE AMAZON PRIME MEMBERS: $23.99 (As of 12/10/17. Sign into your Prime Amazon account to see sale price. (Digital code will be mailed in game case, this is not physical disc).

PLAYERUNKNOWN’S BATTLEGROUNDS Xbox Game Preview launch trailer



A BATTLE ROYALE game-mode will put up to 100 players on a remote island for a winner-takes-allshowdown where strategic gameplay is as important as shooting skills. Players will enter a last-man-standing battle where they try to locate weapons, vehicles and supplies in a graphically and tactically rich battleground that eventually forces players into a shrinking play zone as they engage in a tense and spectacular fight to the death.

PlayerUnknown’s Battlegrounds on Xbox One – 4K Trailer via YouTube

About and Features:

Realistic gunplay mechanics, with 17 weapons & 35 attachments.

Motion captured character animations.

Realistic vehicle mechanics with 4 vehicle types to choose from (Car, buggy, jeep, boat), and more to be added in the future.

Session based gameplay, with an in-depth loot system and different end game locations each round.

State of the art character customization system.

ELO based ranking and both in-game and web-based leaderboards.

Full player tracking with 2D map replays (COMING SOON)

In-game 3D match playback, with cinematic camera system (COMING SOON)

Playersunknown’s Battlegrounds Controller Scheme – Xbox One

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These will be your primary controls when navigating the world. Note that many of the buttons have a dual-purpose by either quickly pressing or holding down. For example, holding X will allow you to reload your weapon; tapping X will allow you to interact with objects. You’ll be interacting with a lot of objects in-game, quickly picking up items as fast as you can in the early going as you’re looking for weapons and equipment.

Notice that the DPAD directions can be used as quick action keys to cycle between for your grenades and healing items. For healing and boosts, tap the DPAD down button to cycle what you have and then hold briefly to start using that item without opening your inventory screen. Also, as is common in 3rd person action shooters, holding the Left Trigger will increase your accuracy while still in 3rd person view. Like the default on the PC, to aim down your weapon’s sights or scope for precision accuracy, tap the left trigger to enter the aiming mode and tap again to exit.


When in Aim mode, the controls shift to primarily cater to those who have found themselves a nice perch to look for opponents, with options to hold breath and the utilization of the DPAD to change modes of fire (e.g. single shot). Note how both the LT and RT will be working together for you to use grenades while in Aim mode.


The development team looked to keep this aspect as straight-forward as possible, modeling the controls after similar multiplayer shooters that have a driving component. Note that this is when you’re behind the wheel or in a vehicle — if you want to enter a vehicle, you’ll press X to interact with the vehicle’s doors. To quickly jump to the driver seat from any seat in the vehicle, briefly hold A button to get buckled in.


Swimming is a full body effort when you’re navigating the currents in PlayerUnknown’s Battlegrounds, so the ability to use your weapon while in water cannot be possible. You can, however, interact with any loot that you find while underwater for you to add to your inventory. Just remember to Dive (B button) to avoid being detected by enemies.


One of the key elements of PUBG throughout the course of the match is the reduction of the Blue Zone throughout the game. This area is randomly chosen in every match, so consulting your map about where that location is for you to get to safety is vital for your long(er)-term survival. Also, consult the map to avoid Red Zones as those randomly appear as well. You don’t want to fall victim to napalm from the sky.


Switching between columns in your inventory guide (RB/LB) will be a key component as you move through your equipment and supplies while in-game. Use the A button to pick up a weapon from the inventory UI, then select which highlighted slot you’d like to place it, then press A again. The key here is that pressing X picks up items into your bag like ammo and attachments, A swaps and equips items with your current loadout, and Y always drops the selected or highlighted item.

To easily strip all attachments from your weapons, simply highlight the weapon in your inventory and hold X. This will place all attachments back into your inventory bag. This keeps them available to place on your next weapon of choice. You can also hold Y to strip all the attachments to the ground if your bag is too full before grabbing your new weapon.

Source:


PLAYERUNKNOWN (Brendan Greene – Creative Director at Bluehole) is the pioneer of the Battle Royale genre. From humble beginnings creating the Battle Royale game-mode on the ARMA series, he went on to license his game-mode to Sony Online Entertainment (now Daybreak Games) for inclusion in their title H1Z1.

Now working as creative director on BATTLEGROUNDS, he has finally the chance to create his own version of the game-mode which spawned a new genre in gaming.

“From when I first started making the Battle Royale game-mode in ARMA 2, I have always wanted to make a good game. With Bluehole, and their philosophy of creating “well made” games, I am confident that together we can create a great game.”


Community-driven development (from Playerunknown’s Battlegrounds website)

Since we started this project a year ago, we have reached out to the Battle Royale community to gather suggestions and feedback about what they want and expect from the game.

Ever since we started our pre-alpha testing, we have worked with them to implement suggestions, get feedback about gameplay, and ask their help when we ran alpha and beta testing.

Custom Games (from Playerunknown’s Battlegrounds website)

During Early Access, we will have custom games on private servers available for our partners.

We will expand the reach of this program once the core system is working well.

Modding (from Playerunknown’s Battlegrounds website)

From the very start, we wanted to provide players with the ability to create new game-modes and mods based in our game.

We have created a highly detailed world, and provide content creators with a wealth of vehicles, weapons & items for use in their own mods.

Our players will have the full use of our assets and can create their own content for inclusion in their mods, by using the highly powerful Unreal Engine devkit!

Media // Videos


This page will be updated periodically with new details.

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